Atc J
题意 有n个盘子 分别有 1 2 3 个寿司
每次选一个盘子(可能为空)吃一个盘子 问你吃寿司的期望
dp[a][b][c] a 代表1个寿司的盘子数 b代表2个寿司的盘子数 c代表3个寿司的盘子数
p = (a+b+c)/n 所以吃到寿司的期望发生次数为 n/(a+b+c)
然后再对吃盘子中的期望再分别记忆化搜索下去就行了
/*
if you can't see the repay
Why not just work step by step
rubbish is relaxed
to ljq
*/
#include <cstdio>
#include <cstring>
#include <iostream>
#include <queue>
#include <cmath>
#include <map>
#include <stack>
#include <set>
#include <sstream>
#include <vector>
#include <stdlib.h>
#include <algorithm>
using namespace std;
#define dbg(x) cout<<#x<<" = "<< (x)<< endl
#define dbg2(x1,x2) cout<<#x1<<" = "<<x1<<" "<<#x2<<" = "<<x2<<endl
#define dbg3(x1,x2,x3) cout<<#x1<<" = "<<x1<<" "<<#x2<<" = "<<x2<<" "<<#x3<<" = "<<x3<<endl
#define max3(a,b,c) max(a,max(b,c))
#define min3(a,b,c) min(a,min(b,c))
#define lc (rt<<1)
#define rc (rt<<11)
#define mid ((l+r)>>1)
typedef pair<int,int> pll;
typedef long long ll;
const int inf = 0x3f3f3f3f;
const int _inf = 0xc0c0c0c0;
const ll INF = 0x3f3f3f3f3f3f3f3f;
const ll _INF = 0xc0c0c0c0c0c0c0c0;
const ll mod = (int)1e9+7;
ll gcd(ll a,ll b){return b?gcd(b,a%b):a;}
ll ksm(ll a,ll b,ll mod){int ans=1;while(b){if(b&1) ans=(ans*a)%mod;a=(a*a)%mod;b>>=1;}return ans;}
ll inv2(ll a,ll mod){return ksm(a,mod-2,mod);}
void exgcd(ll a,ll b,ll &x,ll &y,ll &d){if(!b) {d = a;x = 1;y=0;}else{exgcd(b,a%b,y,x,d);y-=x*(a/b);}}//printf("%lld*a + %lld*b = %lld\n", x, y, d);
int arr[4],n;
double dp[305][305][305];
double dfs(int a,int b,int c)
{
if(a==0&&b==0&&c==0) return 0;
if(dp[a][b][c]>0) return dp[a][b][c];
double ans = 1.0*n/(a+b+c);
if(a) ans+=(1.0*a/(a+b+c))*dfs(a-1,b,c);
if(b) ans+=(1.0*b/(a+b+c))*dfs(a+1,b-1,c);
if(c) ans+=(1.0*c/(a+b+c))*dfs(a,b+1,c-1);
return dp[a][b][c] = ans;
}
int main()
{
//ios::sync_with_stdio(false);
//freopen("a.txt","r",stdin);
//freopen("b.txt","w",stdout);
int d;
scanf("%d",&n);
for(int i = 1;i<=n;++i)
{
scanf("%d",&d);
arr[d]++;
}
printf("%.10f\n",dfs(arr[1],arr[2],arr[3]));
//fclose(stdin);
//fclose(stdout);
//cout << "time: " << (long long)clock() * 1000 / CLOCKS_PER_SEC << " ms" << endl;
return 0;
}