OO设计模式—装饰者模式
设计原则tip:类应该对拓展开放,对修改关闭。(在不修改现有代码的情况下,就可搭配新的行为)
装饰者模式:动态地将责任附加到对象上。若要拓展功能,装饰者提供了比继承更有弹性的替代方案。
以下是《模式设计》书中的星巴克咖啡例子:
设计原则tip:类应该对拓展开放,对修改关闭。(在不修改现有代码的情况下,就可搭配新的行为)
装饰者模式:动态地将责任附加到对象上。若要拓展功能,装饰者提供了比继承更有弹性的替代方案。
以下是《模式设计》书中的星巴克咖啡例子:
public abstract class Beverage
{
String description = "Unknown Beverage";
public String getDescription(){
return description;
}
public abstract double cost();
}
public abstract class CondimentDecorator extends Beverage //咖啡的调料,所有调料装饰者必须覆写getDescription方法
{
public abstract String getDescription();
}
//一些基本饮品,作为基本组件
public class Espresso extends Beverage
{
public Espresso(){
description = "Espresso";
}
public double cost(){
return 1.99;
}
}
public class HouseBlend extends Beverage
{
public HouseBlend(){
description = "HouseBlend";
}
public double cost(){
return .98;
}
}
//以下为调料,作为装饰者
public class Mocha extends CondimentDecorator
{
Beverage beverage;
public Mocha(Beverage beverage){
this.berverage = berverage;
}
public String getdDescription(){
return berverage.getDescription();
}
public double cost(){
return .20 + berverage.cost();
}
}
//测试代码
public class StarbuzzCoffee
{
public static void main(String[] args){
Berverage beverage = new Espresso();
System.out.println(berverage.getDescription()+ "$" +berverage.cost());
Berverage beverage2 = new HouseBlend();
beverage2 = new Mocha(beverage2);
beverage2 = new Mocha(beverage2);
beverage2 = new Whip(beverage2); //添加调料
System.out.println(berverage.getDescription()+"$"+berverage.cost());
}
}