这次我们用pixi.js和arcgis js结合
我们先定义一下 传入数据结构 symbol 暂时不做
let option = {
renderer: {
type: “simple”,
symbol: {
}
},
data: [
{
geometry: [12956152.73135875, 4855356.473704897],
attributes: {
name: “北京”
}
},
{
geometry: [12697872.012783196, 2577456.5937789795],
attributes: {
name: “深圳”
}
}
]
};
对于data 数据 ,
toScreen 方法参考链接提示
app 的构建参考 链接提示
let data = this.options.data;
for(let item of data){
//转换屏幕坐标,获取颜色,半径和线条粗细样式
let geo = item.geometry
let XY1 = toScreen(geo);
const geometry = new PIXI.Geometry()
.addAttribute(“position”, [100, 100, -100, 100, -100, -100, 100, -100, 200, 200], 2)
.addAttribute(‘uv’, // the attribute name
[0, 0, // u, v
1, 0, // u, v
1, 1,
0, 1], // u, v
2)
.addIndex([0, 1, 2, 0, 2, 3]);
const fragmentShader = `
#define TAU 6.28318530718
#define MAX_ITER 5
precision highp float;
uniform float iTime;
uniform vec2 iResolution;
varying vec2 vUv;
void main(void) {
float time = iTime * .5+23.0;
// uv should be the 0-1 uv of texture…
vec2 uv = vUv;
#ifdef SHOW_TILING
vec2 p = mod(uvTAU2.0, TAU)-250.0;
#else
vec2 p = mod(uv*TAU, TAU)-250.0;
Arcgis 与 Pixi.js 可视化 glsl 特效篇(十一) - 小专栏