C# socket 建立多线程服务器端和客户端


///服务器端:
/// <summary>
/// 1, 建立IPAdress(.Any或者.phase方法) 与IPEndPoint(new IPEndPoint), 
/// 建立Socket, 命名为SocketWatch, 绑定其. 设定监听数量
/// 2, 建立新线程, 执行 监听(Listen)函数. 
/// 其中Listen中有Accept方法(阻塞线程), 需要一直执行, 使用While.  
/// Accept方法 返回一个Socket, 命名为SocketSend.
/// 3,建立Receive函数, 并建立新线程执行 Receive函数. 
/// Receive函数接收参数SocketSend, 并使用SocketSend.
/// Receive一直接收数据, 使用While , 并返回一个整型r, r==0时候while停止. 
/// 使用Encoding.UTF8.GetString 将字节转化为字符串, 显示.
/// 使用字典存入连入的IP和Socket, 并用下拉框选择Socket与其通信
/// </summary>

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace Socket_winform2021_11_20
{
    public partial class Server_Form1 : Form
    {
        public Server_Form1()
        {
            InitializeComponent();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            //创建一个负责监听的socket  P183
            Socket socketWatch = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
            //IPAddress ip = IPAddress.Any; //IPAddress.Parse(textBox1.Text); 
            IPAddress ip = IPAddress.Parse(textBox1.Text); //
            IPEndPoint point = new IPEndPoint(ip,Convert.ToInt32(textPort.Text));

            //让负责监听的socket绑定IP地址和端口号
            socketWatch.Bind(point);

            ShowMsg("监听成功");

            //设置监听队列;设置某一时刻,连入服务端的最大客户端数量
            socketWatch.Listen(10);

            Thread th = new Thread(Listen);
            th.IsBackground = true;
            th.Start(socketWatch);



        }
        Socket socketSend;

        //将远程客户端的IP地址和Socket存入字典
        Dictionary<string, Socket> dicSocket = 
            new Dictionary<string, Socket>(); //IP地址读出来是个字符串, 值的类型是socket



        /// <summary>
        /// 等待客户端的连接, 并且创建与之通信的socketS
        /// </summary>
        void Listen(object o) //用新线程执行,传参数必须是object类型
        {
            Socket socketWatch = o as Socket; //成功则返回对象, 失败范围null
            //负责监听的Socket 来接受客户端的连接 创建跟客户端通信的socket

            while (true)
            {
                try
                {
                    socketSend = socketWatch.Accept(); //会阻碍主线程的执行,等待新的连接

                    //将远程客户端的IP地址和Socket存入字典
                    dicSocket.Add(socketSend.RemoteEndPoint.ToString(), socketSend);

                    //将远程客户端的IP地址和Socket存入下拉框
                    cboUsers.Items.Add(socketSend.RemoteEndPoint.ToString());

                    ShowMsg(socketSend.RemoteEndPoint.ToString() + "连接成功");

                    //开启一个新线程,不停的接收客户端发来的消息
                    Thread th = new Thread(Recive_);
                    th.IsBackground = true;
                    th.Start(socketSend);
                }
                catch 
                {}
                //byte[] buffer = new byte[1024 * 1024 * 2];
                实际接收的有效字节数
                //int r = socketSend.Receive(buffer); //只接收了一次
                //string str = Encoding.UTF8.GetString(buffer, 0, r);//index 起始数据的索引,r 接收数据的字节数
                //ShowMsg(socketSend.RemoteEndPoint+":"+str);
            }
        }

        /// <summary>
        /// 服务器不停的接收客户端发送来的消息
        /// </summary>
        /// <param name="o"></param>
        void Recive_(object o)
        {
            Socket socketSend = o as Socket;
            while (true)
            {
                try
                {
                    byte[] buffer = new byte[1024 * 1024 * 2];
                    //实际接收的有效字节数
                    int r = socketSend.Receive(buffer); //只接收了一次 没有消息时,r为0
                    if (r==0)
                    {
                        break;
                    }
                    //index 起始数据的索引,r 接收数据的字节数
                    string str = Encoding.UTF8.GetString(buffer, 0, r);
                    ShowMsg(socketSend.RemoteEndPoint + ":" + str);
                }
                catch
                {}
            }
        }

        void ShowMsg(string str)
        {
            textLog.AppendText(str + "\r\n");
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            Control.CheckForIllegalCrossThreadCalls = false;
        }

        private void btnSend_Click(object sender, EventArgs e)
        {
            string str = TxTMsg.Text;

            byte[] buffer = Encoding.UTF8.GetBytes(str);//将字符串转换为字节

            string ip = cboUsers.SelectedItem.ToString();
            dicSocket[ip].Send(buffer);
            //socketSend.Send(buffer);
        }
    }
}

///客户端:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace Socket_Client
{
    public partial class Client : Form
    {
        public Client()//P185 3分30
        {
            InitializeComponent();
        }
        Socket socketSend;
        private void button1_Click(object sender, EventArgs e)
        {

        }

        private void btn_Start_Click(object sender, EventArgs e)
        {
            //创建负责通信的socket
            socketSend = new Socket(
                AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            
            IPAddress iP = IPAddress.Parse(Text_IP.Text);
            IPEndPoint endPoint = new IPEndPoint(iP, Convert.ToInt32(Text_Port.Text));
            //客户端连接服务器端
            socketSend.Connect(endPoint); //服务器端是绑定,
            ShowMsg("连接成功!");

            Thread th = new Thread(Recieve);
            th.IsBackground = true;
            th.Start(socketSend);

        }

        /// <summary>
        /// 不停的接收服务端发来的消息
        /// </summary>
        /// <param name="o"></param>

        void Recieve(object o)
        {
            Socket socketSendC = o as Socket;
            while (true)
            {
                try
                {
                    byte[] buffer = new byte[1024 * 1024 * 2];
                    int r = socketSendC.Receive(buffer);
                    
                    if (r == 0)
                    {
                        break;
                    }
                    string str = Encoding.UTF8.GetString(buffer, 0, r);//将字节转化为字符串
                    ShowMsg(socketSendC.RemoteEndPoint + ":" + str);//地址+字符串
                }

                catch
                { }
            }
        }


        void ShowMsg(string s)
        {
            TextLog.AppendText(s+"\r\n");
        }
        /// <summary>
        /// 客户端给服务器发送消息
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btnSend_Click(object sender, EventArgs e)
        {
            string str = TextMsg.Text.Trim();//移除前面和后面的空白字符
            byte[] buffer = Encoding.UTF8.GetBytes(str);
            socketSend.Send(buffer);
        }

        private void Client_Load(object sender, EventArgs e)
        {
            Control.CheckForIllegalCrossThreadCalls = false;
        }
    }
}



  • 3
    点赞
  • 13
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

潘诺西亚的火山

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值