delete event和destroy信号

0. 有关g_signal和gtk_signal

    g_signal_emit之后,立即会调用g_signal_connect注册的回调函数。

    gtksignal也是gsignal, main_loop中收到xevent后,x_event ->gdk_event  ->g_signal

 

    如delete_event和destroy两个gtk的信号实际定义如下:

   

   它们一个是GObject的信号(destroy),一个是widget的信号(delete_event)

 

1. delete event的产生

 (1) main_loop中收到x_event ClientMessage -->gdk_event GDK_CLIENT_EVENT

 

(2) gdk_event GDK_CLIENT_EVENT --> gdk_event GDK_DELETE

     当收到client event后, 通过函数gdk_wm_protocols_filter判断其为WM_DELETE_WINDOW后,会进到  gtk_main_do_event中:

 

 

(3) gdk_event GDK_DELETE --> g_signal DELETE_EVENT

 

2. destroy signal的产生过程

 (1)当gtk_widget_destroy(widget)调用后,gtk_object_destroy(object)被调用

(2)g_object_run_dispose

(3) 调用gtk Object的dispose函数gtk_object_dispose

GtkObject中, gobject_class->dispose = gtk_object_dispose

(4)上一步发出的DESTROY信号,gtk_object连接了一个默认的处理函数gtk_object_real_destroy

 

 

从上面的1(2)中的代码,可以看到,delete_event的回调函数返回FALSE时,gtk_widget_destroy会被调用,进而触发destroy信号的发出


检测鼠标事件 def mouse_event(self, event, x, y, flags, param): if event == cv2.EVENT_LBUTTONUP and x > 550 and y < 50: def open_login_window(my_window, on_entry_click): loginwindow = LoginWindow(on_entry_click) loginwindow.transient(my_window) loginwindow.wait_visibility() loginwindow.grab_set() def quit_window(my_window): # self.camera_process.terminate() my_window.destroy() # 虚拟键盘 def on_entry_click(self, event, entry): if self.keyboard_window: self.keyboard_window.destroy() keyboard_window = tk.Toplevel(self) keyboard_window.title("虚拟键盘") keyboard_window.geometry("610x140") keyboard_window.resizable(False, False) button_list = ['1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '<-', 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'z', 'x', 'c', 'v', 'b', 'n', 'm'] row = 0 col = 0 for button_text in button_list: button = tk.Button(keyboard_window, text=button_text, width=3) if button_text != '<-': button.config(command=lambda char=button_text: entry.insert(tk.END, char)) else: button.config( command=lambda char=button_text: entry.delete(len(entry.get()) - 1, tk.END)) button.grid(row=row, column=col) col += 1 if col > 10: row += 1 col = 0 keyboard_window.deiconify() self.keyboard_window = keyboard_window # 登录界面 my_window = tk.Tk() my_window.title("登录") my_window.geometry("300x200") # 计算窗口位置,让其出现在屏幕中间 screen_width = my_window.winfo_screenwidth() screen_height = my_window.winfo_screenheight() x = (screen_width - 300) // 2 y = (screen_height - 200) // 2 my_window.geometry("+{}+{}".format(x, y)) my_window.wm_attributes("-topmost", True) login_button = tk.Button(my_window, text="登录", font=('Arial', 12), width=10, height=1, command=lambda: open_login_window(my_window, on_entry_click)) login_button.pack(side='left', expand=True) exitbutton = tk.Button(my_window, text="退出", font=('Arial', 12), width=10, height=1, command=lambda: [quit_window(my_window)]) exitbutton.pack(side='left', expand=True) my_window.mainloop() if event == cv2.EVENT_LBUTTONUP and x < 50 and y > 1000: cv2.destroyAllWindows() 在此基础上请实现让tk界面不出现重影 用中文回答
06-02
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