技术在于交流、沟通,转载请注明出处并保持作品的完整性。
原文:https://blog.csdn.net/hiwubihe/article/details/84670875
[本系列相关文章]
- 基于c++实现RTSP/RTMP推流组件PushStream简介
- RTSP/RTMP推流组件PushStream推送H264到EasyDarwin示例
- RTSP/RTMP推流组件PushStream推送AAC到EasyDarwin示例
- RTSP/RTMP推流组件PushStream推送G711到EasyDarwin示例
- RTSP/RTMP推流组件PushStream推送(H264+AAC)到EasyDarwin示例
- RTSP/RTMP推流组件PushStream推送PS流到EasyDarwin示例
- RTSP/RTMP推流组件PushStream推送H264流到nginx-rtmp示例
- RTSP/RTMP推流组件PushStream推送(H264+AAC)流到nginx-rtmp示例
- RTSP/RTMP推流组件PushStream推送PS流到nginx-rtmp示例
- RTSP/RTMP推流组件PushStream推送H265流到EasyDarwin示例
- RTMP/RTSP推流组件推送摄像机IPC(H264)到EasyDarwin
本篇介绍怎么用PushStream推送H264和AAC到RTSP服务器上,PushStream已经做好了音视频同步等问题,Demo调用与前面章节差不多,测试结构如下:
Demo代码
/*******************************************************************************
Copyright (c) wubihe Tech. Co., Ltd. All rights reserved.
--------------------------------------------------------------------------------
Date Created: 2014-10-25
Author: wubihe QQ:1269122125 Email:1269122125@qq.com
Description: 推流工具库,协议支持RTMP/RTSP,RTSP支持RTP OVER TCP/RTP OVER UDP
视频编码格式支持H264,H265,音频编码格式支持AAC,G711A/G711U
封装格式支持MPEG2-PS,MPEG2-TS,FLV格式,本Demo模拟AAC与H264编码器,
从文件循环读取AAC和H264数据发送给EasyDarwin服务器,并保证音视频同步
--------------------------------------------------------------------------------
Modification History
DATE AUTHOR DESCRIPTION
--------------------------------------------------------------------------------
********************************************************************************/
#include "IPushStream.h"
#include "XBase/XThread.h"
#include <queue>
#define INPUT_H264_FILE_NAME ("huangdun.264")
#define INPUT_AAC_FILE_NAME ("huangdun.aac")
//推流地址
#define PUSH_STREAM_URL ("rtsp://192.168.1.110/live.sdp")
#define MAX_BUFFER_SIZE (1024*8)
//读取H264文件
static FILE* gInputH264File = NULL;
//读取Aac文件
static FILE* gInputAacFile = NULL;
//推流句柄
PSTREAM_HANDLE gPushHandle ;
//H264流句柄
int gH264StreamId;
//Aac流句柄
int gAacStreamId;
unsigned char gszReadBuffer[MAX_BUFFER_SIZE];
//日志回调
void CALLBACK LogCBFun(PSTREAM_LOG_LEVEL nLogLevel, const char *szMessage, void* pUserData )
{
printf("%s\n",szMessage);
}
//消息回调
void CALLBACK MsgCBFun(PSTREAM_HANDLE lHandle, PSTREAM_MSG_TYPE eType,void* pUserData )
{
switch (eType)
{
case PSTREAM_MSG_TYPE_OFFLINE:
printf("收到离线消息\n");
break;
default:
break;
}
}
//线程循环读取本地文件 模拟从编码器获取的编码数据
#ifdef __WINDOWS__
unsigned XAPI Thread1Handle(void* pParam)
#endif//__WINDOWS__
#ifdef __GNUC__
void* XAPI Thread1Handle(void* pParam)
#endif//__GNUC__
{
XThread* pThread = (XThread*)pParam;
int iReadSize;
//或者采用阻塞版本TryWaitQuit(uint32)
while(!pThread->IsExitThread())
{
//调用者 只要读取数据送个PushStream即可 同步问题PushStream内部会处理
//读取H264文件
iReadSize = fread(gszReadBuffer, 1, MAX_BUFFER_SIZE, gInputH264File);
if(iReadSize > 0)
{
//流送入库
PSTREAM_DataInput(gPushHandle,gH264StreamId,gszReadBuffer,iReadSize);
}
else
{
//文件结束从头读
fseek(gInputH264File,0,SEEK_SET);
}
//读取H264文件
iReadSize = fread(gszReadBuffer, 1, MAX_BUFFER_SIZE, gInputAacFile);
if(iReadSize > 0)
{
//流送入库
PSTREAM_DataInput(gPushHandle,gAacStreamId,gszReadBuffer,iReadSize);
}
else
{
//文件结束从头读
fseek(gInputAacFile,0,SEEK_SET);
}
XThread::Sleep(20);
}
printf("线程:%ld 运行结束\n",XThread::SelfID());
return 0;
}
int main()
{
gInputH264File = fopen(INPUT_H264_FILE_NAME, "rb");
if (!gInputH264File)
{
printf("read input file :%s failed!\n",INPUT_H264_FILE_NAME);
getchar();
return 0;
}
gInputAacFile = fopen(INPUT_AAC_FILE_NAME, "rb");
if (!gInputAacFile)
{
printf("read input file :%s failed!\n",INPUT_AAC_FILE_NAME);
getchar();
return 0;
}
PSTREAM_SetLogCallBack(LogCBFun,NULL);
//RTSP/RTP OVER TCP 推流
gPushHandle = PSTREAM_CreatePushHandle(PSTREAM_RTSP_RTP_TCP);
if(!gPushHandle)
{
printf("PSTREAM_CreatePushHandle Error!\n");
getchar();
return 0;
}
//设置消息回调
PSTREAM_SetMsgCallBack(gPushHandle,MsgCBFun, NULL);
//添加音视频轨道 这里添加H264轨道
gH264StreamId = PSTREAM_AddStream(gPushHandle, PSTREAM_VIDEO_TYPE_H264);
//添加音视频轨道 这里添加AAC轨道
gAacStreamId = PSTREAM_AddStream(gPushHandle, PSTREAM_AUDIO_TYPE_AAC);
if(gH264StreamId<0 || gAacStreamId<0)
{
printf("PSTREAM_AddStream Error!\n");
PSTREAM_DestroyPushHandle(gPushHandle);
getchar();
return 0;
}
//创建数据读取线程
XThread ReadThread;
ReadThread.Start(Thread1Handle,&ReadThread);
XThread::Sleep(1000);
//探测是否可以打开推流器
int iStartPushRst = PSTREAM_StartPush(gPushHandle,(unsigned char*)PUSH_STREAM_URL);
while(iStartPushRst != E_PUSH_SUCCESS)
{
//数据未准备好 休息一会继续探测
if(iStartPushRst == E_PUSH_NOTREADY)
{
XThread::Sleep(100);
printf("数据探测失败 再次尝试...!\n");
iStartPushRst = PSTREAM_StartPush(gPushHandle,(unsigned char*)PUSH_STREAM_URL);
}
else
{
printf("PSTREAM_StartPush Error!\n");
ReadThread.PostStop();
ReadThread.Join();
PSTREAM_DestroyPushHandle(gPushHandle);
getchar();
return 0;
}
}
//推流300S后结束
XThread::Sleep(1000*500);
printf("推流完成...");
PSTREAM_StopPush(gPushHandle);
ReadThread.PostStop();
ReadThread.Join();
PSTREAM_DestroyPushHandle(gPushHandle);
printf("Demo 测试完成...");
getchar();
return 1;
}
程序编译环境
VS2008+Win10系统,用高版本的VS编译应该没有问题。
测试流程
1.搭建EasyDarwin流媒体服务器,可以参考RTSP基础之EasyDarwin流媒体转发环境搭建,搭建完启动服务。
2.修改程序中推流地址,编译运行即可。
3.打开EasyPlayer播放,VLC也可播放,但是感觉VLC播放延迟比较高。
CSDN下载地址 RTSP/RTMP推流组件PushStream推送H264+AAC到EasyDarwin示例