有三种舰船需要显示血条, 效果如下图所示,3中舰船分别对应3中背景。
制作方法:
1. 首先用NGUI制作Atlas,
鼠标选中ShipBlood文件夹(里面放了三种舰船背景图片,要选中之后点击Atlas Maker)
,在
Unity
上方点击
NGUI
中的
Atlas Maker
选项(快捷键为
Shift_Alt_M
),出现如图所示窗口:
NGUI -> Open -> Atlas Maker.
2.
NGUI的Slider控件做血条。
如下图所示,Template中选择 Slider, Slider的background 选择刚刚制作的Atlas 中的Sprite。
Slider 的Foreground 选了红色。
下面的代码用来设置Slider的Background:
------------------------------------------------------------------------------------------------------------------------------------------------------
UIAtlas atlas = Resources.Load("UI/FleetBlood/ShipType", typeof(UIAtlas)) as UIAtlas;
UISprite sprite = m_BloodPanel[index].FindChild("Background").GetComponent<UISprite>();
sprite.atlas = atlas;
switch (ship.m_ShipInfo.m_Type)
{
// SHIP_TYPE_FORTTRESS = 1, //要塞舰 big
// SHIP_TYPE_BATTLESHIP = 2, //战列舰 middle
// SHIP_TYPE_FRIGATE = 3, //护卫舰 small
case (int)SHIP_TYPE.SHIP_TYPE_FORTTRESS:
sprite.spriteName = "big";
break;
case (int)SHIP_TYPE.SHIP_TYPE_BATTLESHIP:
sprite.spriteName = "middle";
break;
case (int)SHIP_TYPE.SHIP_TYPE_FRIGATE:
default:
sprite.spriteName = "small";
break;
}
}
</pre></div></div><div><div style="font-family:Tahoma; orphans:2; widows:2; font-size:14px">通过代码设置Slider的value 满血的value 为1f。</div><div style="font-family:Tahoma; orphans:2; widows:2; font-size:14px"></div><div style="font-family:Tahoma; orphans:2; widows:2; font-size:14px">通过以下代码设置血条值, 血条label 的百分比和级别。</div><div style="font-family:Tahoma; orphans:2; widows:2; font-size:14px">-------------------------------------------------------------------------------------------------------------------------------------------------</div><div align="left" style="font-family:Tahoma; orphans:2; widows:2; font-size:14px"><span style="font-family:'Times New Roman'; color:rgb(0,0,255)"><span style="font-size:12pt"></span></span></div><pre name="code" class="csharp"><pre name="code" class="csharp">float value;
if (currenthp == 0)
value = 0f;
else
value = (float)currenthp / maxhp;
m_BloodPanel[index].GetComponent< UISlider>().value = value;
m_BloodPanel[index].FindChild( "Percent").GetComponent<UILabel >().text = string.Format("{0}%" , value * 100);
m_BloodPanel[index].FindChild( "Level").GetComponent<UILabel >().text = string.Format("LV.{0}" , fleet.m_ShipList[index].m_ShipInfo.m_Grade.ToString());