MAUI数字游戏

<VerticalStackLayout>
        <Grid Margin="10" HeightRequest="330" WidthRequest="330" RowDefinitions="*,*,*" ColumnDefinitions="*,*,*" BackgroundColor="Gray">
            <Button x:Name="btn1" Text="1" Grid.Row="0" Grid.Column="0" ZIndex="0" CornerRadius="0" BackgroundColor="Orange" Clicked="btn_Clicked" FontSize="36"/>
            <Button x:Name="btn2" Text="2" Grid.Row="0" Grid.Column="1" ZIndex="1" CornerRadius="0" BackgroundColor="Orange" Clicked="btn_Clicked" FontSize="36"/>
            <Button x:Name="btn3" Text="3" Grid.Row="0" Grid.Column="2" ZIndex="2" CornerRadius="0" BackgroundColor="Orange" Clicked="btn_Clicked" FontSize="36"/>
            <Button x:Name="btn4" Text="4" Grid.Row="1" Grid.Column="0" ZIndex="3" CornerRadius="0" BackgroundColor="Orange" Clicked="btn_Clicked" FontSize="36"/>
            <Button x:Name="btn5" Text="5" Grid.Row="1" Grid.Column="1" ZIndex="4" CornerRadius="0" BackgroundColor="Orange" Clicked="btn_Clicked" FontSize="36"/>
            <Button x:Name="btn6" Text="6" Grid.Row="1" Grid.Column="2" ZIndex="5" CornerRadius="0" BackgroundColor="Orange" Clicked="btn_Clicked" FontSize="36"/>
            <Button x:Name="btn7" Text="7" Grid.Row="2" Grid.Column="0" ZIndex="6" CornerRadius="0" BackgroundColor="Orange" Clicked="btn_Clicked" FontSize="36"/>
            <Button x:Name="btn8" Text="8" Grid.Row="2" Grid.Column="1" ZIndex="7" CornerRadius="0" BackgroundColor="Orange" Clicked="btn_Clicked" FontSize="36"/>
            <Button x:Name="btn9" Text="9" Grid.Row="2" Grid.Column="2" ZIndex="8" CornerRadius="0" BackgroundColor="Orange" Clicked="btn_Clicked" FontSize="36"/>
        </Grid>
        <Button  Text="开始游戏" WidthRequest="220" Margin="20" Clicked="btnPlay_Clicked" FontSize="26"/>
    </VerticalStackLayout>
  Button[,] arrBtn = new Button[3, 3];
    int unRow = 0, unCol = 0;
    private void btn_Clicked(object sender, EventArgs e)
    {
        int row = ((Button)sender).ZIndex / 3;
        int col = ((Button)sender).ZIndex % 3;
        if(Math.Abs(unRow-row)+Math.Abs(unCol-col)==1)
         { 
        string temp = arrBtn[unRow, unCol].Text;
        arrBtn[unRow, unCol].Text = arrBtn[row, col].Text;
        arrBtn[row, col].Text=temp;
        arrBtn[unRow, unCol].IsVisible = true;
        arrBtn[row, col].IsVisible = false;
        unCol = col;
        unRow = row;
            for (int i = 0; i < 9; i++)
            {
                if (arrBtn[i / 3, i % 3].Text != Convert.ToString(i + 1))
                {
                    break;
                }
                if (i == 8)
                {
                    arrBtn[unRow,unCol].IsVisible = true;
                    DisplayAlert("消息", "恭喜您通过了游戏", "确定");//对话框
                }
            }
        }
    }

    private void btnPlay_Clicked(object sender, EventArgs e)
    {
        arrBtn[0,0]= btn1;
        arrBtn[0, 1] = btn2;
        arrBtn[0, 2] = btn3;
        arrBtn[1, 0] = btn4;
        arrBtn[1, 1] = btn5;
        arrBtn[1, 2] = btn6;
        arrBtn[2, 0] = btn7;
        arrBtn[2, 1] = btn8;
        arrBtn[2, 2] = btn9;
        arrBtn[unRow, unCol].IsVisible = true;
        int[] arrNum = {1,2,3,4,5,6,7,8,9};
        //抽题算法
        Random rm = new Random();
        for (int i = 0; i < 8; i++)
        {
            int rmNum = rm.Next(i,9);
            int temp = arrNum[i];
            arrNum[i] = arrNum[rmNum];
            arrNum[rmNum] = temp;
        }
        for (int i = 0; i < 9; i++)
        {
            arrBtn[i / 3, i % 3].Text = arrNum[i].ToString();
        }
        int cover=rm.Next(0,9); 
        unRow = cover/3;  
        unCol = cover%3;
        arrBtn[unRow,unCol].IsVisible=false;
    }

 

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