monobehaviour的print和Debug.Log()是一模一样的,可以帮助我们省下几个字符。
影响unity性能的几个东西:
[list]
[*]多边形的数量
[*]draw distance 就是camera的far clip plane
[*]texture size
[*]script的性能
[*]有个演讲 http://unity3d.com/support/resources/unite-presentations/performance-optimization Joachim Ante
[/list]
影响unity性能的几个东西:
[list]
[*]多边形的数量
[*]draw distance 就是camera的far clip plane
[*]texture size
[*]script的性能
[*]有个演讲 http://unity3d.com/support/resources/unite-presentations/performance-optimization Joachim Ante
[/list]