SoSelection SoEventCallback

/*------------------------------------------------------------ * The scene graph has 4 objects which may be * selected by picking with the left mouse button * (use shift key to extend the selection to more * than one object). * * Hitting the up arrow key will increase the size of * each selected object; hitting down arrow will decrease * the size of each selected object. *-----------------------------------------------------------*/ #include <Inventor/Sb.h> #include <Inventor/Win/SoWin.h> #include <Inventor/Win/SoWinRenderArea.h> #include <Inventor/actions/SoBoxHighlightRenderAction.h> #include <Inventor/actions/SoSearchAction.h> #include <Inventor/events/SoKeyboardEvent.h> #include <Inventor/nodes/SoCone.h> #include <Inventor/nodes/SoCube.h> #include <Inventor/nodes/SoCylinder.h> #include <Inventor/nodes/SoDirectionalLight.h> #include <Inventor/nodes/SoEventCallback.h> #include <Inventor/nodes/SoMaterial.h> #include <Inventor/nodes/SoNode.h> #include <Inventor/nodes/SoPerspectiveCamera.h> #include <Inventor/nodes/SoSphere.h> #include <Inventor/nodes/SoSelection.h> #include <Inventor/nodes/SoSeparator.h> #include <Inventor/nodes/SoTransform.h> #ifdef WIN32 # include "print.h" #endif // Function prototypes void myKeyPressCB(void *, SoEventCallback *); void myScaleSelection(SoSelection *, float); // Global data SbViewportRegion viewportRegion; SoTransform *cubeTransform, *sphereTransform, *coneTransform, *cylTransform; int main(int, char **argv) { // Print out usage message printf("Left mouse button - selects object/n"); printf("<shift>Left mouse button - selects multiple objects/n"); printf("Up and Down arrows - scale selected objects/n"); // Initialize Inventor and Win HWND myWindow = SoWin::init(argv[0]); if (myWindow == NULL) exit(1); // Create and set up the selection node SoSelection *selectionRoot = new SoSelection; selectionRoot->ref(); selectionRoot->policy = SoSelection::SHIFT; // Add a camera and some light SoPerspectiveCamera *myCamera = new SoPerspectiveCamera; selectionRoot->addChild(myCamera); selectionRoot->addChild(new SoDirectionalLight); /// // CODE FOR The Inventor Mentor STARTS HERE (part 1) // An event callback node so we can receive key press events SoEventCallback *myEventCB = new SoEventCallback; myEventCB->addEventCallback( SoKeyboardEvent::getClassTypeId(), myKeyPressCB, selectionRoot); selectionRoot->addChild(myEventCB); // CODE FOR The Inventor Mentor ENDS HERE /// // Add some geometry to the scene // a red cube SoSeparator *cubeRoot = new SoSeparator; SoMaterial *cubeMaterial = new SoMaterial; cubeTransform = new SoTransform; cubeRoot->addChild(cubeTransform); cubeRoot->addChild(cubeMaterial); cubeRoot->addChild(new SoCube); cubeTransform->translation.setValue(-2.0f, 2.0f, 0.0f); cubeMaterial->diffuseColor.setValue( 0.8f, 0.0f, 0.0f); selectionRoot->addChild(cubeRoot); // a blue sphere SoSeparator *sphereRoot = new SoSeparator; SoMaterial *sphereMaterial = new SoMaterial; sphereTransform = new SoTransform; sphereRoot->addChild(sphereTransform); sphereRoot->addChild(sphereMaterial); sphereRoot->addChild(new SoSphere); sphereTransform->translation.setValue(2.0f, 2.0f, 0.0f); sphereMaterial->diffuseColor.setValue(0.0f, 0.0f, 0.8f); selectionRoot->addChild(sphereRoot); // a green cone SoSeparator *coneRoot = new SoSeparator; SoMaterial *coneMaterial = new SoMaterial; coneTransform = new SoTransform; coneRoot->addChild(coneTransform); coneRoot->addChild(coneMaterial); coneRoot->addChild(new SoCone); coneTransform->translation.setValue(2.0f, -2.0f, 0.0f); coneMaterial->diffuseColor.setValue(0.0f, 0.8f, 0.0f); selectionRoot->addChild(coneRoot); // a magenta cylinder SoSeparator *cylRoot = new SoSeparator; SoMaterial *cylMaterial = new SoMaterial; cylTransform = new SoTransform; cylRoot->addChild(cylTransform); cylRoot->addChild(cylMaterial); cylRoot->addChild(new SoCylinder); cylTransform->translation.setValue(-2.0f, -2.0f, 0.0f); cylMaterial->diffuseColor.setValue(0.8f, 0.0f, 0.8f); selectionRoot->addChild(cylRoot); // Create a render area for viewing the scene SoWinRenderArea *myRenderArea = new SoWinRenderArea(myWindow); myRenderArea->setSceneGraph(selectionRoot); myRenderArea->setGLRenderAction(new SoBoxHighlightRenderAction()); myRenderArea->redrawOnSelectionChange(selectionRoot); myRenderArea->setTitle("Adding Event Callbacks"); // Make the camera see the whole scene viewportRegion = myRenderArea->getViewportRegion(); myCamera->viewAll(selectionRoot, viewportRegion, 2.0f); // Show our application window, and loop forever... myRenderArea->show(); SoWin::show(myWindow); SoWin::mainLoop(); return 0; } /// // CODE FOR The Inventor Mentor STARTS HERE (part 2) // If the event is down arrow, then scale down every object // in the selection list; if the event is up arrow, scale up. // The userData is the selectionRoot from main(). void myKeyPressCB(void *userData, SoEventCallback *eventCB) { SoSelection *selection = (SoSelection *) userData; const SoEvent *event = eventCB->getEvent(); // check for the Up and Down arrow keys being pressed if (SO_KEY_PRESS_EVENT(event, UP_ARROW)) { myScaleSelection(selection, 1.1f); eventCB->setHandled(); } else if (SO_KEY_PRESS_EVENT(event, DOWN_ARROW)) { myScaleSelection(selection, 1.0f/1.1f); eventCB->setHandled(); } } // CODE FOR The Inventor Mentor ENDS HERE /// // Scale each object in the selection list void myScaleSelection(SoSelection *selection, float sf) { SoPath *selectedPath; SoTransform *xform; SbVec3f scaleFactor; int i,j; // Scale each object in the selection list for (i = 0; i < selection->getNumSelected(); i++) { selectedPath = selection->getPath(i); xform = NULL; // Look for the shape node, starting from the tail of the // path. Once we know the type of shape, we know which // transform to modify for (j=0; j < selectedPath->getLength() && (xform == NULL); j++) { SoNode *n = (SoNode *)selectedPath->getNodeFromTail(j); if (n->isOfType(SoCube::getClassTypeId())) { xform = cubeTransform; } else if (n->isOfType(SoCone::getClassTypeId())) { xform = coneTransform; } else if (n->isOfType(SoSphere::getClassTypeId())) { xform = sphereTransform; } else if (n->isOfType(SoCylinder::getClassTypeId())) { xform = cylTransform; } } // Apply the scale scaleFactor = xform->scaleFactor.getValue(); scaleFactor *= sf; xform->scaleFactor.setValue(scaleFactor); } }

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