CodeXL for game developers: How to analyze your HLSL for GCN
http://developer.amd.com/community/blog/2014/05/16/codexl-game-developers-analyze-hlsl-gcn/
游戏开发人员使用CodeXL:如何为GCN分析HLSL
http://blog.csdn.net/zhangoi391/article/details/29571913
Low-Level Thinking in High-Level Shading Languages
http://www.humus.name/index.php?page=Articles&ID=6
[GDC2013]Low-level Thinking in High-level Shading Languages的一些笔记
http://www.luluathena.com/?p=1633
The Art of AMDGCN Assembly: How to Bend the Machine to Your Will
http://gpuopen.com/amdgcn-assembly/
ROCm With Harmony: Combining OpenCL, HCC, and HSA in a Single Program
http://gpuopen.com/rocm-with-harmony-combining-opencl-hcc-hsa-in-a-single-program/
AMDGPU Compute Application Binary Interface
https://github.com/RadeonOpenCompute/ROCm-ComputeABI-Doc
GCN ISA Assembler [RealHat]
https://community.amd.com/thread/159954
AMD GCN ISA assembler [GCNASM]
http://openwall.info/wiki/john/development/GCN-ISA
GCN Assembler for AMD GPUs [Asm4GCN]
https://www.codeproject.com/Articles/872477/Assembler-for-AMD-s-GCN-GPU
User Guide for AMDGPU Back-end
http://llvm.org/docs/AMDGPUUsage.html