import pygame
import time
# 游戏初始化
pygame.init()
# 设置窗口大小 640长度 窗口宽度500
screen = pygame.display.set_mode((640, 500))
a = 200
b = 200
board_x = 400
while 1 < 100:
# 事件:我们对电脑的物理操作,按键,鼠标(按键,移动)
for event in pygame.event.get():
# print(event)
if event.type == pygame.QUIT:
pygame.quit() # 退出游戏
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_a:
board_x = board_x - 10
if event.key == pygame.K_d:
board_x = board_x + 10
screen.fill((0, 0, 0))
b = b + 1
if b > 640:
b = 0
# 画小球:屏幕,rgb三基色,坐标,半径
pygame.draw.circle(screen,(200,200,200),(a,b), 23)
# time.sleep(1)
# 画一个长方形 pygame.draw.rect(屏幕,(r,g,b),(经度,维度,板长,板宽))
pygame.draw.rect(screen,(105,105,150),(board_x,320,200,10))
# 刷新
pygame.display.update()
aden -接球游戏 2.0
最新推荐文章于 2022-07-18 10:37:34 发布