Clone an undirected graph. Each node in the graph contains a
OJ's undirected graph serialization:
DFS二:
label
and a list of its
neighbors
.
OJ's undirected graph serialization:
Nodes are labeled uniquely.
We use#
as a separator for each node, and
,
as a separator for node label and each neighbor of the node.
As an example, consider the serialized graph {0,1,2#1,2#2,2}
.
The graph has a total of three nodes, and therefore contains three parts as separated by #
.
- First node is labeled as
0
. Connect node0
to both nodes1
and2
. - Second node is labeled as
1
. Connect node1
to node2
. - Third node is labeled as
2
. Connect node2
to node2
(itself), thus forming a self-cycle.
Visually, the graph looks like the following:
1 / \ / \ 0 --- 2 / \ \_/
DFS一:
/**
* Definition for undirected graph.
* struct UndirectedGraphNode {
* int label;
* vector<UndirectedGraphNode *> neighbors;
* UndirectedGraphNode(int x) : label(x) {};
* };
*/
class Solution {
public:
unordered_map<UndirectedGraphNode*, UndirectedGraphNode*> hash;
UndirectedGraphNode *cloneGraph(UndirectedGraphNode *node) {
if (!node) return nullptr;
if (hash.find(node) == hash.end()) {
hash[node] = new UndirectedGraphNode(node->label);
for (auto n:node->neighbors) {
hash[node]->neighbors.push_back(cloneGraph(n));
}
}
return hash[node];
}
};
DFS二:
/**
* Definition for undirected graph.
* struct UndirectedGraphNode {
* int label;
* vector<UndirectedGraphNode *> neighbors;
* UndirectedGraphNode(int x) : label(x) {};
* };
*/
class Solution {
public:
unordered_map<UndirectedGraphNode*, UndirectedGraphNode*> m;
UndirectedGraphNode *cloneGraph(UndirectedGraphNode *node) {
if(node == NULL)
return NULL;
if(m.find(node) != m.end()) //if node is visited, just return the recorded nodeClone
return m[node];
UndirectedGraphNode *nodeClone = new UndirectedGraphNode(node->label);
m[node] = nodeClone;
for(int st = 0; st < node->neighbors.size(); st ++)
{
UndirectedGraphNode *temp = cloneGraph(node->neighbors[st]);
if(temp != NULL)
nodeClone->neighbors.push_back(temp);
}
return nodeClone;
}
};