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原创 socket系统调用

Linux网络编程中调用的socket函数,是在glibc中通过汇编代码封装起来的。uClibc-0.9.30.3/libc/inet/socketcalls.c#ifdef L_socketlibc_hidden_proto(socket)#ifdef __NR_socket_syscall3(int, socket, int, family, int, type, int,

2015-11-30 10:29:50 1455

原创 WiFi_P2P抓包分析_三_WSC

 EAPOL 01. EAPOL - Start 02. EAPOL Request - Identity 03. EAPOL Response - Identity 04. EAPOL Request - WSC Start 05. M1 06. M2 07. M3 08. M4 09...

2015-11-28 21:11:56 3485 1

原创 WiFi_P2P抓包分析_二_P2P组网

 01. Device Probe Request  02. Device Probe Response    03. Provison Discovery Request    04. Provison Discovery Response    05. GO Negotiation Request ...

2015-11-28 20:56:17 4292 8

原创 WiFi_P2P抓包分析_一_整体分析

      

2015-11-28 20:16:15 3727 4

原创 DHCP协议分析

DHCP协议抓包: 1. Discover 2. Offer 3. Request 4. Ack 

2015-11-28 18:17:02 481

原创 Linux僵尸进程

僵尸进程形成方式:1. 父进程先结束,子进程后结束,系统会处理子进程,不会形成僵尸进程。2. 父进程后结束,子进程先结束,但是父进程在fork前,显式调用了signal(SIGCHLD, SIG_IGN),告诉系统不关心子进程退出状态,则系统会回收子进程,不会形成僵尸进程。3. 父进程后结束,子进程先结束,父进程调用waitpid()回收子进程,不会形成僵尸进程。4. 父进程后结束

2015-11-26 20:02:29 455

原创 Blender快捷键

Blender快捷键1. 视图类【Numpad 1】前面观(Frontview) 【Numpad 3】侧面观(Sideview) 【Numpad 7】俯视图(Topview) 【Numpad 0】镜头观(Cameraview)【Z】Wireframe/Shading 【shift+c】查看所有物体

2015-11-21 17:56:57 2117

转载 Restricted_Ports_on_Chrome

The following is a list of all of the restricted ports on Chrome:  1,    // tcpmux  7,    // echo  9,    // discard  11,   // systat  13,   // daytime  15,   // netstat  17,   // qotd  19,   ...

2015-11-20 13:32:38 385

原创 wpa_supplicant-0.8源码解析

【启动】main()global = wpa_supplicant_init(&params)eap_register_methods()eloop_init()random_init()wpa_supplicant_global_ctrl_iface_init(global)wpas_notify_supplicant_

2015-11-06 17:23:02 1908

原创 802.11i协议

IEEE 802.11i 定义了三种加密方式:1. TKIP(Temporal Key IntegrityProtocol) 基于RC42. CCMP(Counter-Mode/CBC-MAC Protocol) 基于AES和CCM(Counter-Mode/CBC-MAC)3. WRAP(Wireless Robust Authenticated Protocol) 基于AES和OC

2015-11-06 17:11:44 3237

原创 RLT USB WiFi驱动源码分析(Type A)

core/:802.11协议相关功能文件(隔离硬件和OS)hal/:硬件相关文件os_dep/:OS相关文件

2015-11-06 09:02:53 4748 2

原创 抓包工具_wireshark_and_omnipeek

【常用过滤器】wireshark捕捉过滤器: 参考:http://www.tcpdump.org/manpages/pcap-filter.7.htmlhttps://wiki.wireshark.org/CaptureFilters 在捕捉过滤器中,fddi、tr(Token Ring)、wlan是ether的别名。type mtg subtype [assoc...

2015-11-05 20:02:23 4219

原创 socket类型

参考:http://blog.csdn.net/jnu_simba/article/details/12371127int socket(int domain, int type, int protocol)domain :地址族,主要有PF_INET,PF_PACKET,PF_NETLINK等 ( /usr/src/linux-headers-3.16.0-30/incl

2015-11-02 17:23:16 2314

原创 hostapd源码分析

本实例中hostapd启动后,eloop监听了四个文件的可读性。

2015-11-02 15:02:01 3982

原创 netlink_进程与进程_进程与内核间通信

进程与进程间通信方式IPC:1. 早期unix IPC:管道,FIFO,信号2. System V IPC(贝尔实验室): system V消息队列,system V信号灯,system V共享内存3. socket IPC (BSD)4. Posix IPC: Posix消息队列,Posix信号灯,Posix共享内存 线程间通信:1. 全局变量2. 线程锁3....

2015-11-02 13:36:04 2026

转载 linux_netfilter

内核实现:netfilter 应用管理:iptables      

2015-11-02 13:33:38 313

原创 tcpdump and libpcap

调用过程---------------------------------------------------------------------------------------------char * device; /* 用来捕获数据包的网络接口的名称 */pcap_t * p; /* 捕获数据包句柄,最重要的数据结构 */struct bpf_program fcode; /

2015-11-02 13:31:56 354

CEA Specs: CTA-861-G_FINAL_revised_2017.pdf

CEA Specs. https://en.wikipedia.org/wiki/Extended_Display_Identification_Data#cite_note-9

2019-06-24

E-EDID Standard.pdf

EDID specs 1.3 https://en.wikipedia.org/wiki/Extended_Display_Identification_Data#cite_note-9 http://www.edidreader.com/ https://github.com/dgallegos/edidreader

2019-06-24

Wi-Fi_Display_Technical_Specification_v2.1_0.pdf

Wi-Fi_Display_Technical_Specification_v2.1_0.pdf Download from https://www.wi-fi.org/downloads-registered-guest/Wi-Fi_Display_Technical_Specification_v2.1_0.pdf/34726

2019-06-22

Blender Cycles Lighting and Rendering Cookbook.pdf

If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts. Overview Get acquainted with the lighting and rendering concepts of the Blender Cycles engine Learn the concepts behind nodes shader system and get the best out of Cycles in any situation Packed with illustrations and a lot of tips and tricks to make your scenes come to life In Detail Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. It provides cross-platform interoperability, extensibility and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics applications in the world. Modern GPUs (Graphics Processing Unit) have some limitations for rendering complex scenes. This is mainly because of limited memory, and interactivity issues when the same graphics card is also used for displaying and rendering frames. This is where Cycles rendering engine comes into play. Cycles is bundled as an add-on with Blender. Some of the features of Cycles is its quality, speed and having integrated industry standard libraries. This book will show you how to carry out your first steps in Cycles - a brand new rendering engine for Blender. In a gradual and logical way, you will learn how to create complex shaders and lighting setups to face any kind of situation that you may find in Computer Graphics. This book provides information on how to setup your first application in Cycles. You will start by adding lights, materials, and textures to your scene. When it's time for the final render, you will see how to setup Cycles in the best way. You will learn about a wide variety of materials, lighting, techniques, tips, and tricks to get the best out of Cycles. Further on in the book, you will get to know about animation and still shots, and learn how to create advanced materials for realistic rendering, as well cartoon style shaders. This cookbook contains a wide range of different scenes, proposed in a structured and progressive order. During this journey, you will get involved in the concepts behind every step you take in order to really master what you learn. What you will learn from this book Understand how to use the node editor Learn to create your first material in Cycles Light a scene in Cycles Deal with animations in Cycles Design complex shaders and lighting setups Get the best out of your renders thanks to Cycles render passes Create complex realistic shaders using advanced techniques Approach An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book will help the reader understand even the most complex concepts with ease. Who this book is written for If you are a digital artist who already knows your way around Blender, and you want to learn about the new Cycles' rendering engine, this is the book for you. Even experts will be able to pick up new tips and tricks to make the most of the rendering capabilities of Cycles.

2015-07-31

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