一种比较好的延时方案

#define bSystem10Msec          gTimer.Status.field.bit0
#define bSystem50Msec          gTimer.Status.field.bit1
#define bSystem100Msec         gTimer.Status.field.bit2
#define bSystem1Sec            gTimer.Status.field.bit3
#define bTemp10Msec            gTimer.Status.field.bit4
#define bTemp50Msec            gTimer.Status.field.bit5
#define bTemp100Msec           gTimer.Status.field.bit6
#define bTemp1Sec              gTimer.Status.field.bit7

typedef enum
{
    TIMER_RESET = 0,
    TIMER_SET = 1,
} TimerStatus;


typedef struct
{
    unsigned char bit0: 1;
    unsigned char bit1: 1;
    unsigned char bit2: 1;
    unsigned char bit3: 1;
    unsigned char bit4: 1;
    unsigned char bit5: 1;
    unsigned char bit6: 1;
    unsigned char bit7: 1;
} Timer_Bit;


typedef union
{
    unsigned char byte;
    Timer_Bit     field;
} Char_Field;

typedef struct
{
    u8 Tick10Msec;
    Char_Field Status;
} Timer_Struct;

//定义一全局变量
Timer_Struct gTimer;

void SysTick_Handler(void)
{
    bTemp10Msec = TIMER_SET;

    ++gTimer.Tick10Msec;
    if (0 == (gTimer.Tick10Msec % 5))
    {
        bTemp50Msec = TIMER_SET;
    }
    if (0 == (gTimer.Tick10Msec % 10))
    {
        bTemp100Msec = TIMER_SET;
    }
    if (100 == gTimer.Tick10Msec)
    {
        gTimer.Tick10Msec = 0;
        bTemp1Sec = TIMER_SET;
    }
}


void SysTimer _Process(void)
{
    #if 0
    gTimer.Status.byte &= 0xF0;

    if (bTemp10Msec)
    {
        bSystem10Msec = TIMER_SET;
    }

    if (bTemp50Msec)
    {
        bSystem50Msec = TIMER_SET;
    }

    if (bTemp100Msec)
    {
        bSystem100Msec = TIMER_SET;
    }

    if (bTemp1Sec)
    {
        bSystem1Sec = TIMER_SET;
    }

    gTimer.Status.byte &= 0x0F;
    #endif
    gTimer.Status.byte >>= 4;
}

int main(void)
{
    while(1)
    {
        SysTimer _Process();

         if(TIMER_SET == bSystem100Msec)
         {
             LED = !LED;
         }

    }
}
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