# file--->settings--->project --->interpreter --->
# 1.导入工具包
import pygame
# 2.初始化
pygame.init()
# 3。设置窗口大小
screen = pygame.display.set_mode((670, 780))
# t1 导入图片
beijing = pygame.image.load("c.jpg")
# 5.循环刷新
bjx, bjy = -1000, -2160
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
# bjx-=1
bjy += 1
# t2 放置图片
screen.blit(beijing, (bjx, bjy))
# 4.刷新
pygame.display.update()
# file--->settings--->project --->interpreter --->
# 1.导入工具包
# file--->settings--->project --->interpreter --->
# 1.导入工具包
import pygame
# 2.初始化
pygame.init()
# 3。设置窗口大小
screen = pygame.display.set_mode((512, 768))
# t1 导入图片
beijing = pygame.image.load("map1.jpg")
plane =pygame.image.load("p.png")
zidan =pygame.image.load("bullet_1.png")
# 5.循环刷新
bjx, bjy = 0, 0
px,py = 100,100
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
# 判断是否按了按键
elif event.type == pygame.KEYDOWN:
# 判断按了什么键
if event.key == pygame.K_s:
py = py + 10
elif event.key == pygame.K_a:
px = px - 10
elif event.key == pygame.K_w:
py = py - 10
elif event.key == pygame.K_d:
px = px + 10
elif event.key == pygame.K_SPACE:
screen.blit(zidan, (100, 100))
# 空气墙
if px < 0:
px = 0
if px > 512:
px = 500
if py < 0:
px = 0
if py > 760:
px = 700
# t2 放置图片
screen.blit(beijing, (bjx, bjy))
screen.blit(plane, (px,py))
# 4.刷新
pygame.display.update()
xingtai -飞机大战1.0
最新推荐文章于 2024-09-11 19:22:32 发布