//绘制折线
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
_root->addChild(geode);
//设置顶点数组
osg::ref_ptr<osg::Vec3Array> vex = new osg::Vec3Array;
vex->push_back(osg::Vec3(-3.0, 0.0, 0.0));
vex->push_back(osg::Vec3(3.0, 0.0, 0.0));
vex->push_back(osg::Vec3(0.0, 5.0, 0.0));
vex->push_back(osg::Vec3(0.0, 0.0, 5.0));
osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry;
geometry->setVertexArray(vex);
//设置颜色数组
osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array;
colors->push_back(osg::Vec4(1.0, 1.0, 0.0, 0.5));
colors->push_back(osg::Vec4(1.0, 1.0, 0.0, 0.5));
colors->push_back(osg::Vec4(1.0, 1.0, 0.0, 0.5));
colors->push_back(osg::Vec4(1.0, 1.0, 0.0, 0.5));
geometry->setColorArray(colors);
geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
osg::ref_ptr<osg::PrimitiveSet> primitiveSet = new osg::DrawArrays(osg::PrimitiveSet::LINE_LOOP, 0, 4);
geometry->addPrimitiveSet(primitiveSet);
//设置线宽
osg::ref_ptr<osg::LineWidth> lw = new osg::LineWidth(6.0);
geometry->getOrCreateStateSet()->setAttribute(lw, osg::StateAttribute::ON);
geode->addDrawable(geometry);
C++学习(三零三)osg绘制直线 折线
最新推荐文章于 2023-01-27 08:08:28 发布
本文详细介绍了在C++中利用OpenSceneGraph(osg)库进行3D场景绘制,重点讲解如何使用osg创建直线和折线的方法,帮助读者掌握图形渲染的基本技巧。
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