Launcher Drag分析

1.Launcher的图标拖搁从Launcher开始,在Launcher的oncreate方法中设置了长按监听器,当我们长按图标时,会进入到Launcher的onLongClick方法

public boolean onLongClick(View v) {
        if (LauncherLog.DEBUG) {
            LauncherLog.d(TAG, "onLongClick: View = " + v + ", v.getTag() = " + v.getTag()
                    + ", mState = " + mState);
        }

//判断是否可以拖搁,如果正在加载workspace,则返回(!mModel.isLoadingWorkspace())
        if (!isDraggingEnabled()) {
            LauncherLog.d(TAG, "onLongClick: isDraggingEnabled() = " + isDraggingEnabled());
            return false;
        }    

//不知道mWaitingForResult是做什么用的,mWorkspaceLoading是做什么用的
        if (isWorkspaceLocked()) {
            LauncherLog.d(TAG, "onLongClick: isWorkspaceLocked() mWorkspaceLoading " + mWorkspaceLoading
                    + ", mWaitingForResult = " + mWaitingForResult);
            return false;
        }

//当前显示桌面的状态??
        if (mState != State.WORKSPACE) {
            LauncherLog.d(TAG, "onLongClick: mState != State.WORKSPACE: = " + mState);
            return false;
        }



        /// M: modidfied for Unread feature, to find CellLayout through while loop.
        while (!(v instanceof CellLayout)) {
            v = (View) v.getParent();
        }

//信息重置??
        resetAddInfo();


//取得cellLayout的Tag信息
        CellLayout.CellInfo longClickCellInfo = (CellLayout.CellInfo) v.getTag();
        // This happens when long clicking an item with the dpad/trackball
        if (longClickCellInfo == null) {
            return true;
        }


        // The hotseat touch handling does not go through Workspace, and we always allow long press
        // on hotseat items.

       //取得长按的view信息
        final View itemUnderLongClick = longClickCellInfo.cell;
        boolean allowLongPress = isHotseatLayout(v) || mWorkspace.allowLongPress();
        if (allowLongPress && !mDragController.isDragging()) {

       //如果长按在空的地方,则弹出壁纸选项
            if (itemUnderLongClick == null) {
                // User long pressed on empty space
                mWorkspace.performHapticFeedback(HapticFeedbackConstants.LONG_PRESS,
                        HapticFeedbackConstants.FLAG_IGNORE_VIEW_SETTING);
                startWallpaper();
            } else {

        //如果是文件的话,开始拖搁
                if (!(itemUnderLongClick instanceof Folder)) {
                    /// M: Call the appropriate callback for the IMtkWidget on the current page
                    /// when long click and begin to drag IMtkWidget.
                    mWorkspace.startDragAppWidget(mWorkspace.getCurrentPage());
                    // User long pressed on an item
                    mWorkspace.startDrag(longClickCellInfo);
                }
            }
        }
        return true;

    }


2.如果为拖动图标的话,将调用StartDrag方法


void startDrag(CellLayout.CellInfo cellInfo) {
        View child = cellInfo.cell;
        if (LauncherLog.DEBUG_DRAG) {
            LauncherLog.d(TAG, "startDrag cellInfo = " + cellInfo + ",child = " + child);
        }


        /// M: Abnormal case, if user long press on all apps button and then
        /// long press on other shortcuts in hotseat, the dragInfo will be
        /// null, exception will happen, so need return directly.

        if (child != null && child.getTag() == null) {
            LauncherLog.d(TAG, "Abnormal start drag: cellInfo = " + cellInfo + ",child = " + child);
            return;
        }


        // Make sure the drag was started by a long press as opposed to a long click.
        if (!child.isInTouchMode()) {
            if (LauncherLog.DEBUG) {
                LauncherLog.i(TAG, "The child " + child + " is not in touch mode.");
            }
            return;
        }


        mDragInfo = cellInfo;

//图标设为不可见
        child.setVisibility(INVISIBLE);  
        CellLayout layout = (CellLayout) child.getParent().getParent();

//设图标所占有的地方为false
        layout.prepareChildForDrag(child);

  //去除焦点
        child.clearFocus();

//不可按
        child.setPressed(false);

//创建画布
        final Canvas canvas = new Canvas();


        // The outline is used to visualize where the item will land if dropped
        mDragOutline = createDragOutline(child, canvas, DRAG_BITMAP_PADDING);
        beginDragShared(child, this);
    }


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