基本物体的建立都是按照Source->vtkPolyDataMapper->Actor这个顺序的。
需要说明的是,C#中SetInputConnection和GetOutputPort,与SetInput和GetOutput有时可以混用,有时不行,有时数据类型和VTK不同。建议在C#都采用第一种写法。
1. 长方体
vtkCubeSource cube = vtkCubeSource.New();
vtkPolyDataMapper cubeMapper = vtkPolyDataMapper.New();
cubeMapper.SetInputConnection(cube.GetOutputPort());
vtkActor cubeActor = vtkActor.New();
cubeActor.SetMapper(cubeMapper);
cube.SetXLength(2);
cube.SetZLength(2);
cube.SetYLength(10);
renderer.AddActor(cubeActor);
2. 圆柱
vtkCylinderSource cylinder = vtkCylinderSource.New();
vtkPolyDataMapper cylinderMapper = vtkPolyDataMapper.New(); // 新建制图器
cylinderMapper.SetInputConnection(cylinder.GetOutputPort()); // 连接管道
vtkActor cylinderActor = vtkActor.New(); // 新建角色
cylinderActor.SetMapper(cylinderMapper); // 传递制图器
cylinder.SetHeight(height); //柱体设置
cylinder.SetRadius(radius);
cylinder.SetResolution(12);//表示圆的点数
cylinderActor.GetProperty().SetColor(0, 1, 0);
renderer.AddActor(cylinderActor);
3. 小球
vtkSphereSource sphere = vtkSphereSource.New(); // 新建球
vtkShrinkPolyData shrink = vtkShrinkPolyData.New(); // 新建数据收缩操作器
shrink.SetInputConnection(sphere.GetOutputPort()); // 连接管道
shrink.SetShrinkFactor(1.0);
vtkPolyDataMapper sphereMapper = vtkPolyDataMapper.New(); // 新建制图器
sphereMapper.SetInputConnection(shrink.GetOutputPort()); // 连接管道
vtkActor sphereActor = vtkActor.New(); // 新建角色
sphereActor.SetMapper(sphereMapper); // 传递制图器
renderer.AddActor(sphereActor);
sphere.SetCenter(top_xyz[0], top_xyz[1], top_xyz[2]);
sphere.SetThetaResolution(8); // 设置球纬度参数
sphere.SetPhiResolution(16); // 设置球经度参数
sphere.SetRadius(0.1); // 设置球的半径
sphereActor.GetProperty().SetColor(1, 0, 0); // 设置“角色”颜色[RGB]