参考网上文章,做了两种颜色选择器。
一种是固定颜色的选择器,这个很简单,只要画出来各种颜色区域,用户选择哪个,就选择了什么颜色。
另一种是万能颜色选择器,这个有一些算法的,所以就参考了网上的文章(由于原始出处不详,就不表示感谢了),又做了一些优化和修改。
目前的这个万能颜色选择器的功能已经足够了,也没什么可保密的,就放上来,给需要的人做个参考。喜欢就拿去好了。
一种是固定颜色的选择器,这个很简单,只要画出来各种颜色区域,用户选择哪个,就选择了什么颜色。
另一种是万能颜色选择器,这个有一些算法的,所以就参考了网上的文章(由于原始出处不详,就不表示感谢了),又做了一些优化和修改。
目前的这个万能颜色选择器的功能已经足够了,也没什么可保密的,就放上来,给需要的人做个参考。喜欢就拿去好了。
import arui.csdn.generaltools.colorchooser.ColorChooserType;
import arui.csdn.generaltools.colorchooser.OnColorChangedListener;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Shader;
import android.graphics.SweepGradient;
import android.view.MotionEvent;
import android.view.View;
/**
* Universal color view class. This class will draw color chooser graph.
*
* @author http://blog.csdn.net/arui319
*
*/
public class UniversalColorView extends View {
private Paint mPaint;
private Paint mCenterPaint;
private Paint mHSVPaint;
private final int[] mColors;
private int[] mHSVColors;
private boolean mRedrawHSV;
private OnColorChangedListener mListener;
private boolean mTrackingCenter;
private boolean mHighlightCenter;
private static final int CENTER_X = 100;
private static final int CENTER_Y = CENTER_X;
private static final int CENTER_RADIUS = 30;
private static final int OUTER_RADIUS = 100;
private static final int HSV_X = CENTER_X;
private static final int HSV_Y_TOP = CENTER_Y + 10;
private static final int HSV_Y_BOTOM = HSV_Y_TOP + 20;
private static final float PI = 3.1415926f;
public UniversalColorView(Context context, OnColorChangedListener listener,
int color) {
super(context);
this.setBackgroundColor(Color.LTGRAY);
mListener = listener;
mColors = new int[] { 0xFFFF0000, 0xFFFF00FF, 0xFF0000FF, 0xFF00FFFF,
0xFF00FF00, 0xFFFFFF00, 0xFFFF0000 };
Shader s = new SweepGradient(0, 0, mColors, null);
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setShader(s);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(55);
mCenterPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mCenterPaint.setColor(color);
mCenterPaint.setStrokeWidth(5);
mHSVColors = new int[] { 0xFF000000, color, 0xFFFFFFFF };
mHSVPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mHSVPaint.setStrokeWidth(10);
mRedrawHSV = true;
}
@Override
protected void onDraw(Canvas canvas) {
float r = CENTER_X - mPaint.getStrokeWidth() * 0.5f;
canvas.translate(CENTER_X, CENTER_X);
int c = mCenterPaint.getColor();
if (mRedrawHSV) {
mHSVColors[1] = c;
mHSVPaint.setShader(new LinearGradient(0 - HSV_X, 0, HSV_X, 0,
mHSVColors, null, Shader.TileMode.CLAMP));
}
canvas.drawOval(new RectF(-r, -r, r, r), mPaint);
canvas.drawCircle(0, 0, CENTER_RADIUS, mCenterPaint);
canvas.drawRect(new RectF(0 - HSV_X, HSV_Y_TOP, HSV_X, HSV_Y_BOTOM),
mHSVPaint);
if (mTrackingCenter) {
mCenterPaint.setStyle(Paint.Style.STROKE);
if (mHighlightCenter) {
mCenterPaint.setAlpha(0xFF);
} else {
mCenterPaint.setAlpha(0x80);
}
canvas.drawCircle(0, 0, CENTER_RADIUS
+ mCenterPaint.getStrokeWidth(), mCenterPaint);
mCenterPaint.setStyle(Paint.Style.FILL);
mCenterPaint.setColor(c);
}