urho3d的helloworld合并成单个文件(存粹copy)

这个嘛存粹是抄一下,省的每次还要继承啊,太多东西,不好去修改,一个文件做修改方便点,留这样,以备后面copy用

#pragma once

#include <Urho3D/Engine/Application.h>
#include <Urho3D/Input/Input.h>


#include <Urho3D/Engine/Application.h>
#include <Urho3D/Graphics/Camera.h>
#include <Urho3D/Engine/Console.h>
#include <Urho3D/UI/Cursor.h>
#include <Urho3D/Engine/DebugHud.h>
#include <Urho3D/Engine/Engine.h>
#include <Urho3D/IO/FileSystem.h>
#include <Urho3D/Graphics/Graphics.h>
#include <Urho3D/Input/Input.h>
#include <Urho3D/Input/InputEvents.h>
#include <Urho3D/Graphics/Renderer.h>
#include <Urho3D/Resource/ResourceCache.h>
#include <Urho3D/Scene/Scene.h>
#include <Urho3D/Scene/SceneEvents.h>
#include <Urho3D/UI/Sprite.h>
#include <Urho3D/Graphics/Texture2D.h>
#include <Urho3D/Core/Timer.h>
#include <Urho3D/UI/UI.h>
#include <Urho3D/Resource/XMLFile.h>
#include <Urho3D/IO/Log.h>


#include <Urho3D/Core/CoreEvents.h>
#include <Urho3D/Core/ProcessUtils.h>
#include <Urho3D/Input/Input.h>
#include <Urho3D/UI/Font.h>
#include <Urho3D/UI/Text.h>
#include <Urho3D/UI/UI.h>

#include <Urho3D/DebugNew.h>

namespace Urho3D
{

    class Node;
    class Scene;
    class Sprite;

}

using namespace Urho3D;
const float TOUCH_SENSITIVITY = 2.0f;


class Game : public Application
{
    URHO3D_OBJECT(Game, Application);
public:
    Game(Context *context);
    virtual void Setup();
    virtual void Start();
    virtual void Stop();
protected:
    virtual String GetScreenJoystickPatchString() const { return String::EMPTY; }
    void InitTouchInput();
    void InitMouseMode(MouseMode mode);
    void SetLogoVisible(bool enable);

    SharedPtr<Sprite> logoSprite_;
    SharedPtr<Scene> scene_;
    SharedPtr<Node> cameraNode_;
    float yaw_;
    float pitch_;
    bool touchEnabled_;
    MouseMode useMouseMode_;
private:
    void HandleMouseModeRequest(StringHash eventType, VariantMap& eventData);
    void HandleMouseModeChange(StringHash eventType, VariantMap& eventData);
    void HandleKeyDown(StringHash eventType, VariantMap& eventData);
    void HandleKeyUp(StringHash eventType, VariantMap& eventData);
    void HandleSceneUpdate(StringHash eventType, VariantMap& eventData);
    void HandleTouchBegin(StringHash eventType, VariantMap& eventData);

    void HandleUpdate(StringHash eventType, VariantMap& eventData);


    unsigned screenJoystickIndex_;
    unsigned screenJoystickSettingsIndex_;
    bool paused_;
};

URHO3D_DEFINE_APPLICATION_MAIN(Game)

Game::Game(Context* context) :
Application(context),
yaw_(0.0f),
pitch_(0.0f),
touchEnabled_(false),
screenJoystickIndex_(M_MAX_UNSIGNED),
screenJoystickSettingsIndex_(M_MAX_UNSIGNED),
paused_(false),
useMouseMode_(MM_ABSOLUTE)
{
}

void Game::Setup()
{
    engineParameters_["WindowTitle"] = GetTypeName();
    engineParameters_["LogName"] = GetSubsystem<FileSystem>()->GetAppPreferencesDir("urho3d", "logs") + GetTypeName() + ".log";
    engineParameters_["FullScreen"] = false;
    engineParameters_["Headless"] = false;
    engineParameters_["Sound"] = false;

    if (!engineParameters_.Contains("ResourcePrefixPaths"))
        engineParameters_["ResourcePrefixPaths"] = ";../share/Resources;../share/Urho3D/Resources";
}

void Game::Start()
{
    if (GetPlatform() == "Android" || GetPlatform() == "iOS")
        InitTouchInput();
    else if (GetSubsystem<Input>()->GetNumJoysticks() == 0)
        SubscribeToEvent(E_TOUCHBEGIN, URHO3D_HANDLER(Game, HandleTouchBegin));

    ResourceCache* cache = GetSubsystem<ResourceCache>();
    Texture2D* logoTexture = cache->GetResource<Texture2D>("Textures/LogoLarge.png");
    if (!logoTexture)
        return;

    UI* ui = GetSubsystem<UI>();
    logoSprite_ = ui->GetRoot()->CreateChild<Sprite>();
    logoSprite_->SetTexture(logoTexture);
    int textureWidth = logoTexture->GetWidth();
    int textureHeight = logoTexture->GetHeight();
    logoSprite_->SetScale(256.0f / textureWidth);
    logoSprite_->SetSize(textureWidth, textureHeight);
    logoSprite_->SetHotSpot(0, textureHeight);
    logoSprite_->SetAlignment(HA_LEFT, VA_BOTTOM);
    logoSprite_->SetOpacity(0.75f);
    logoSprite_->SetPriority(-100);

    Graphics* graphics = GetSubsystem<Graphics>();
    Image* icon = cache->GetResource<Image>("Textures/UrhoIcon.png");
    graphics->SetWindowIcon(icon);
    graphics->SetWindowTitle("Urho3D Game");

    XMLFile* xmlFile = cache->GetResource<XMLFile>("UI/DefaultStyle.xml");

    Console* console = engine_->CreateConsole();
    console->SetDefaultStyle(xmlFile);
    console->GetBackground()->SetOpacity(0.8f);

    DebugHud* debugHud = engine_->CreateDebugHud();
    debugHud->SetDefaultStyle(xmlFile);

    SubscribeToEvent(E_KEYDOWN, URHO3D_HANDLER(Game, HandleKeyDown));
    SubscribeToEvent(E_KEYUP, URHO3D_HANDLER(Game, HandleKeyUp));
    SubscribeToEvent(E_SCENEUPDATE, URHO3D_HANDLER(Game, HandleSceneUpdate));


    //========================================================================
    // hello world
    SharedPtr<Text> helloText(new Text(context_));
    helloText->SetText("Hello World from Urho3D!");
    helloText->SetFont(cache->GetResource<Font>("Fonts/Anonymous Pro.ttf"), 30);
    helloText->SetColor(Color(0.0f, 1.0f, 0.0f));
    helloText->SetHorizontalAlignment(HA_CENTER);
    helloText->SetVerticalAlignment(VA_CENTER);
    ui->GetRoot()->AddChild(helloText);
    //========================================================================


    SubscribeToEvent(E_UPDATE, URHO3D_HANDLER(Game, HandleUpdate));
    InitMouseMode(MM_FREE);
}

void Game::HandleUpdate(StringHash eventType, VariantMap& eventData)
{
}

void Game::Stop()
{
    engine_->DumpResources(true);
}

void Game::InitTouchInput()
{
    touchEnabled_ = true;

    ResourceCache* cache = GetSubsystem<ResourceCache>();
    Input* input = GetSubsystem<Input>();
    XMLFile* layout = cache->GetResource<XMLFile>("UI/ScreenJoystick_Simple.xml");
    const String& patchString = GetScreenJoystickPatchString();
    if (!patchString.Empty())
    {
        SharedPtr<XMLFile> patchFile(new XMLFile(context_));
        if (patchFile->FromString(patchString))
            layout->Patch(patchFile);
    }
    screenJoystickIndex_ = input->AddScreenJoystick(layout, cache->GetResource<XMLFile>("UI/DefaultStyle.xml"));
    input->SetScreenJoystickVisible(screenJoystickSettingsIndex_, true);
}

void Game::InitMouseMode(MouseMode mode)
{
    useMouseMode_ = mode;

    Input* input = GetSubsystem<Input>();

    if (GetPlatform() != "Web")
    {
        if (useMouseMode_ == MM_FREE)
            input->SetMouseVisible(true);

        Console* console = GetSubsystem<Console>();
        if (useMouseMode_ != MM_ABSOLUTE)
        {
            input->SetMouseMode(useMouseMode_);
            if (console && console->IsVisible())
                input->SetMouseMode(MM_ABSOLUTE, true);
        }
    }
    else
    {
        input->SetMouseVisible(true);
        SubscribeToEvent(E_MOUSEBUTTONDOWN, URHO3D_HANDLER(Game, HandleMouseModeRequest));
        SubscribeToEvent(E_MOUSEMODECHANGED, URHO3D_HANDLER(Game, HandleMouseModeChange));
    }
}

void Game::SetLogoVisible(bool enable)
{
    if (logoSprite_)
        logoSprite_->SetVisible(enable);
}


void Game::HandleKeyUp(StringHash eventType, VariantMap& eventData)
{
    using namespace KeyUp;
    int key = eventData[P_KEY].GetInt();

    if (key == KEY_ESCAPE)
    {
        Console* console = GetSubsystem<Console>();
        if (console->IsVisible())
            console->SetVisible(false);
        else
        {
            if (GetPlatform() == "Web")
            {
                GetSubsystem<Input>()->SetMouseVisible(true);
                if (useMouseMode_ != MM_ABSOLUTE)
                    GetSubsystem<Input>()->SetMouseMode(MM_FREE);
            }
            else
                engine_->Exit();
        }
    }
}

void Game::HandleKeyDown(StringHash eventType, VariantMap& eventData)
{
    using namespace KeyDown;

    int key = eventData[P_KEY].GetInt();

    if (key == KEY_F1)
        GetSubsystem<Console>()->Toggle();
    else if (key == KEY_F2)
        GetSubsystem<DebugHud>()->ToggleAll();
    else if (!GetSubsystem<UI>()->GetFocusElement())
    {
        Renderer* renderer = GetSubsystem<Renderer>();
        if (key == KEY_SELECT && touchEnabled_)
        {
            paused_ = !paused_;

            Input* input = GetSubsystem<Input>();
            if (screenJoystickSettingsIndex_ == M_MAX_UNSIGNED)
            {
                ResourceCache* cache = GetSubsystem<ResourceCache>();
                screenJoystickSettingsIndex_ = input->AddScreenJoystick(cache->GetResource<XMLFile>("UI/ScreenJoystickSettings_Samples.xml"), cache->GetResource<XMLFile>("UI/DefaultStyle.xml"));
            }
            else
                input->SetScreenJoystickVisible(screenJoystickSettingsIndex_, paused_);
        }
        else if (key == '1')
        {
            int quality = renderer->GetTextureQuality();
            ++quality;
            if (quality > QUALITY_HIGH)
                quality = QUALITY_LOW;
            renderer->SetTextureQuality(quality);
        }
        else if (key == '2')
        {
            int quality = renderer->GetMaterialQuality();
            ++quality;
            if (quality > QUALITY_HIGH)
                quality = QUALITY_LOW;
            renderer->SetMaterialQuality(quality);
        }
        else if (key == '3')
            renderer->SetSpecularLighting(!renderer->GetSpecularLighting());
        else if (key == '4')
            renderer->SetDrawShadows(!renderer->GetDrawShadows());
        else if (key == '5')
        {
            int shadowMapSize = renderer->GetShadowMapSize();
            shadowMapSize *= 2;
            if (shadowMapSize > 2048)
                shadowMapSize = 512;
            renderer->SetShadowMapSize(shadowMapSize);
        }
        else if (key == '6')
        {
            ShadowQuality quality = renderer->GetShadowQuality();
            quality = (ShadowQuality)(quality + 1);
            if (quality > SHADOWQUALITY_BLUR_VSM)
                quality = SHADOWQUALITY_SIMPLE_16BIT;
            renderer->SetShadowQuality(quality);
        }
        else if (key == '7')
        {
            bool occlusion = renderer->GetMaxOccluderTriangles() > 0;
            occlusion = !occlusion;
            renderer->SetMaxOccluderTriangles(occlusion ? 5000 : 0);
        }
        else if (key == '8')
            renderer->SetDynamicInstancing(!renderer->GetDynamicInstancing());
        else if (key == '9')
        {
            Graphics* graphics = GetSubsystem<Graphics>();
            Image screenshot(context_);
            graphics->TakeScreenShot(screenshot);
            screenshot.SavePNG(GetSubsystem<FileSystem>()->GetProgramDir() + "Data/Screenshot_" +
                Time::GetTimeStamp().Replaced(':', '_').Replaced('.', '_').Replaced(' ', '_') + ".png");
        }
    }
}

void Game::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
{
    if (touchEnabled_ && cameraNode_)
    {
        Input* input = GetSubsystem<Input>();
        for (unsigned i = 0; i < input->GetNumTouches(); ++i)
        {
            TouchState* state = input->GetTouch(i);
            if (!state->touchedElement_)    // Touch on empty space
            {
                if (state->delta_.x_ || state->delta_.y_)
                {
                    Camera* camera = cameraNode_->GetComponent<Camera>();
                    if (!camera)
                        return;

                    Graphics* graphics = GetSubsystem<Graphics>();
                    yaw_ += TOUCH_SENSITIVITY * camera->GetFov() / graphics->GetHeight() * state->delta_.x_;
                    pitch_ += TOUCH_SENSITIVITY * camera->GetFov() / graphics->GetHeight() * state->delta_.y_;
                    cameraNode_->SetRotation(Quaternion(pitch_, yaw_, 0.0f));
                }
                else
                {
                    Cursor* cursor = GetSubsystem<UI>()->GetCursor();
                    if (cursor && cursor->IsVisible())
                        cursor->SetPosition(state->position_);
                }
            }
        }
    }
}

void Game::HandleTouchBegin(StringHash eventType, VariantMap& eventData)
{
    InitTouchInput();
    UnsubscribeFromEvent("TouchBegin");
}

void Game::HandleMouseModeRequest(StringHash eventType, VariantMap& eventData)
{
    Console* console = GetSubsystem<Console>();
    if (console && console->IsVisible())
        return;
    Input* input = GetSubsystem<Input>();
    if (useMouseMode_ == MM_ABSOLUTE)
        input->SetMouseVisible(false);
    else if (useMouseMode_ == MM_FREE)
        input->SetMouseVisible(true);
    input->SetMouseMode(useMouseMode_);
}

void Game::HandleMouseModeChange(StringHash eventType, VariantMap& eventData)
{
    Input* input = GetSubsystem<Input>();
    bool mouseLocked = eventData[MouseModeChanged::P_MOUSELOCKED].GetBool();
    input->SetMouseVisible(!mouseLocked);
}
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