myUIColor.h
#import <Foundation/Foundation.h>
@interface UIColor(expand)
- (CGColorSpaceModel) colorSpaceModel ;
- (CGFloat) red;
- (CGFloat) green;
- (CGFloat) blue;
- (CGFloat) alpha;
@end
myUIColor.m
#import "myUIColor.h"
@implementation UIColor(expand)
- (CGColorSpaceModel) colorSpaceModel
{
return CGColorSpaceGetModel(CGColorGetColorSpace(self.CGColor));
}
- (NSString *) colorSpaceString
{
switch ([self colorSpaceModel])
{
case kCGColorSpaceModelUnknown:
return @"kCGColorSpaceModelUnknown";
case kCGColorSpaceModelMonochrome:
return @"kCGColorSpaceModelMonochrome";
case kCGColorSpaceModelRGB:
return @"kCGColorSpaceModelRGB";
case kCGColorSpaceModelCMYK:
return @"kCGColorSpaceModelCMYK";
case kCGColorSpaceModelLab:
return @"kCGColorSpaceModelLab";
case kCGColorSpaceModelDeviceN:
return @"kCGColorSpaceModelDeviceN";
case kCGColorSpaceModelIndexed:
return @"kCGColorSpaceModelIndexed";
case kCGColorSpaceModelPattern:
return @"kCGColorSpaceModelPattern";
default:
return @"Not a valid color space";
}
}
- (CGFloat) red
{
const CGFloat *c = CGColorGetComponents(self.CGColor);
return c[0];
}
- (CGFloat) green
{
const CGFloat *c = CGColorGetComponents(self.CGColor);
if ([self colorSpaceModel] == kCGColorSpaceModelMonochrome) return c[0];
return c[1];
}
- (CGFloat) blue
{
const CGFloat *c = CGColorGetComponents(self.CGColor);
if ([self colorSpaceModel] == kCGColorSpaceModelMonochrome) return c[0];
return c[2];
}
- (CGFloat) alpha
{
const CGFloat *c = CGColorGetComponents(self.CGColor);
return c[CGColorGetNumberOfComponents(self.CGColor)-1];
}
@end
用法:
#import "myUIColor.h"
-(void)xxxxxx
{
.....
UIColor *aUIColor = [UIColor blackColor];
float r= [aUIColor red];
float g= [aUIColor green];
float b= [aUIColor blue];
float alpha= [aUIColor alpha];
...
}
#import <Foundation/Foundation.h>
@interface UIColor(expand)
- (CGColorSpaceModel) colorSpaceModel ;
- (CGFloat) red;
- (CGFloat) green;
- (CGFloat) blue;
- (CGFloat) alpha;
@end
myUIColor.m
#import "myUIColor.h"
@implementation UIColor(expand)
- (CGColorSpaceModel) colorSpaceModel
{
return CGColorSpaceGetModel(CGColorGetColorSpace(self.CGColor));
}
- (NSString *) colorSpaceString
{
switch ([self colorSpaceModel])
{
case kCGColorSpaceModelUnknown:
return @"kCGColorSpaceModelUnknown";
case kCGColorSpaceModelMonochrome:
return @"kCGColorSpaceModelMonochrome";
case kCGColorSpaceModelRGB:
return @"kCGColorSpaceModelRGB";
case kCGColorSpaceModelCMYK:
return @"kCGColorSpaceModelCMYK";
case kCGColorSpaceModelLab:
return @"kCGColorSpaceModelLab";
case kCGColorSpaceModelDeviceN:
return @"kCGColorSpaceModelDeviceN";
case kCGColorSpaceModelIndexed:
return @"kCGColorSpaceModelIndexed";
case kCGColorSpaceModelPattern:
return @"kCGColorSpaceModelPattern";
default:
return @"Not a valid color space";
}
}
- (CGFloat) red
{
const CGFloat *c = CGColorGetComponents(self.CGColor);
return c[0];
}
- (CGFloat) green
{
const CGFloat *c = CGColorGetComponents(self.CGColor);
if ([self colorSpaceModel] == kCGColorSpaceModelMonochrome) return c[0];
return c[1];
}
- (CGFloat) blue
{
const CGFloat *c = CGColorGetComponents(self.CGColor);
if ([self colorSpaceModel] == kCGColorSpaceModelMonochrome) return c[0];
return c[2];
}
- (CGFloat) alpha
{
const CGFloat *c = CGColorGetComponents(self.CGColor);
return c[CGColorGetNumberOfComponents(self.CGColor)-1];
}
@end
用法:
#import "myUIColor.h"
-(void)xxxxxx
{
.....
UIColor *aUIColor = [UIColor blackColor];
float r= [aUIColor red];
float g= [aUIColor green];
float b= [aUIColor blue];
float alpha= [aUIColor alpha];
...
}