Play on Words——玩文字游戏

博客内容描述了一种考古谜题,其中单词磁板必须按照每个单词首字母与前一个单词尾字母相同的规则排列。程序员的任务是创建一个程序,读取单词列表并判断是否能按规则排列所有单词。输入包括测试用例数量和单词列表,输出应表明是否可能形成这样的顺序。如果可能,输出'排序是可能的。Ordering is possible',否则输出'门不能打开The door cannot be opened'。
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Problem Description

Some of the secret doors contain a very interesting word puzzle. The team of archaeologists has to solve it to open that doors. Because there is no other way to open the doors, the puzzle is very important for us.

There is a large number of magnetic plates on every door. Every plate has one word written on it. The plates must be arranged into a sequence in such a way that every word begins with the same letter as the previous word ends. For example, the word ``acm'' can be followed by the word ``motorola''. Your task is to write a computer program that will read the list of words and determine whether it is possible to arrange all of the plates in a sequence (according to the given rule) and consequently to open the door.

 

Input

The input consists of T test cases. The number of them (T) is given on the first line o

以下是一个简单的扫雷小游戏的 JAVA 代码,实现了基本的游戏功能: ``` import java.util.Random; import java.util.Scanner; public class Minesweeper { private static final int ROWS = 10; private static final int COLS = 10; private static final int BOMBS = 10; private static final char COVERED = '-'; private static final char UNCOVERED = ' '; private static final char BOMB = '*'; private char[][] board; private boolean[][] bombPositions; public Minesweeper() { board = new char[ROWS][COLS]; bombPositions = new boolean[ROWS][COLS]; initBoard(); initBombs(); } private void initBoard() { for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { board[i][j] = COVERED; } } } private void initBombs() { Random random = new Random(); int count = 0; while (count < BOMBS) { int row = random.nextInt(ROWS); int col = random.nextInt(COLS); if (!bombPositions[row][col]) { bombPositions[row][col] = true; count++; } } } private int countAdjacentBombs(int row, int col) { int count = 0; for (int i = row - 1; i <= row + 1; i++) { for (int j = col - 1; j <= col + 1; j++) { if (i >= 0 && i < ROWS && j >= 0 && j < COLS && bombPositions[i][j]) { count++; } } } return count; } public boolean playMove(int row, int col) { if (bombPositions[row][col]) { board[row][col] = BOMB; return false; } int adjacentBombs = countAdjacentBombs(row, col); board[row][col] = (char) ('0' + adjacentBombs); if (adjacentBombs == 0) { for (int i = row - 1; i <= row + 1; i++) { for (int j = col - 1; j <= col + 1; j++) { if (i >= 0 && i < ROWS && j >= 0 && j < COLS && board[i][j] == COVERED) { playMove(i, j); } } } } return true; } public void playGame() { Scanner scanner = new Scanner(System.in); boolean gameOver = false; while (!gameOver) { printBoard(); System.out.print("Enter row and column (e.g. 1 2): "); int row = scanner.nextInt() - 1; int col = scanner.nextInt() - 1; if (row < 0 || row >= ROWS || col < 0 || col >= COLS) { System.out.println("Invalid row or column!"); continue; } gameOver = !playMove(row, col); if (checkWin()) { System.out.println("You win!"); gameOver = true; } } printBoard(); } private boolean checkWin() { for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { if (board[i][j] == COVERED && !bombPositions[i][j]) { return false; } } } return true; } private void printBoard() { System.out.print(" "); for (int j = 0; j < COLS; j++) { System.out.print((j + 1) + " "); } System.out.println(); for (int i = 0; i < ROWS; i++) { System.out.print((i + 1) + " "); for (int j = 0; j < COLS; j++) { System.out.print(board[i][j] == UNCOVERED && bombPositions[i][j] ? BOMB : board[i][j]); System.out.print(" "); } System.out.println(); } } public static void main(String[] args) { Minesweeper minesweeper = new Minesweeper(); minesweeper.playGame(); } } ``` 代码中定义了游戏的行数,列数和雷数,以及用来表示板块状态的字符常量。在 `Minesweeper` 类中,通过二维数组 `board` 和 `bombPositions` 来表示游戏面板和雷的位置。通过 `initBoard` 和 `initBombs` 方法初始化游戏面板和雷的位置。 在 `countAdjacentBombs` 方法中,根据当前位置的周围八个位置计算雷的个数。 在 `playMove` 方法中,根据当前位置是否有雷计算该位置的状态,并根据周围是否有雷递归更新周围的位置状态。 在 `playGame` 方法中,通过 `Scanner` 类读取家的输入,并根据输入更新游戏状态,直到游戏结束。 在 `checkWin` 方法中,检查游戏是否胜利。 在 `printBoard` 方法中,输出游戏面板。 在 `main` 方法中,创建 `Minesweeper` 对象并调用 `playGame` 方法开始游戏。
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