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下面我们开始今天的Unity3D技能培训。 我们学习Unity3D培训目标:让U3D初学者可以更快速的掌握U3D技术,自行制作修改素材,可以独立完成2D、3D小规模游戏及网页游戏开发。
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- using System;
- using System.Runtime.InteropServices;
- using UnityEngine;
- public class WindowMod : MonoBehaviour
- {
- public enum appStyle
- {
- FullScreen,
- WindowedFullScreen,
- Windowed,
- WindowedWithoutBorder
- }
- public enum zDepth
- {
- Normal,
- Top,
- TopMost
- }
- private const uint SWP_SHOWWINDOW = 64u;
- private const int GWL_STYLE = -16;
- private const int WS_BORDER = 1;
- private const int GWL_EXSTYLE = -20;
- private const int WS_CAPTION = 12582912;
- private const int WS_POPUP = 8388608;
- private const int SM_CXSCREEN = 0;
- private const int SM_CYSCREEN = 1;
- public WindowMod.appStyle AppWindowStyle = WindowMod.appStyle.WindowedFullScreen;
- public WindowMod.zDepth ScreenDepth;
- public int windowLeft = 10;
- public int windowTop = 10;
- public int windowWidth = 800;
- public int windowHeight = 600;
- private Rect screenPosition;
- private IntPtr HWND_TOP = new IntPtr(0);
- private IntPtr HWND_TOPMOST = new IntPtr(-1);
- private IntPtr HWND_NORMAL = new IntPtr(-2);
- private int Xscreen;
- private int Yscreen;
- private int i;
- [DllImport("user32.dll")]
- private static extern IntPtr GetForegroundWindow();
- [DllImport("user32.dll", CharSet = CharSet.Auto)]
- public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hPos, int x, int y, int cx, int cy, uint nflags);
- [DllImport("User32.dll")]
- private static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
- [DllImport("User32.dll")]
- private static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
- [DllImport("User32.dll")]
- private static extern int GetWindowLong(IntPtr hWnd, int dwNewLong);
- [DllImport("User32.dll")]
- private static extern bool MoveWindow(IntPtr hWnd, int x, int y, int width, int height, bool repaint);
- [DllImport("user32.dll", CharSet = CharSet.Auto)]
- public static extern int ShowWindow(IntPtr hwnd, int nCmdShow);
- [DllImport("user32.dll", CharSet = CharSet.Auto)]
- public static extern int SendMessage(IntPtr hwnd, int msg, IntPtr wP, IntPtr IP);
- [DllImport("user32.dll", CharSet = CharSet.Auto)]
- public static extern IntPtr SetParent(IntPtr hChild, IntPtr hParent);
- [DllImport("user32.dll", CharSet = CharSet.Auto)]
- public static extern IntPtr GetParent(IntPtr hChild);
- [DllImport("User32.dll")]
- public static extern IntPtr GetSystemMetrics(int nIndex);
- private void Start()
- {
- this.Xscreen = (int)WindowMod.GetSystemMetrics(0);
- this.Yscreen = (int)WindowMod.GetSystemMetrics(1);
- if (this.AppWindowStyle == WindowMod.appStyle.FullScreen)
- {
- Screen.SetResolution(this.Xscreen, this.Yscreen, true);
- }
- if (this.AppWindowStyle == WindowMod.appStyle.WindowedFullScreen)
- {
- Screen.SetResolution(this.Xscreen - 1, this.Yscreen - 1, false);
- this.screenPosition = new Rect(0f, 0f, (float)(this.Xscreen - 1), (float)(this.Yscreen - 1));
- }
- if (this.AppWindowStyle == WindowMod.appStyle.Windowed)
- {
- Screen.SetResolution(this.windowWidth, this.windowWidth, false);
- }
- if (this.AppWindowStyle == WindowMod.appStyle.WindowedWithoutBorder)
- {
- Screen.SetResolution(this.windowWidth, this.windowWidth, false);
- this.screenPosition = new Rect((float)this.windowLeft, (float)this.windowTop, (float)this.windowWidth, (float)this.windowWidth);
- }
- }
- private void Update()
- {
- if (this.i < 5)
- {
- if (this.AppWindowStyle == WindowMod.appStyle.WindowedFullScreen)
- {
- WindowMod.SetWindowLong(WindowMod.GetForegroundWindow(), -16, 369164288);
- if (this.ScreenDepth == WindowMod.zDepth.Normal)
- {
- WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_NORMAL, (int)this.screenPosition.x, (int)this.screenPosition.y, (int)this.screenPosition.width, (int)this.screenPosition.height, 64u);
- }
- if (this.ScreenDepth == WindowMod.zDepth.Top)
- {
- WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOP, (int)this.screenPosition.x, (int)this.screenPosition.y, (int)this.screenPosition.width, (int)this.screenPosition.height, 64u);
- }
- if (this.ScreenDepth == WindowMod.zDepth.TopMost)
- {
- WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOPMOST, (int)this.screenPosition.x, (int)this.screenPosition.y, (int)this.screenPosition.width, (int)this.screenPosition.height, 64u);
- }
- WindowMod.ShowWindow(WindowMod.GetForegroundWindow(), 3);
- }
- if (this.AppWindowStyle == WindowMod.appStyle.Windowed)
- {
- if (this.ScreenDepth == WindowMod.zDepth.Normal)
- {
- WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_NORMAL, 0, 0, 0, 0, 3u);
- WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_NORMAL, 0, 0, 0, 0, 35u);
- }
- if (this.ScreenDepth == WindowMod.zDepth.Top)
- {
- WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOP, 0, 0, 0, 0, 3u);
- WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOP, 0, 0, 0, 0, 35u);
- }
- if (this.ScreenDepth == WindowMod.zDepth.TopMost)
- {
- WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOPMOST, 0, 0, 0, 0, 3u);
- WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOPMOST, 0, 0, 0, 0, 35u);
- }
- }
- if (this.AppWindowStyle == WindowMod.appStyle.WindowedWithoutBorder)
- {
- WindowMod.SetWindowLong(WindowMod.GetForegroundWindow(), -16, 369164288);
- if (this.ScreenDepth == WindowMod.zDepth.Normal)
- {
- WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_NORMAL, (int)this.screenPosition.x, (int)this.screenPosition.y, (int)this.screenPosition.width, (int)this.screenPosition.height, 64u);
- }
- if (this.ScreenDepth == WindowMod.zDepth.Top)
- {
- &
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