一. 输入设备结构体
1. input_dev 输入设备
struct input_dev {
const char *name; //设备名
const char *phys; //设备系统层的物理路径
const char *uniq; //
struct input_id id; //输入设备id 总线类型;厂商编号,产品id,产品版本
unsigned long evbit[BITS_TO_LONGS(EV_CNT)]; //事件类型标志位
unsigned long keybit[BITS_TO_LONGS(KEY_CNT)]; //键盘事件标志位
unsigned long relbit[BITS_TO_LONGS(REL_CNT)]; //相对位移事件标志位
unsigned long absbit[BITS_TO_LONGS(ABS_CNT)]; //绝对位移事件标志位
unsigned long mscbit[BITS_TO_LONGS(MSC_CNT)]; //杂项事件标志位
unsigned long ledbit[BITS_TO_LONGS(LED_CNT)]; //led指示灯标志位
unsigned long sndbit[BITS_TO_LONGS(SND_CNT)]; //声音事件
unsigned long ffbit[BITS_TO_LONGS(FF_CNT)]; //强制反馈事件
unsigned long swbit[BITS_TO_LONGS(SW_CNT)]; //开关事件标志位
unsigned int hint_events_per_packet;
unsigned int keycodemax; //键盘码表大小
unsigned int keycodesize; //键盘码大小
void *keycode; //键盘码表指针
int (*setkeycode)(struct input_dev *dev,unsigned int scancode, unsigned int keycode); //设置键盘码
int (*getkeycode)(struct input_dev *dev,unsigned int scancode, unsigned int *keycode); //获取键盘码
int (*setkeycode_new)(struct input_dev *dev,const struct input_keymap_entry *ke,unsigned int *old_keycode);
int (*getkeycode_new)(struct input_dev *dev,struct input_keymap_entry *ke);
struct ff_device *ff; //强制反馈设备
unsigned int repeat_key; //重复按键标志位
struct timer_list timer; //定时器
int rep[REP_CNT]; //重复次数
struct input_mt_slot *mt;
int mtsize;
int slot;
struct input_absinfo *absinfo;
unsigned long key[BITS_TO_LONGS(KEY_CNT)]; //
unsigned long led[BITS_TO_LONGS(LED_CNT)]; //
unsigned long snd[BITS_TO_LONGS(SND_CNT)]; //
unsigned long sw[BITS_TO_LONGS(SW_CNT)]; //
int (*open)(struct input_dev *dev); //open方法
void (*close)(struct input_dev *dev); //close方法
int (*flush)(struct input_dev *dev, struct file *file);
int (*event)(struct input_dev *dev, unsigned int type, unsigned int code, int value);
struct input_handle __rcu *grab;
spinlock_t event_lock;
struct mutex mutex;
unsigned int users;
bool going_away;
bool sync;
struct device dev; //设备文件
struct list_head h_list; //input_handler处理器链表头
struct list_head node; //input_device设备链表头
};
2. input_handler 输入处理器
struct input_handler {
void *private; //私有数据
void (*event)(struct input_handle *handle, unsigned int type, unsigned int code, int value); //事件处理
bool (*filter)(struct input_handle *handle, unsigned int type, unsigned int code, int value); //过滤器
bool (*match)(struct input_handler *handler, struct input_dev *dev); //设备匹配
int (*connect)(struct input_handler *handler, struct input_dev *dev, const struct input_device_id *id); //设备连接
void (*disconnect)(struct input_handle *handle); //设备断开连接
void (*start)(struct input_handle *handle);
const struct file_operations *fops; //输入操作函数集
int minor; //次设备号
const char *name; //设备名
const struct input_device_id *id_table; //输入设备 id表
struct list_head h_list; //input_handler处理器链表头
struct list_head node; //input_device设备链表头
};
二. 输入系统初始化
1 input_init
static int __init input_init(void)
{
int err;
err = class_register(&input_class); //注册类 创建"/sys/input"
if (err) {
printk(KERN_ERR "input: unable to register input_dev class\n");
return err;
}
err = input_proc_init(); //初始化"/proc/bus/input"接口
if (err)
goto fail1;
err = register_chrdev(INPUT_MAJOR, "input", &input_fops); //注册所有输入字符设备,并捆绑input_fops
if (err) {
printk(KERN_ERR "input: unable to register char major %d", INPUT_MAJOR);
goto fail2;
}
return 0;
fail2: input_proc_exit();
fail1: class_unregister(&input_class);
return err;
}
2. /proc 接口
2.1 创建/proc/bus/input下的文件
static int __init input_proc_init(void)
{
struct proc_dir_entry *entry;
proc_bus_input_dir = proc_mkdir("bus/input", NULL); //创建"/proc/bus/input"
if (!proc_bus_input_dir)
return -ENOMEM;
entry = proc_create("devices", 0, proc_bus_input_dir,&input_devices_fileops); //创建"/proc/bus/input/devices"
if (!entry)
goto fail1;
entry = proc_create("handlers", 0, proc_bus_input_dir,&input_handlers_fileops); //创建"/proc/bus/input/handlers"
if (!entry)
goto fail2;
return 0;
fail2: remove_proc_entry("devices", proc_bus_input_dir);
fail1: remove_proc_entry("bus/input", NULL);
return -ENOMEM;
}
2.2 devices文件
static const struct file_operations input_devices_fileops = {
.owner = THIS_MODULE,
.open = input_proc_devices_open,
.poll = input_proc_devices_poll,
.read = seq_read,
.llseek = seq_lseek,
.release = seq_release,
};
2.2.1 限于篇幅及省略啰嗦
这里当我们去cat /proc/bus/input/devices时候,会调用input_proc_devices_open函数,接着调用seq_open(file, &input_devices_seq_ops),捆绑了input_devices_seq_ops操作函数集,
其seq_operations函数集中声明了.show方法为input_devices_seq_show,该方法打印了些信息到seq文件,接着cat命令会调用read方法,read方法会调用.show方法,
接着把打印到文件的信息复制用户空间的缓冲区中.这里主要看看.show方法吧
2.2.2 input_devices_seq_show
static int input_devices_seq_show(struct seq_file *seq, void *v)
{
struct input_dev *dev = container_of(v, struct input_dev, node); //获取到输入设备结构体
const char *path = kobject_get_path(&dev->dev.kobj, GFP_KERNEL); //获取在/sys下的路径
struct input_handle *handle;
seq_printf(seq, "I: Bus=%04x Vendor=%04x Product=%04x Version=%04x\n",dev->id.bustype, dev->id.vendor, dev->id.product, dev->id.version);
//打印I:总线类型,厂商id,产品id,版本号
seq_printf(seq, "N: Name=\"%s\"\n", dev->name ? dev->name : ""); //打印N:输入设备名
seq_printf(seq, "P: Phys=%s\n", dev->phys ? dev->phys : ""); //打印P:phys
seq_printf(seq, "S: Sysfs=%s\n", path ? path : ""); //打印S:sysfs文件系统下的路径
seq_printf(seq, "U: Uniq=%s\n", dev->uniq ? dev->uniq : ""); //打印U:uniq
seq_printf(seq, "H: Handlers="); //打印H:input_handler处理器名
list_for_each_entry(handle, &dev->h_list, d_node) //遍历处理器链表
seq_printf(seq, "%s ", handle->name);
seq_putc(seq, '\n');
input_seq_print_bitmap(seq, "EV", dev->evbit, EV_MAX); //打印EV:事件类型位图
if (test_bit(EV_KEY, dev->evbit)) //打印各种具体事件的事件位图
input_seq_print_bitmap(seq, "KEY", dev->keybit, KEY_MAX);
if (test_bit(EV_REL, dev->evbit))
input_seq_print_bitmap(seq, "REL", dev->relbit, REL_MAX);
if (test_bit(EV_ABS, dev->evbit))
input_seq_print_bitmap(seq, "ABS", dev->absbit, ABS_MAX);
if (test_bit(EV_MSC, dev->evbit))
input_seq_print_bitmap(seq, "MSC", dev->mscbit, MSC_MAX);
if (test_bit(EV_LED, dev->evbit))
input_seq_print_bitmap(seq, "LED", dev->ledbit, LED_MAX);
if (test_bit(EV_SND, dev->evbit))
input_seq_print_bitmap(seq, "SND", dev->sndbit, SND_MAX);
if (test_bit(EV_FF, dev->evbit))
input_seq_print_bitmap(seq, "FF", dev->ffbit, FF_MAX);
if (test_bit(EV_SW, dev->evbit))
input_seq_print_bitmap(seq, "SW", dev->swbit, SW_MAX);
seq_putc(seq, '\n');
kfree(path);
return 0;
}
打印效果大致如下:因设备不同而异
cat devices
I: Bus=0019 Vendor=0000 Product=0001 Version=0000
N: Name="Power Button"
P: Phys=LNXPWRBN/button/input0
S: Sysfs=/devices/LNXSYSTM:00/LNXPWRBN:00/input/input0
U: Uniq=
H: Handlers=kbd event0
B: EV=3
B: KEY=100000 0 0 0
I: Bus=0017 Vendor=0001 Product=0001 Version=0100
N: Name="Macintosh mouse button emulation"
P: Phys=
S: Sysfs=/devices/virtual/input/input1
U: Uniq=
H: Handlers=mouse0 event1
B: EV=7
B: KEY=70000 0 0 0 0 0 0 0 0
B: REL=3
这里可以根据Bus值得知该输入设备是基于什么总线的
#define BUS_PCI 0x01
#define BUS_ISAPNP 0x02
#define BUS_USB 0x03
#define BUS_HIL 0x04
#define BUS_BLUETOOTH 0x05
#define BUS_VIRTUAL 0x06
#define BUS_ISA 0x10
#define BUS_I8042 0x11
#define BUS_XTKBD 0x12
#define BUS_RS232 0x13
#define BUS_GAMEPORT 0x14
#define BUS_PARPORT 0x15
#define BUS_AMIGA 0x16
#define BUS_ADB 0x17
#define BUS_I2C 0x18
#define BUS_HOST 0x19
#define BUS_GSC 0x1A
#define BUS_ATARI 0x1B
#define BUS_SPI 0x1C
2.3 handlers文件
static const struct file_operations input_handlers_fileops = {
.owner = THIS_MODULE,
.open = input_proc_handlers_open,
.read = seq_read,
.llseek = seq_lseek,
.release = seq_release,
};
2.3.1
这里当我们去cat /proc/bus/input/handlers时候,会调用input_proc_handlers_open函数,接着调用seq_open(file, &input_handlers_seq_ops),捆绑了input_handlers_seq_ops操作函数集,
其seq_operations函数集中声明了.show方法为input_handlers_seq_show,该方法打印了些信息到seq文件,接着cat命令会调用read方法,read方法会调用.show方法,
接着把打印到文件的信息复制用户空间的缓冲区中.这里主要看看.show方法吧
static int input_handlers_seq_show(struct seq_file *seq, void *v)
{
struct input_handler *handler = container_of(v, struct input_handler, node); //获得输入处理器
union input_seq_state *state = (union input_seq_state *)&seq->private;
seq_printf(seq, "N: Number=%u Name=%s", state->pos, handler->name); //打印N:Number=序号 name=设备名
if (handler->filter)
seq_puts(seq, " (filter)");
if (handler->fops)
seq_printf(seq, " Minor=%d", handler->minor); //打印Minor=次设备号
seq_putc(seq, '\n');
return 0;
}
我的打印是
cat handlers
N: Number=0 Name=rfkill
N: Number=1 Name=kbd
N: Number=2 Name=mousedev Minor=32
N: Number=3 Name=evdev Minor=64
3. 字符设备接口
3.1 主设备号
#define INPUT_MAJOR 13
3.2 input_fops
static const struct file_operations input_fops = {
.owner = THIS_MODULE,
.open = input_open_file, //打开方法
.llseek = noop_llseek,
};
3.2.1 input_open_file
static int input_open_file(struct inode *inode, struct file *file)
{
struct input_handler *handler;
const struct file_operations *old_fops, *new_fops = NULL;
int err;
err = mutex_lock_interruptible(&input_mutex);
if (err)
return err;
/* No load-on-demand here? */
handler = input_table[iminor(inode) >> 5]; //根据节点算出次设备号,并在全局input_table找到输入处理器
if (handler)
new_fops = fops_get(handler->fops); //获取输入操作函数集指针
mutex_unlock(&input_mutex);
/*
* That's _really_ odd. Usually NULL ->open means "nothing special",
* not "no device". Oh, well...
*/
if (!new_fops || !new_fops->open) { //判断输入操作函数集的存在且存在open方法
fops_put(new_fops);
err = -ENODEV;
goto out;
}
old_fops = file->f_op; //获取文件的操作函数集指针
file->f_op = new_fops; //替换为输入操作函数集指针
err = new_fops->open(inode, file); //调用输入操作函数集的open方法
if (err) {
fops_put(file->f_op);
file->f_op = fops_get(old_fops);
}
fops_put(old_fops);
out:
return err;
}
三. 分配input_dev
struct input_dev *input_allocate_device(void)
{
struct input_dev *dev;
dev = kzalloc(sizeof(struct input_dev), GFP_KERNEL); //分配内存
if (dev) {
dev->dev.type = &input_dev_type; //设置设备文件
dev->dev.class = &input_class; //设置类
device_initialize(&dev->dev); //初始化设备文件
mutex_init(&dev->mutex);
spin_lock_init(&dev->event_lock);
INIT_LIST_HEAD(&dev->h_list); //初始化input_handler链表头
INIT_LIST_HEAD(&dev->node);
__module_get(THIS_MODULE);
}
return dev;
}
四. 设置输入设备类型
1.设置标志位的辅助宏
#define setbit(a, i) (((u8 *)a)[(i)/NBBY] |= 1<<((i)%NBBY)) //设置标志位(eg:setbit(EV_KEY,my_input_dev.evbit))
#define clrbit(a, i) (((u8 *)a)[(i)/NBBY] &= ~(1<<((i)%NBBY))) //清除标志位(eg:setbit(REL_Z,my_input_dev.relbit))
#define isset(a, i) (((const u8 *)a)[(i)/NBBY] & (1<<((i)%NBBY))) //检测某标志位是否设置
#define isclr(a, i) ((((const u8 *)a)[(i)/NBBY] & (1<<((i)%NBBY))) == 0) //检测某标志位是否清除
2.设置事件类型标志位ev_bit
#define EV_SYN 0x00 //同步事件
#define EV_KEY 0x01 //键盘事件
#define EV_REL 0x02 //相对位移事件
#define EV_ABS 0x03 //绝对位移事件
#define EV_MSC 0x04 //杂项事件
#define EV_SW 0x05 //开关事件
#define EV_LED 0x11 //led指示灯事件
#define EV_SND 0x12 //声音事件
#define EV_REP 0x14 //重复事件
#define EV_FF 0x15 //强制反馈事件
#define EV_PWR 0x16
#define EV_FF_STATUS 0x17
#define EV_MAX 0x1f
#define EV_CNT (EV_MAX+1
3.设置对应事件的标志位
标志位的值在include/linux/Input.h中有详细定义
五. 注册注销输入设备
1.1 注册输入设备
int input_register_device(struct input_dev *dev)
{
static atomic_t input_no = ATOMIC_INIT(0); //原子变量,标记注册的个数
struct input_handler *handler;
const char *path;
int error;
__set_bit(EV_SYN, dev->evbit); //添加同步事件
__clear_bit(KEY_RESERVED, dev->keybit); //清除保留键
input_cleanse_bitmasks(dev); //清除位掩码
init_timer(&dev->timer); //初始化定时器
if (!dev->rep[REP_DELAY] && !dev->rep[REP_PERIOD]) { //若没设置重复延时和重复周期
dev->timer.data = (long) dev; //设置定时器数据
dev->timer.function = input_repeat_key; //设置定时器中断响应函数
dev->rep[REP_DELAY] = 250; //设置延时时间
dev->rep[REP_PERIOD] = 33; //设置重复周期
}
if (!dev->getkeycode && !dev->getkeycode_new) //若没定义获取键盘码的函数
dev->getkeycode_new = input_default_getkeycode; //则设置为系统默认的获取键盘码函数
if (!dev->setkeycode && !dev->setkeycode_new) //若没定义设置键盘码的函数
dev->setkeycode_new = input_default_setkeycode; //则设置为系统默认的设置键盘码函数
dev_set_name(&dev->dev, "input%ld",(unsigned long) atomic_inc_return(&input_no) - 1); //设置输入设备名字-->"/sys/class/input/input%d"
error = device_add(&dev->dev); //添加设备
if (error)
return error;
path = kobject_get_path(&dev->dev.kobj, GFP_KERNEL);
printk(KERN_INFO "input: %s as %s\n",dev->name ? dev->name : "Unspecified device", path ? path : "N/A");
kfree(path);
error = mutex_lock_interruptible(&input_mutex);
if (error) {
device_del(&dev->dev);
return error;
}
list_add_tail(&dev->node, &input_dev_list); //将其设备添加到全局输入设备链表
list_for_each_entry(handler, &input_handler_list, node) //遍历全局输入处理器链表
input_attach_handler(dev, handler); //匹配input_dev和input_handler
input_wakeup_procfs_readers();
mutex_unlock(&input_mutex);
return 0;
}
1.2 注销输入设备
void input_unregister_device(struct input_dev *dev)
{
struct input_handle *handle, *next;
input_disconnect_device(dev); //断开设备连接
mutex_lock(&input_mutex);
list_for_each_entry_safe(handle, next, &dev->h_list, d_node) //遍历输入处理器链表
handle->handler->disconnect(handle); //查找到对应项并调用其断开连接函数
WARN_ON(!list_empty(&dev->h_list));
del_timer_sync(&dev->timer); //移除定时器
list_del_init(&dev->node); //逆初始化设备
input_wakeup_procfs_readers();
mutex_unlock(&input_mutex);
device_unregister(&dev->dev); //注销设备
}
六. 输入处理器
1.输入处理器的驱动,内核已经帮我们设计好了 eg:evdev.c,tsdev.c,joydev.c,keyboard.c,mousedev.c
2. 以mousedev.c为蓝本分析下处理器驱动的设计
2.1 mousedev_handler的定义
static struct input_handler mousedev_handler = {
.event = mousedev_event, //事件处理函数(设备上报输入事件给到处理器,处理器调用此函数解析)
.connect = mousedev_connect, //连接(处理器和设备匹配后调用)
.disconnect = mousedev_disconnect, //断开
.fops = &mousedev_fops, //操作函数集
.minor = MOUSEDEV_MINOR_BASE, //次设备号
.name = "mousedev", //设备名
.id_table = mousedev_ids,
};
2.1.1 mousedev_ids
input_device_id的结构体在处理器与设备匹配的时候会用上,mousedev_ids罗列了鼠标的大致分类,flags标记了需要匹配的事件类型
static const struct input_device_id mousedev_ids[] = {
{
.flags = INPUT_DEVICE_ID_MATCH_EVBIT | INPUT_DEVICE_ID_MATCH_KEYBIT | INPUT_DEVICE_ID_MATCH_RELBIT,
.evbit = { BIT_MASK(EV_KEY) | BIT_MASK(EV_REL) },
.keybit = { [BIT_WORD(BTN_LEFT)] = BIT_MASK(BTN_LEFT) },
.relbit = { BIT_MASK(REL_X) | BIT_MASK(REL_Y) },
}, /* A mouse like device, at least one button,two relative axes */
{
.flags = INPUT_DEVICE_ID_MATCH_EVBIT | INPUT_DEVICE_ID_MATCH_RELBIT,
.evbit = { BIT_MASK(EV_KEY) | BIT_MASK(EV_REL) },
.relbit = { BIT_MASK(REL_WHEEL) },
}, /* A separate scrollwheel */
{
.flags = INPUT_DEVICE_ID_MATCH_EVBIT | INPUT_DEVICE_ID_MATCH_KEYBIT | INPUT_DEVICE_ID_MATCH_ABSBIT,
.evbit = { BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS) },
.keybit = { [BIT_WORD(BTN_TOUCH)] = BIT_MASK(BTN_TOUCH) },
.absbit = { BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) },
}, /* A tablet like device, at least touch detection,two absolute axes */
{
.flags = INPUT_DEVICE_ID_MATCH_EVBIT |INPUT_DEVICE_ID_MATCH_KEYBIT | INPUT_DEVICE_ID_MATCH_ABSBIT,
.evbit = { BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS) },
.keybit = { [BIT_WORD(BTN_TOOL_FINGER)] =BIT_MASK(BTN_TOOL_FINGER) },
.absbit = { BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) |BIT_MASK(ABS_PRESSURE) |BIT_MASK(ABS_TOOL_WIDTH) },
}, /* A touchpad */
{
.flags = INPUT_DEVICE_ID_MATCH_EVBIT | INPUT_DEVICE_ID_MATCH_KEYBIT |INPUT_DEVICE_ID_MATCH_ABSBIT,
.evbit = { BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS) },
.keybit = { [BIT_WORD(BTN_LEFT)] = BIT_MASK(BTN_LEFT) },
.absbit = { BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) },
}, /* Mouse-like device with absolute X and Y but ordinaryclicks, like hp ILO2 High Performance mouse */
{ }, /* Terminating entry */
};
2.2 处理器的注册
int input_register_handler(struct input_handler *handler)
{
struct input_dev *dev;
int retval;
retval = mutex_lock_interruptible(&input_mutex);
if (retval)
return retval;
INIT_LIST_HEAD(&handler->h_list); //初始化处理器链表头
if (handler->fops != NULL) {
if (input_table[handler->minor >> 5]) { //判断是否已经注册
retval = -EBUSY;
goto out;
}
input_table[handler->minor >> 5] = handler; //填充全局input_table表
}
list_add_tail(&handler->node, &input_handler_list); //添加输入处理器到全局输入处理器链表
list_for_each_entry(dev, &input_dev_list, node) //遍历全局输入设链表
input_attach_handler(dev, handler); //匹配input_device和input_handler
input_wakeup_procfs_readers();
out:
mutex_unlock(&input_mutex);
return retval;
}
2.3 处理器的注销
void input_unregister_handler(struct input_handler *handler)
{
struct input_handle *handle, *next;
mutex_lock(&input_mutex);
list_for_each_entry_safe(handle, next, &handler->h_list, h_node)
handler->disconnect(handle); //调用断开连接函数
WARN_ON(!list_empty(&handler->h_list));
list_del_init(&handler->node); //删除输入设备链表
if (handler->fops != NULL)
input_table[handler->minor >> 5] = NULL; //清空全局输入处理器表
input_wakeup_procfs_readers();
mutex_unlock(&input_mutex);
}
七. 设备的匹配
1.在输入设备或者输入处理器注册的时候都会遍历全局链表input_handler_list或input_dev_list并调用input_attach_handler寻找匹配项
static int input_attach_handler(struct input_dev *dev, struct input_handler *handler)
{
const struct input_device_id *id;
int error;
id = input_match_device(handler, dev); //匹配input_handler和input_dev获取input_device_id
if (!id)
return -ENODEV;
error = handler->connect(handler, dev, id); //匹配到则调用其input_handler的连接方法
if (error && error != -ENODEV)
printk(KERN_ERR"input: failed to attach handler %s to device %s,error: %d\n",handler->name, kobject_name(&dev->dev.kobj), error);
return error;
}
2.input_match_device
static const struct input_device_id *input_match_device(struct input_handler *handler,struct input_dev *dev)
{
const struct input_device_id *id;
int i;
for (id = handler->id_table; id->flags || id->driver_info; id++) {
if (id->flags & INPUT_DEVICE_ID_MATCH_BUS)
if (id->bustype != dev->id.bustype) //判断总线类型
continue;
if (id->flags & INPUT_DEVICE_ID_MATCH_VENDOR)
if (id->vendor != dev->id.vendor) //判断厂商id
continue;
if (id->flags & INPUT_DEVICE_ID_MATCH_PRODUCT)
if (id->product != dev->id.product) //判断产品id
continue;
if (id->flags & INPUT_DEVICE_ID_MATCH_VERSION)
if (id->version != dev->id.version) //判断版本
continue;
MATCH_BIT(evbit, EV_MAX); //匹配各个标志位
MATCH_BIT(keybit, KEY_MAX);
MATCH_BIT(relbit, REL_MAX);
MATCH_BIT(absbit, ABS_MAX);
MATCH_BIT(mscbit, MSC_MAX);
MATCH_BIT(ledbit, LED_MAX);
MATCH_BIT(sndbit, SND_MAX);
MATCH_BIT(ffbit, FF_MAX);
MATCH_BIT(swbit, SW_MAX);
if (!handler->match || handler->match(handler, dev)) //若input_handler存在match方法则调用其方法
return id;
}
return NULL;
}
八. 事件的处理
1.设备需要上报事件(一般在中断处理函数中上报)
static inline void input_report_key(struct input_dev *dev, unsigned int code, int value) //上报键盘事件
{
input_event(dev, EV_KEY, code, !!value);
}
static inline void input_report_rel(struct input_dev *dev, unsigned int code, int value) //上报相对位移事件
{
input_event(dev, EV_REL, code, value);
}
static inline void input_report_abs(struct input_dev *dev, unsigned int code, int value) //上报绝对位移事件
{
input_event(dev, EV_ABS, code, value);
}
static inline void input_report_ff_status(struct input_dev *dev, unsigned int code, int value) //上报强制反馈事件
{
input_event(dev, EV_FF_STATUS, code, value);
}
static inline void input_report_switch(struct input_dev *dev, unsigned int code, int value) //上报开关事件
{
input_event(dev, EV_SW, code, !!value);
}
static inline void input_sync(struct input_dev *dev) //上报同步事件----在上报完其他事件后必须上报同步事件通知对应的输入处理器
{
input_event(dev, EV_SYN, SYN_REPORT, 0);
}
2.所有上报事件都会调用到input_event函数
void input_event(struct input_dev *dev,unsigned int type, unsigned int code, int value)
{
unsigned long flags;
if (is_event_supported(type, dev->evbit, EV_MAX)) { //判断对应的input_dev是否支持该事件
spin_lock_irqsave(&dev->event_lock, flags);
add_input_randomness(type, code, value);
input_handle_event(dev, NULL, type, code, value); //输入事件处理句柄
spin_unlock_irqrestore(&dev->event_lock, flags);
}
}
3.input_handle_event函数
static void input_handle_event(struct input_dev *dev,struct input_handler *src_handler,unsigned int type, unsigned int code, int value)
{
int disposition = INPUT_IGNORE_EVENT;
switch (type) { //判断事件类型
case EV_SYN: //同步事件
switch (code) {
case SYN_CONFIG:
disposition = INPUT_PASS_TO_ALL; //这里有个宏#define INPUT_PASS_TO_ALL (INPUT_PASS_TO_HANDLERS | INPUT_PASS_TO_DEVICE)
break;
case SYN_REPORT:
if (!dev->sync) {
dev->sync = true;
disposition = INPUT_PASS_TO_HANDLERS;
}
break;
case SYN_MT_REPORT:
dev->sync = false;
disposition = INPUT_PASS_TO_HANDLERS;
break;
}
break;
case EV_KEY: //键盘事件
if (is_event_supported(code, dev->keybit, KEY_MAX) && !!test_bit(code, dev->key) != value) {
if (value != 2) {
__change_bit(code, dev->key);
if (value)
input_start_autorepeat(dev, code);
else
input_stop_autorepeat(dev);
}
disposition = INPUT_PASS_TO_HANDLERS;
}
break;
case EV_SW: //开关事件
if (is_event_supported(code, dev->swbit, SW_MAX) &&!!test_bit(code, dev->sw) != value) {
__change_bit(code, dev->sw);
disposition = INPUT_PASS_TO_HANDLERS;
}
break;
case EV_ABS: //绝对位移事件
if (is_event_supported(code, dev->absbit, ABS_MAX))
disposition = input_handle_abs_event(dev, src_handler,code, &value);
break;
case EV_REL: //相对位移事件
if (is_event_supported(code, dev->relbit, REL_MAX) && value)
disposition = INPUT_PASS_TO_HANDLERS;
break;
case EV_MSC: //杂项事件
if (is_event_supported(code, dev->mscbit, MSC_MAX))
disposition = INPUT_PASS_TO_ALL;
break;
case EV_LED: //led事件
if (is_event_supported(code, dev->ledbit, LED_MAX) &&
!!test_bit(code, dev->led) != value) {
__change_bit(code, dev->led);
disposition = INPUT_PASS_TO_ALL;
}
break;
case EV_SND: //声音事件
if (is_event_supported(code, dev->sndbit, SND_MAX)) {
if (!!test_bit(code, dev->snd) != !!value)
__change_bit(code, dev->snd);
disposition = INPUT_PASS_TO_ALL;
}
break;
case EV_REP: //重复事件
if (code <= REP_MAX && value >= 0 && dev->rep[code] != value) {
dev->rep[code] = value;
disposition = INPUT_PASS_TO_ALL;
}
break;
case EV_FF: //强制反馈事件
if (value >= 0)
disposition = INPUT_PASS_TO_ALL;
break;
case EV_PWR: //电源事件
disposition = INPUT_PASS_TO_ALL;
break;
}
if (disposition != INPUT_IGNORE_EVENT && type != EV_SYN)
dev->sync = false;
if ((disposition & INPUT_PASS_TO_DEVICE) && dev->event)
dev->event(dev, type, code, value); //根据事件类型不同,部分事件会先调用到input_dev的事件处理函数
if (disposition & INPUT_PASS_TO_HANDLERS)
input_pass_event(dev, src_handler, type, code, value); //直接传递事件给对应事件的输入处理器处理
}
4.input_pass_event
static void input_pass_event(struct input_dev *dev,struct input_handler *src_handler,unsigned int type, unsigned int code, int value)
{
struct input_handler *handler;
struct input_handle *handle;
rcu_read_lock();
handle = rcu_dereference(dev->grab);
if (handle)
handle->handler->event(handle, type, code, value); //调用处理器的event方法
else {
bool filtered = false;
list_for_each_entry_rcu(handle, &dev->h_list, d_node) {
if (!handle->open)
continue;
handler = handle->handler;
if (handler == src_handler)
continue;
if (!handler->filter) {
if (filtered)
break;
handler->event(handle, type, code, value);
} else if (handler->filter(handle, type, code, value))
filtered = true;
}
}
rcu_read_unlock();
}