google VP9 编码技术

VP9

VP9是一个由 Google开发的开放格式、无使用授权费的视频压缩标准。VP9在开发初期曾被命名为Next Gen Open Video (NGOV,下一代开放视频)与VP-Next。VP9将是 VP8的后继者。 [1]

目录

1历史

2技术

1历史编辑

VP9的开发始于2011。VP9的目标之一是相同质量下相对于VP8可以减少50%的比特率。而另一个目标就是争取能在压缩效率上超越HEVC。
在2012年12月13日,VP9解码器被添加到了Chromium网页浏览器中。
在2013年2月21日,第一个支持VP9解码技术的Google  Chrome网页浏览器发布了。

2技术编辑

VP9规范将在2013年6月17日形成定案,不过,开发人员现可以通过Chrome浏览器访问VP9在Youtube上的页面视频。 [2]
VP9相比VP8有着很多的提升。在比特率方面,VP9比VP8提高2倍图像画质,H265的画质也比H264高2倍。VP9一大的优势是没有版税。和H.264和H.265不同,它免费进行使用。
VP9标准支持两种编码格式设定(Profiles): profile 0 和  profile 1。Profile 0支持4:2:0的色度抽样,Profile 1支持4:2:0、4:2:2和4:4:4色度抽样,并支持alpha通道和depth通道,另外Google也在考虑新增一个支援10位色彩深度的编码格式设定。

Google VP9编码收服ARM/Intel/NV等八大巨头
2014-01-03 09:24:32  作者: 上方文Q 编辑:上方文Q    人气: 6441      评论(34) 点击可以复制本篇文章的标题和链接
 
让小伙伴们也看看:
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VP9是一个由Google开发的视频压缩标准格式,2013年6月份最终制定完成,完全免费。它将会取代VP8,同等画质下码率可降低50%,编码效率号称超过H.265/HEVC,并支持更大编码区块、更多色彩空间。

Google Chrome浏览器项目对VP9的支持自然是最为迅速的。2012年12月13日,Chromeium就加入了VP9解码器。2013年2月21日,第一个支持VP9解码的稳定版Chrome 25发布,并在Chrome 29中默认开启。7月1日,Chrome开发渠道默认支持VP9。

10月3日,FFmpeg加入了原生的VP9解码器。11月15日,Libav跟进。12月6日,Firefox浏览器拥抱VP9。

现在,VP9终于全面开花了,ARM、Intel、NVIDIA、LG、博通、飞利浦、三星、Realtek八大行业巨头以及其它众多企业机构都正式加入了VP9的支持行列,均会在各自的硬件上提供VP9解码。

随着4K超高清的越走越近,相应的视频编码格式也越来越重要,VP9、H.265的斗争会变得很有意思,拉拢厂商支持自然是最关键的一环。

Google预计,2014年将是VP9编码爆发的年份,2015年就会完全普及。

预计下周的CES 2014上能看到第一批支持VP9解码加速的硬件设备。



FFmpeg 2.1 试用(新版支持HEVC,VP9)

分类: FFMPEG   1864人阅读  评论(11)  收藏  举报

前两天帮一位老师转码图像的时候,无意间发现新版FFmpeg竟然支持了下一代编码标准HEVC,以及Google提出的下一代编码标准VP9。真心没想到FFmpeg对下一代的编码标准支持的是如此之快。我还以为这两种编码标准还要在实验室呆上1年呢。看来这两种编码标准离大规模应用已经不远了。


世界上最快的VP9视频解码器 As before , I was very excited when Google released VP9 – for one, because I was one of the people involved in creating it back when I worked for Google (I no longer do). How good is it, and how much better can it be? To evaluate that question, Clément Bœsch and I set out to write a VP9 decoder from scratch for FFmpeg. The goals never changed from the original ffvp8 situation (community-developed, fast, free from the beginning). We also wanted to answer new questions: how does a well-written decoder compare, speed-wise, with a well-written decoder for other codecs? TLDR (see rest of post for details): as a codec, VP9 is quite impressive – it beats x264 in many cases. However, the encoder is slow, very slow. At higher speed settings, the quality gain melts away. This seems to be similar to what people report about HEVC (using e.g. x265 as an encoder). single-threaded decoding speed of libvpx isn’t great. FFvp9 beats it by 25-50% on a variety of machines. FFvp9 is somewhat slower than ffvp8, and somewhat faster than ffh264 decoding speed (for files encoded to matching SSIM scores). Multi-threading performance in libvpx is deplorable, it gains virtually nothing from its loopfilter-mt algorithm. FFvp9 multi-threading gains nearly as much as ffh264/ffvp8 multithreading, but there’s a cap (material-, settings- and resolution-dependent, we found it to be around 3 threads in one of our clips although it’s typically higher) after which further threads don’t cause any more gain. The codec itself To start, we did some tests on the encoder itself. The direct goal here was to identify bitrates at which encodings would give matching SSIM-scores so we could do same-quality decoder performance measurements. However, as such, it also allows us to compare encoder performance in itself. We used settings very close to recommended settings forVP8,VP9andx264, optimized for SSIM as a metric. As source clips, we chose Sintel (1920×1080 CGI content, source ), a 2-minute clip from Tears of Steel (1920×800 cinematic content, source ), and a 3-minute clip from Enter the Void (1920×818 high-grain/noise content,screenshot). For each, we encoded at various bitrates and plotted effective bitrate versus SSIM . sintel_ssimtos_ssimetv_ssim You’ll notice that in most cases, VP9 can indeed beat x264, but, there’s some big caveats: VP9 encoding (using libvpx) is horrendously slow – like, 50x slower than VP8/x264 encoding. This means that encoding a 3-minute 1080p clip takes several days on a high-end machine. Higher –cpu-used=X parameters make the quality gains melt away. libvpx’ VP9 encodes miss the target bitrates by a long shot (100% off) for the ETV clip, possibly because of our use of –aq-mode=1. libvpx tends to slowly crumble at higher bitrates for hard content – again, look at the ETV clip, where x264 shows some serious mature killer instinct at the high bitrate end of things. Overall, these results are promising, although the lack-of-speed is a serious issue. Decoder performance For decoding performance measurements, we chose (Sintel)500 (VP9), 1200 (VP8) and 700 (x264) kbps (SSIM=19.8); Tears of Steel4.0 (VP9), 7.9 (VP8) and 6.3 (x264) mbps (SSIM=19.2); and Enter the Void 9.7 (VP9), 16.6 (VP8) and 10.7 (x264) mbps (SSIM=16.2). We used FFmpeg to decode each of these files, either using the built-in decoder (to compare between codecs), or using libvpx-vp9 (to compare ffvp9 versus libvpx). Decoding time was measured in seconds using “time ffmpeg -threads 1 [-c:v libvpx-vp9] -i $file -f null -v 0 -nostats – 2>&1 | grep user”, with this FFmpeg and this libvpx revision (downloaded on Feb 20th, 2014). sintel_archs tos_archsetv_archs A few notes on ffvp9 vs. libvpx-vp9 performance: ffvp9 beats libvpx consistently by 25-50%. In practice, this means that typical middle- to high-end hardware will be able to playback 4K content using ffvp9, but not using libvpx. Low-end hardware will struggle to playback even 720p content using libvpx (but do so fine using ffvp9). on Haswell, the difference is significantly smaller than on sandybridge, likely because libvpx has some AVX2 optimizations (e.g. for MC and loop filtering), whereas ffvp9 doesn’t have that yet; this means this difference might grow over time as ffvp9 gets AVX2 optimizations also. on the Atom, the differences are significantly smaller than on other systems; the reason for this is likely that we haven’t done any significant work on Atom-performance yet. Atom has unusually large latencies between GPRs and XMM registers, which means you need to take special care in ordering your instructions to prevent unnecessary halts – we haven’t done anything in that area yet (for ffvp9). Some users may find that ffvp9 is a lot slower than advertised on 32bit; this is correct, most of our SIMD only works on 64bit machines. If you have 32bit software, port it to 64bit. Can’t port it? Ditch it. Nobody owns 32bit x86 hardware anymore these days. So how does VP9 decoding performance compare to that of other codecs? There’s basically two ways to measure this: same-bitrate (e.g. a 500kbps VP8 file vs. a 500kbps VP9 file, where the VP9 file likely looks much better), or same-quality (e.g. a VP8 file with SSIM=19.2 vs. a VP9 file with SSIM=19.2, where the VP9 file likely has a much lower bitrate). We did same-quality measurements, and found: ffvp9 tends to beat ffh264 by a tiny bit (10%), except on Atom (which is likely because ffh264 has received more Atom-specific attention than ffvp9). ffvp9 tends to be quite a bit slower than ffvp8 (15%), although the massive bitrate differences in Enter the Void actually makes it win for that clip (by about 15%, except on Atom). Given that Google promised VP9 would be no more than 40% more complex than VP8, it seems they kept that promise. we did some same-bitrate comparisons, and found that x264 and ffvp9 are essentially identical in that scenario (with x264 having slightly lower SSIM scores); vp8 tends to be about 50% faster, but looks significantly worse. Multithreading One of the killer-features in FFmpeg is frame-level multithreading, which allows multiple cores to decode different video frames in parallel. Libvpx also supports multithreading. So which is better?
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