//测试三子棋游戏
#include"game.h"
void menu()
{
printf("******************\n");
printf("**1.play 0.exit***\n");
printf("******************\n");
}
void game()
{
char ret = 0;
char board[ROW][COL] = {0}; //需要棋盘最开始全部都是空白——可以理解为是空格。
//初始化棋盘
InitBoard(board,ROW,COL);
//打印棋盘
DisplayBoard(board,ROW,COL);
//下棋
while(1)
{
//玩家下棋
PlayerMove(board,ROW,COL);
DisplayBoard(board,ROW,COL);
//判断玩家是否赢
ret = isWin(board,ROW,COL);
if (ret != 'C')
{
break;
}
//电脑下棋
ComputerMove(board,ROW,COL);
DisplayBoard(board,ROW,COL);
//判断电脑是否赢
ret = isWin(board,ROW,COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}else if (ret == '#')
{
printf("电脑赢\n");
}else
{
printf("平局");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d",&input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
#include"game.h"
//棋盘初始化
void InitBoard(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for ( i = 0; i < ROW; i++)
{
for ( j = 0; j < COL; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
// void DisplayBoard(char board[ROW][COL],int row,int col)
// {
// int i = 0;
// for ( i = 0; i < row; i++)
// {
// //1. 打印1行数据
// printf(" %c | %c | %c \n",board[i][0],board[i][1],board[i][2]);
// //2. 打印分割行
// if (i < row-1) //为了不让最后一行有分割
// printf("---|---|---\n");
// }
// }
void DisplayBoard(char board[ROW][COL],int row,int col)
{
int i = 0;
for ( i = 0; i < row; i++)
{
//1. 打印1行数据
int j = 0;
for ( j = 0; j < col; j++)
{
printf(" %c ",board[i][j]);
if (j < col - 1) //不打印最后一列的分割线
printf("|");
}
printf("\n");
//2. 打印分割行
if (i < row-1) //不打印最后一行的分割线
{
for ( j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while(1)
{
printf("请输入要下的坐标:>");
scanf("%d%d",&x,&y);
//判断x,y的合法性
if (x >= 1 && x <= row && y >=1 && y <= col)
{
if (board[x-1][y-1] ==' ' )
{
board[x-1][y-1] = '*';
break;
}
else
{
printf("该坐标被占用\n");
}
}else
{
printf("坐标非法,请重新输入!\n");
}
}
}
void ComputerMove(char board[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
printf("电脑走:>\n");
while(1)
{
x = rand() % row; //控制范围
y = rand() % col;
if (board[x-1][y-1] ==' ' )
{
board[x-1][y-1] = '#';
break;
}
}
}
//返回1表示棋盘满了,返回0表示棋盘没有满
int is_full(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for ( i = 0; i < row; i++)
{
for ( j = 0; j < col; j++)
{
if(board[i][j] == ' ')
return 0;
}
}
return 1;
}
char isWin(char board[ROW][COL],int row,int col)
{
int i = 0;
//判断行相等
for ( i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//判断列相等
for ( i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判断两个对角线相等
if(board[0][0] == board[1][1] && board[1][1] == board[2][2]&& board[1][1]!=' ')
{
return board[1][1];
}
if(board[2][0] == board[1][1] && board[1][1] == board[0][2]&& board[1][1]!=' ')
{
return board[1][1];
}
//判断是否平局
if( 1 == is_full(board,ROW,COL))
{
return 'Q';
}
return 'C';
}
#define ROW 3
#define COL 3
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
//函数声明
void InitBoard(char board[ROW][COL],int row,int col);
void DisplayBoard(char board[ROW][COL],int row,int col);
void PlayerMove(char board[ROW][COL],int row,int col);
void ComputerMove(char board[ROW][COL],int row,int col);
char isWin(char board[ROW][COL],int row,int col);
int is_full(char board[ROW][COL],int row,int col);