今天在使用CreateThread 和
WaitForMultiObjects 来创建和回收线程的时候,发生了错误。
当线程数是小于64的时候,没有问题,当线程数大于64的时候,出现问题。
原因是 WaitForMultiObjects(...) 最多只能等待MAXIMUM_WAIT_OBJECTS个kernal objects。MAXIMUM_WAIT_OBJECTS被定义为64。那么这就限制了一次最多只能等待64个内核对象。
如果线程数超过64个,那么就会出现错误。
下面是一种编程的方法(来自网络):
#include <Windows.h>
/*
* Synchronically waiting for all objects signaled.
* - handles : An array of object handles to wait.
* - count : The count of handles.
* returns : Same as WaitForMultipleObjects.
*/
DWORD SyncWaitForMultipleObjs(HANDLE * handles, size_t count)
{
int waitingThreadsCount = count;
int index = 0;
DWORD res = 0;
while(waitingThreadsCount >= MAXIMUM_WAIT_OBJECTS)
{
res = WaitForMultipleObjects(MAXIMUM_WAIT_OBJECTS, &handles[index], TRUE, INFINITE);
if(res == WAIT_TIMEOUT || res == WAIT_FAILED)
{
puts("1. Wait Failed.");
return res;
}
waitingThreadsCount -= MAXIMUM_WAIT_OBJECTS;
index += MAXIMUM_WAIT_OBJECTS;
}
if(waitingThreadsCount > 0)
{
res = WaitForMultipleObjects(waitingThreadsCount, &handles[index], TRUE, INFINITE);
if(res == WAIT_TIMEOUT || res == WAIT_FAILED)
{
puts("2. Wait Failed.");
}
}
return res;
}