Android Audio audio_track_cblk_t::framesReady函数

在看AudioTrack的write函数的时候,了解到,音频数据最终都写到了audio_track_cblk_t的结构体中。
这个结构体是在AudioFlinger中创建的。
AudioFlinger是如何来使用这些数据的呢?
今天就来学习学习。


我们写数据的时候,调用了audio_track_cblk_t::framesAvailable_l函数,来判断是否有可用的空间,以供写用。
类audio_track_cblk_t中还有另外一个函数framesReady,看名字,应该是告诉我们已经准备好了多少东东。
看样子,AudioFlinger在使用音频数据的时候,应该是先调用了framesReady函数,来看看我们已经写进去多少音频数据了,然后再使用这些数据。


*****************************************源码*************************************************
uint32_t audio_track_cblk_t::framesReady()
{
    uint64_t u = this->user;
    uint64_t s = this->server;


    if (flags & CBLK_DIRECTION_MSK) {
        if (u < loopEnd) {
            return u - s;
        } else {
            Mutex::Autolock _l(lock);
            if (loopCount >= 0) {
                return (loopEnd - loopStart)*loopCount + u - s;
            } else {
                return UINT_MAX;
            }
        }
    } else {
        return s - u;
    }
}
**********************************************************************************************
源码路径:
frameworks\base\media\libmedia\AudioTrack.cpp


#######################说明################################
之前看代码都是顺藤摸瓜,今天要顺瓜摸藤了。
看看什么地方调用了函数framesReady。
搜了一下,调用的地方还真不少。
不过,很多地方只是用调用结果来作判断,
只有在函数AudioFlinger::PlaybackThread::Track::getNextBuffer中,把返回值保存了下来。
以前看代码知道,写数据的时候,framesAvailable返回值是被保存起来,并使用的。
类推一下,读数据的时候,framesReady的返回值也应该被保存使用。
于是就来到了函数AudioFlinger::PlaybackThread::Track::getNextBuffer中:
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
status_t AudioFlinger::PlaybackThread::Track::getNextBuffer(AudioBufferProvider::Buffer* buffer)
{
     audio_track_cblk_t* cblk = this->cblk();
     uint32_t framesReady;
     uint32_t framesReq = buffer->frameCount;


     // Check if last stepServer failed, try to step now
     if (mFlags & TrackBase::STEPSERVER_FAILED) {
         if (!step())  goto getNextBuffer_exit;
         LOGV("stepServer recovered");
         mFlags &= ~TrackBase::STEPSERVER_FAILED;
     }


     framesReady = cblk->framesReady();


     if (LIKELY(framesReady)) {
        uint64_t s = cblk->server;
        uint64_t bufferEnd = cblk->serverBase + cblk->frameCount;


        bufferEnd = (cblk->loopEnd < bufferEnd) ? cblk->loopEnd : bufferEnd;
        if (framesReq > framesReady) {
            framesReq = framesReady;
        }
        if (s + framesReq > bufferEnd) {
            framesReq = bufferEnd - s;
        }


         buffer->raw = getBuffer(s, framesReq);
         if (buffer->raw == 0) goto getNextBuffer_exit;
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
void* AudioFlinger::ThreadBase::TrackBase::getBuffer(uint32_t offset, uint32_t frames) const {
    audio_track_cblk_t* cblk = this->cblk();
    int8_t *bufferStart = (int8_t *)mBuffer + (offset-cblk->serverBase)*cblk->frameSize;
    int8_t *bufferEnd = bufferStart + frames * cblk->frameSize;


    // Check validity of returned pointer in case the track control block would have been corrupted.
    if (bufferStart < mBuffer || bufferStart > bufferEnd || bufferEnd > mBufferEnd ||
        ((unsigned long)bufferStart & (unsigned long)(cblk->frameSize - 1))) {
        LOGE("TrackBase::getBuffer buffer out of range:\n    start: %p, end %p , mBuffer %p mBufferEnd %p\n    \
                server %lld, serverBase %lld, user %lld, userBase %lld, channelCount %d",
                bufferStart, bufferEnd, mBuffer, mBufferEnd,
                cblk->server, cblk->serverBase, cblk->user, cblk->userBase, cblk->channelCount);
        return 0;
    }


    return bufferStart;
}
----------------------------------------------------------------


         buffer->frameCount = framesReq;
        return NO_ERROR;
     }


getNextBuffer_exit:
     buffer->raw = 0;
     buffer->frameCount = 0;
     LOGV("getNextBuffer() no more data for track %d on thread %p", mName, mThread.unsafe_get());
     return NOT_ENOUGH_DATA;
}
----------------------------------------------------------------


下面看看哪个地方调用了函数AudioFlinger::PlaybackThread::Track::getNextBuffer。
搜索发现,AudioFlinger中只有函数AudioFlinger::DirectOutputThread::threadLoop调用了,
而我们说的AudioTrack是播放音乐用的,所以,肯定不是这儿。


另外,发现AudioMixer中有几个地方调用了函数getNextBuffer,不过调用代码如下:
t.bufferProvider->getNextBuffer(&t.buffer);
bufferProvider和AudioFlinger::PlaybackThread::Track又存在怎样的关系呢?


bufferProvider的定义代码:AudioBufferProvider*                bufferProvider;
存在以下继承关系:
class Track : public TrackBase
class TrackBase : public AudioBufferProvider, public RefBase


可见,bufferProvider最终指向的是AudioFlinger::PlaybackThread::Track对象,
所以,t.bufferProvider->getNextBuffer(&t.buffer)其实是调用的函数:AudioFlinger::PlaybackThread::Track::getNextBuffer


函数AudioFlinger::MixerThread::prepareTracks_l调用了函数AudioMixer::setBufferProvider。
函数AudioMixer::setBufferProvider中给bufferProvider进行赋值。


函数AudioFlinger::MixerThread::threadLoop和函数AudioFlinger::DuplicatingThread::threadLoop中
有调用函数AudioFlinger::MixerThread::prepareTracks_l。


先看看AudioMixer中调用函数AudioFlinger::PlaybackThread::Track::getNextBuffer的地方吧。
AudioMixer中的以下几个函数都调用了函数getNextBuffer:
process__nop函数
process__genericNoResampling函数
process__genericResampling函数
process__OneTrack16BitsStereoNoResampling函数
process__TwoTracks16BitsStereoNoResampling函数


这儿取其中的process__OneTrack16BitsStereoNoResampling函数来看看。
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// one track, 16 bits stereo without resampling is the most common case
void AudioMixer::process__OneTrack16BitsStereoNoResampling(state_t* state)
{
    const int i = 31 - __builtin_clz(state->enabledTracks);
    const track_t& t = state->tracks[i];


    AudioBufferProvider::Buffer& b(t.buffer);


    int32_t* out = t.mainBuffer;
    size_t numFrames = state->frameCount;


    const int16_t vl = t.volume[0];
    const int16_t vr = t.volume[1];
    const uint32_t vrl = t.volumeRL;
    while (numFrames) {
        b.frameCount = numFrames;
        t.bufferProvider->getNextBuffer(&b);
        int16_t const *in = b.i16;


        // in == NULL can happen if the track was flushed just after having
        // been enabled for mixing.
        if (in == NULL || ((unsigned long)in & 3)) {
            memset(out, 0, numFrames*MAX_NUM_CHANNELS*sizeof(int16_t));
            LOGE_IF(((unsigned long)in & 3), "process stereo track: input buffer alignment pb: buffer %p track %d, channels %d, needs %08x",
                    in, i, t.channelCount, t.needs);
            return;
        }
        size_t outFrames = b.frameCount;


        if (UNLIKELY(uint32_t(vl) > UNITY_GAIN || uint32_t(vr) > UNITY_GAIN)) {
            // volume is boosted, so we might need to clamp even though
            // we process only one track.
            do {
                uint32_t rl = *reinterpret_cast<uint32_t const *>(in);
                in += 2;
                int32_t l = mulRL(1, rl, vrl) >> 12;
                int32_t r = mulRL(0, rl, vrl) >> 12;
                // clamping...
                l = clamp16(l);
                r = clamp16(r);
                *out++ = (r<<16) | (l & 0xFFFF);
            } while (--outFrames);
        } else {
            do {
                uint32_t rl = *reinterpret_cast<uint32_t const *>(in);
                in += 2;
                int32_t l = mulRL(1, rl, vrl) >> 12;
                int32_t r = mulRL(0, rl, vrl) >> 12;
                *out++ = (r<<16) | (l & 0xFFFF);
            } while (--outFrames);
        }
        numFrames -= b.frameCount;
        t.bufferProvider->releaseBuffer(&b);
    }
}
----------------------------------------------------------------
可见,函数的主要功能是将数据从audio_track_cblk_t中copy到track_t的mainBuffer中。
track_t是个什么东东呢?是state_t的一个成员。
state_t又是个什么东东呢?是传入的函数参数。


现在有两个问题需要探讨:
1、process__OneTrack16BitsStereoNoResampling是如何被调用的?以及传入的参数是从哪儿来的?
2、放入track_t的mainBuffer中的数据,是如何被使用的?


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
先看看process__OneTrack16BitsStereoNoResampling是怎么被调用的。
函数AudioMixer::process__validate中有使用process__OneTrack16BitsStereoNoResampling函数。
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
void AudioMixer::process__validate(state_t* state)
{
    LOGW_IF(!state->needsChanged,
        "in process__validate() but nothing's invalid");


    uint32_t changed = state->needsChanged;
    state->needsChanged = 0; // clear the validation flag


    // recompute which tracks are enabled / disabled
    uint32_t enabled = 0;
    uint32_t disabled = 0;
    while (changed) {
        const int i = 31 - __builtin_clz(changed);
        const uint32_t mask = 1<<i;
        changed &= ~mask;
        track_t& t = state->tracks[i];
        (t.enabled ? enabled : disabled) |= mask;
    }
    state->enabledTracks &= ~disabled;
    state->enabledTracks |=  enabled;


    // compute everything we need...
    int countActiveTracks = 0;
    int all16BitsStereoNoResample = 1;
    int resampling = 0;
    int volumeRamp = 0;
    uint32_t en = state->enabledTracks;
    while (en) {
        const int i = 31 - __builtin_clz(en);
        en &= ~(1<<i);


        countActiveTracks++;
        track_t& t = state->tracks[i];
        uint32_t n = 0;
        n |= NEEDS_CHANNEL_1 + t.channelCount - 1;
        n |= NEEDS_FORMAT_16;
        n |= t.doesResample() ? NEEDS_RESAMPLE_ENABLED : NEEDS_RESAMPLE_DISABLED;
        if (t.auxLevel != 0 && t.auxBuffer != NULL) {
            n |= NEEDS_AUX_ENABLED;
        }


        if (t.volumeInc[0]|t.volumeInc[1]) {
            volumeRamp = 1;
        } else if (!t.doesResample() && t.volumeRL == 0) {
            n |= NEEDS_MUTE_ENABLED;
        }
        t.needs = n;


        if ((n & NEEDS_MUTE__MASK) == NEEDS_MUTE_ENABLED) {
            t.hook = track__nop;
        } else {
            if ((n & NEEDS_AUX__MASK) == NEEDS_AUX_ENABLED) {
                all16BitsStereoNoResample = 0;
            }
            if ((n & NEEDS_RESAMPLE__MASK) == NEEDS_RESAMPLE_ENABLED) {
                all16BitsStereoNoResample = 0;
                resampling = 1;
                t.hook = track__genericResample;
            } else {
                if ((n & NEEDS_CHANNEL_COUNT__MASK) == NEEDS_CHANNEL_1){
                    t.hook = track__16BitsMono;
                    all16BitsStereoNoResample = 0;
                }
                if ((n & NEEDS_CHANNEL_COUNT__MASK) == NEEDS_CHANNEL_2){
                    t.hook = track__16BitsStereo;
                }
            }
        }
   
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