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原创 PKCS标准

The Public-Key Cryptography Standards (PKCS)是由美国RSA数据安全公司及其合作伙伴制定的一组公钥密码学标准,其中包括证书申请、证书更新、证书作废表发布、扩展证书内容以及数字签名、数字信封的格式等方面的一系列相关协议。到1999年底,PKCS已经公布了以下标准:PKCS#1:定义RSA公开密钥算法加密和签名机制,主要用于组织PKCS#7中所

2016-03-21 16:44:26 921

原创 wpa_supplicant-0.8_state_machine

 wpa.c实现了WPA状态机、四次/Group Key握手处理。eap.c实现了EAP状态机和method接口。eapol_supp_sm.c实现了EAPOL状态机和802.1X处理。      

2016-03-21 15:27:11 624

原创 地理知识

武汉总体规划:http://www.wpl.gov.cn/pc-35849-69-0.html武汉规划一张图:http://whonemap.wpl.gov.cn/武汉交通规划研究院:http://www.whtpi.com/Plan/5.html

2016-03-20 20:10:59 564

原创 freeradius_build

1. 下载freeradius-server-3.0.11.tar.gzopenssl-1.0.2f.tar.gz 2. 编译sudo apt-get install libtalloc-dev #!/bin/shINSTALL_DIR=$(echo `pwd`/install)function make_openssl(){ #tar -xf opens...

2016-03-14 14:32:10 488

原创 开发环境搭建

ffmpeg.exe -i [input video] -vf "drawtext=fontfile=Arial.ttf: text='%{frame_num}': start_number=1: x=(w-tw)/2: y=h-(2*lh): fontcolor=black: fontsize=400: box=1: boxcolor=white: boxborderw=5" -c:a copy...

2016-03-11 15:55:48 791

CEA Specs: CTA-861-G_FINAL_revised_2017.pdf

CEA Specs. https://en.wikipedia.org/wiki/Extended_Display_Identification_Data#cite_note-9

2019-06-24

E-EDID Standard.pdf

EDID specs 1.3 https://en.wikipedia.org/wiki/Extended_Display_Identification_Data#cite_note-9 http://www.edidreader.com/ https://github.com/dgallegos/edidreader

2019-06-24

Wi-Fi_Display_Technical_Specification_v2.1_0.pdf

Wi-Fi_Display_Technical_Specification_v2.1_0.pdf Download from https://www.wi-fi.org/downloads-registered-guest/Wi-Fi_Display_Technical_Specification_v2.1_0.pdf/34726

2019-06-22

Blender Cycles Lighting and Rendering Cookbook.pdf

If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts. Overview Get acquainted with the lighting and rendering concepts of the Blender Cycles engine Learn the concepts behind nodes shader system and get the best out of Cycles in any situation Packed with illustrations and a lot of tips and tricks to make your scenes come to life In Detail Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. It provides cross-platform interoperability, extensibility and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics applications in the world. Modern GPUs (Graphics Processing Unit) have some limitations for rendering complex scenes. This is mainly because of limited memory, and interactivity issues when the same graphics card is also used for displaying and rendering frames. This is where Cycles rendering engine comes into play. Cycles is bundled as an add-on with Blender. Some of the features of Cycles is its quality, speed and having integrated industry standard libraries. This book will show you how to carry out your first steps in Cycles - a brand new rendering engine for Blender. In a gradual and logical way, you will learn how to create complex shaders and lighting setups to face any kind of situation that you may find in Computer Graphics. This book provides information on how to setup your first application in Cycles. You will start by adding lights, materials, and textures to your scene. When it's time for the final render, you will see how to setup Cycles in the best way. You will learn about a wide variety of materials, lighting, techniques, tips, and tricks to get the best out of Cycles. Further on in the book, you will get to know about animation and still shots, and learn how to create advanced materials for realistic rendering, as well cartoon style shaders. This cookbook contains a wide range of different scenes, proposed in a structured and progressive order. During this journey, you will get involved in the concepts behind every step you take in order to really master what you learn. What you will learn from this book Understand how to use the node editor Learn to create your first material in Cycles Light a scene in Cycles Deal with animations in Cycles Design complex shaders and lighting setups Get the best out of your renders thanks to Cycles render passes Create complex realistic shaders using advanced techniques Approach An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book will help the reader understand even the most complex concepts with ease. Who this book is written for If you are a digital artist who already knows your way around Blender, and you want to learn about the new Cycles' rendering engine, this is the book for you. Even experts will be able to pick up new tips and tricks to make the most of the rendering capabilities of Cycles.

2015-07-31

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