3-8

从屏幕坐标到世界坐标的逆变换.

//	3-8.cpp -- 2013-04-11-22:20
#include <gl/glut.h>
#include <stdlib.h>
#include <stdio.h>

void Display(void)
{
	glClear(GL_COLOR_BUFFER_BIT) ;
	glFlush() ;
}

void Reshape(int width, int height)
{
	glViewport(0, 0, (GLsizei)width, (GLsizei)height) ;
	glMatrixMode(GL_PROJECTION) ;
	glLoadIdentity() ;
	gluPerspective(45, (GLfloat)width / (GLfloat)height, 1, 100) ;
	glMatrixMode(GL_MODELVIEW) ;
	glLoadIdentity() ;
}

void Mouse(int button, int state, int x, int y)
{
	GLint viewport[4] ;
	GLdouble mvMatrix[16] ;
	GLdouble projMatrix[16] ;
	GLint realY ;
	GLdouble wx, wy, wz ;

	switch (button)
	{
	case GLUT_LEFT_BUTTON:
		if (state == GLUT_DOWN)
		{
			glGetIntegerv(GL_VIEWPORT, viewport) ;
			glGetDoublev(GL_MODELVIEW_MATRIX, mvMatrix) ;
			glGetDoublev(GL_PROJECTION_MATRIX, projMatrix) ;
			realY = viewport[3] - (GLint)y - 1 ;
			printf("Coordinates at cursor are (%4d, %4d)\n", x, realY) ;
			gluUnProject((GLdouble)x, (GLdouble)realY, 0,
				mvMatrix, projMatrix, viewport,
				&wx, &wy, &wz) ;
			printf("World coords at z = 0 are (%f, %f, %f)\n",
				wx, wy, wz) ;
			gluUnProject((GLdouble)x, (GLdouble)realY, 1,
				mvMatrix, projMatrix, viewport,
				&wx, &wy, &wz) ;
			printf("World coords at z = 1 are (%f, %f, %f)\n",
				wx, wy, wz) ;
		}
		break ;
	case GLUT_RIGHT_BUTTON:
		if (state == GLUT_DOWN)
			exit(0) ;
		break ;
	default:
		break ;
	}
}

void Keyboard(unsigned char key, int x, int y)
{
   switch (key) {
      case 27:
         exit(0);
         break;
   }
}
   
int main(int argc, char** argv)
{
   glutInit(&argc, argv);
   glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
   glutInitWindowSize (500, 500); 
   glutInitWindowPosition (100, 100);
   glutCreateWindow (argv[0]);
   glutDisplayFunc(Display); 
   glutReshapeFunc(Reshape); 
   glutKeyboardFunc (Keyboard);
   glutMouseFunc(Mouse);
   glutMainLoop();

   return 0;
}


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