这篇其实和上一篇几乎一样,只是把ConcurrentQueue改为了ConcurrentStack,使用了Push(入)和TryPop(出)两个操作替代了Enqueue和TryDequeue。
static void Main(string[] args)
{
Task t = RunProgram();
t.Wait();
Console.Read();
}
static async Task RunProgram()
{
var taskStack = new ConcurrentStack<CustomTask>();
var cts = new CancellationTokenSource();
var taskSource = Task.Run(() => TaskProducer(taskStack));
Task[] processors = new Task[4];
for (int i = 1; i <= 4; i++)
{
string processorId = i.ToString();
processors[i - 1] = Task.Run(() => TaskProcessor(taskStack, "Processor " + processorId, cts.Token));
}
await taskSource;
cts.CancelAfter(TimeSpan.FromSeconds(2));
await Task.WhenAll(processors);
}
static async Task TaskProducer(ConcurrentStack<CustomTask> stack)
{
for (int i = 1; i <= 20; i++)
{
await Task.Delay(50);
var workItem = new CustomTask { Id = i };
stack.Push(workItem);
Console.WriteLine("Task {0} has been posted", workItem.Id);
}
}
static async Task TaskProcessor(ConcurrentStack<CustomTask> stack, string name, CancellationToken token)
{
await GetRandomDelay();
do
{
CustomTask workItem;
bool popSuccesful = stack.TryPop(out workItem);
if (popSuccesful)
{
Console.WriteLine("Task {0} has been processed by {1}", workItem.Id, name);
}
await GetRandomDelay();
}
while (!token.IsCancellationRequested);
}
static Task GetRandomDelay()
{
int delay = new Random(DateTime.Now.Millisecond).Next(1, 500);
return Task.Delay(delay);
}
class CustomTask
{
public int Id { get; set; }
}
唯一的不同只是后来的先服务。