严蔚敏《数据结构》中迷宫算法java实现

总的来说,这个程序运行得不错,可以任意修改迷宫图,但是有一点儿毛病:第一,如果终点不可达,程序陷入循环状态。改良思想,可以写个判断终点或起点是否合法的方法。也可以给所经过的路径标记,如果所以的点都经过了,则退出程序。其次,在switch分支中,以这样的顺序:下、右、上、左 探索的话,则有些点是无法到达的,如点(18,1),这些点称为盲点,只向一个方向绕过去是永远达到 的。解决思路:让探索既向逆时针探索,又向顺时针探索。以下是代码:(已经测试过,保证正确运行)

package test1;

import java.util.Random;

public class Migong
{
 static int maze[][];
 Stack <Node> stack =new Stack<Node>();
 Random r=new Random();
 int count=0+r.nextInt(20);
 //long count=100;   //在nextPos方法中,用来来回实行case;
 int i=1;    //在nextPos方法中,用来来回实行case;
 String flag="ni";  //在nextPos方法中,用来来回实行case;
 //String flag="ni";
 public static void main(String []args)
 {
  Migong mg=new Migong();
  maze=mg.initMaze(); 
  //Stack<Node> stackWithPath=mg.findPath( mg.stack,new Position(1,0),new Position(18,19));
  //Stack<Node> stackWithPath=mg.findPath( mg.stack,new Position(1,0),new Position(15,18));
  //Stack<Node> stackWithPath=mg.findPath( mg.stack,new Position(1,0),new Position(18,1));
  //Stack<Node> stackWithPath=mg.findPath( mg.stack,new Position(1,0),new Position(9,9));
  //Stack<Node> stackWithPath=mg.findPath( mg.stack,new Position(1,0),new Position(3,1));
  Stack<Node> stackWithPath=mg.findPath( mg.stack,new Position(1,0),new Position(18,39));
  mg.printFindPath(stackWithPath, maze);
 
 }
 
 public boolean jugePos(Position p)
 {
  if( maze[p.x][p.y]==1)
  {
   System.out.println("对不起,请输入合法的起点和终点!");
   return false;
  }
  else
   return true;
 
 }

 public void printFindPath(Stack<Node> st,int maze[][])
 {
 
  if(st==null)
  {
   System.out.println("对不起,栈为null!");
  }
  else
  {
   if(!st.isEmpty())
   {
    while(!st.isEmpty())
    {
     Node node=st.pop();
     maze[node.position.x][node.position.y]=-1;
    }
    printMaze(maze);
   }
   else
   {
    System.out.println("对不起,栈为空值!");
   }
  
  }
 
 
 }
 
 
 public Stack<Node> findPath(Stack<Node> stack,Position start,Position end)
 {
  int curstep=1;       //当前步骤数目
  Position curpos=start;     //当前位置
  Node node;
 
  if(!jugePos(start)||!jugePos(end))
  {
   return null;
  }
  else
  {
   do
   {
    if(isPass(curpos))
    {
     node=new Node(curstep,curpos,1);
     stack.push(node);
     footPrint(curpos);//这里有些小毛病,就是探索进入死胡同,而需要回溯的时候,显然我们已经打印了这些不该打印的路径,
    
     while(curpos.equals(end))
     {
      System.out.println("找到出口了,恭喜!");
      return stack;
     
     }
     curpos=nextPos(curpos,1);
     curstep=curstep+1;
    
    }
    else
    {
     if(!stack.isEmpty())
     {
      node=(Node)stack.peek();
      if(node.di<4)  //这个地方书上的算法是while,显然是不对的,应该是if;
      {
       Node n=(Node)stack.pop();
       ++n.di;      //如果di是3的话,由于3<4,满足进入第一个if分支条件,自增后di是4,
                    //随后实行push,和nextPos,实行nextPos时就是向左探索。
       stack.push(n);
       curpos=nextPos(n.position,n.di);
      
      }
      else            //注意,这里不能是if(node.di==4),也不能是while(di==4),因为如果那样,
      {               //则当di=3时,既满足实行第一个分支,又满足实行第二个分支(因为实行进入第一个if分支后,
          //di变成4,又满足了第二个分支的条件,这样就导致di=4时不能实行向左边探索的任务。
       markPrint(node.position);
       stack.pop();
       
      }
     }
    
    } 
   
   }while(!stack.isEmpty());
  }
 
  if(stack.getLength()==0)
   System.out.println("找不到出口!");
 
  return null;
 }
 
 public void markPrint(Position p)
 {
  System.out.println("点("+p.x+","+p.y+")碰壁!");
 }
 
 public Position nextPos(Position curpos,int di)
 {
  Position pos=new Position(curpos.x,curpos.y);
  if(flag=="ni"||flag.equals("ni"))
  {
   switch(di)
   { case 1:{pos.x+=1;break ;}//向下
    case 2:{pos.y+=1;break ;}//向右   
    case 3:{pos.x-=1;break ;}//向上
    case 4:{pos.y-=1;break ;}//向左 
   }
  
  
   i++;
   if(i>=count)   //1  50000 100000   150000
   {
    //flag="shun";
    i=1;
   }
   System.out.println("逆时针:下,右,上,左");
   count=0+r.nextInt(20);
  
  
  }
  else if(flag=="shun"||flag.equals("shun"))
  {
  
   switch(di)
   { case 2:{pos.x+=1;break ;}//向下
    case 1:{pos.y+=1;break ;}//向右   
    case 4:{pos.x-=1;break ;}//向上
    case 3:{pos.y-=1;break ;}//向左 
   }
  
  
   i++;
   if(i>=count)
   {
    //flag="luan";
    i=1;
   }
  
   System.out.println("顺时针:右,下,左,上");
   count=0+r.nextInt(30);
  }
 
  else
  {

   switch(di)
   { case 1:{pos.x+=1;break ;}//向下
    case 3:{pos.y+=1;break ;}//向右   
    case 2:{pos.x-=1;break ;}//向上
    case 4:{pos.y-=1;break ;}//向左 
   }
  
  
   i++;
   if(i>=count)
   {
    //flag="ni";
    i=1;
   }
  
   System.out.println("乱时针:下,上,右,左");
   count=0+r.nextInt(30);
  }
 
  
  return pos;
 }
 
 public void footPrint(Position curpos)
 {
  System.out.print("点("+curpos.x+","+curpos.y+")可通过!");
  System.out.println(" ");
 }
 
 public boolean isPass(Position curpos)//不仅测试当前位置是否为0,还需要把当前的Position构造成Node,然后
 {          //在stack找,看看是不是已经存在该位置,如果是,则该位置不能通过,否则可以通过;
  Stack<Node> temSt=stack;
  Node thisNode=new Node(curpos); 
  if(!temSt.isEmpty())
  {
  
   return (maze[curpos.x][curpos.y]==0&&!temSt.hasIt(thisNode));
  }
  else
  {
   return maze[curpos.x][curpos.y]==0;
  }
 
 }
 
 public int[][] initMaze()// 20行,40列,这个数目跟printMaze()相关。
 {
  int maze[][]={ //       5         10        15        20        25        30        35        40
           {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
           {0,0,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,1,0,1,1,0,1,0,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1},
           {1,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,1,0,0,1,0,1,0,0,0,1,1,0,0,0,0,0,0,1,0,1,1},
           {1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,1,1,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,1,1,1},
           {1,1,1,1,1,0,1,0,1,0,0,0,0,0,0,0,0,1,0,1,1,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,1,1,1},//5
           {1,0,1,0,0,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,1,1,1},
           {1,0,1,0,0,0,1,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1},
           {1,0,1,1,1,1,0,0,0,1,1,0,1,1,0,0,0,1,0,1,1,0,1,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1},
           {1,0,0,0,0,0,0,1,0,0,1,0,1,0,0,1,0,1,0,1,1,0,0,1,0,0,0,1,0,0,1,0,1,0,1,1,0,1,1,1},
           {1,1,1,1,1,1,1,1,1,0,1,0,1,0,0,0,0,1,0,1,1,0,0,1,0,0,0,1,0,0,1,0,1,0,0,0,0,0,0,1},//10
           {1,1,1,1,0,0,1,1,1,0,1,0,0,1,0,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0,1,0,1,1,0,0,0,0,0,1},
           {1,1,1,1,1,0,0,0,0,0,1,0,1,1,0,0,0,1,0,1,1,0,0,1,1,1,1,1,0,0,1,0,0,1,0,0,0,1,0,1},
         {1,0,1,1,1,0,1,0,1,1,1,1,1,0,0,1,0,1,0,1,1,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,1},
           {1,0,0,0,0,0,0,1,0,1,1,0,0,0,1,1,0,1,0,1,1,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,1,0,0,1},
           {1,0,1,0,0,0,1,1,0,1,1,1,0,1,1,0,0,1,0,1,1,0,1,1,1,0,0,1,0,1,1,0,0,0,1,1,0,1,0,1},//15
           {1,0,1,1,1,1,1,0,0,1,1,1,0,1,0,0,0,1,0,0,0,0,1,0,1,0,0,1,0,1,1,0,0,0,1,0,1,1,0,1},
           {1,0,0,0,0,0,0,1,0,1,1,0,0,0,0,0,1,1,0,1,1,0,1,0,1,0,0,1,0,1,1,1,1,0,0,0,1,1,0,1},
           {1,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,0,0,1,0,0,1,0,1,0,0,1,1,1,0,1,1,0,1},
         {1,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0},
           {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},//20
         
                };
  printMaze(maze);
  return maze;
 }
 
 public void printMaze(int maze[][])
 {
 
  for(int i=0;i<20;i++)
  {
   for(int j=0;j<40;j++)
   {
    if(maze[i][j]==1)
     System.out.print("");
    else if(maze[i][j]==0)
     System.out.print("□");
    else
     System.out.print("*");
   }
   System.out.println();
  }   
 }


 
}

class Node
{
 int ord;
 Position position;
 int di;
 public Node(Position p)
 {
  this.position=p;
 }
 public Node(int ord,Position p,int di)
 {
  this.ord=ord;
  this.position=p;
  this.di=di;
 }
 
 @Override
 public int hashCode() {
  final int PRIME = 31;
  int result = 1;
  result = PRIME * result + ((position == null) ? 0 : position.hashCode());
  return result;
 }
 @Override
 public boolean equals(Object obj) {
  if (this == obj)
   return true;
  if (obj == null)
   return false;
  if (getClass() != obj.getClass())
   return false;
  final Node other = (Node) obj;
  if (position == null) {
   if (other.position != null)
    return false;
  } else if (!position.equals(other.position))
   return false;
  return true;
 }
 
 
}

class Position
{
 int x;
 int y;
 public Position(){};
 public Position(int x,int y)
 {
  this.x=x;
  this.y=y;
 }
 @Override
 public int hashCode() {
  final int PRIME = 31;
  int result = 1;
  result = PRIME * result + x;
  result = PRIME * result + y;
  return result;
 }
 @Override
 public boolean equals(Object obj) {
  if (this == obj)
   return true;
  if (obj == null)
   return false;
  if (getClass() != obj.getClass())
   return false;
  final Position other = (Position) obj;
  if (x != other.x)
   return false;
  if (y != other.y)
   return false;
  return true;
 }
}

 

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