SoElapsedTime SoComposeVec3f

/*-------------------------------------------------------------- * Elapsed time engine. * The output from an elapsed time engine is used to control * the translation of the object. The resulting effect is * that the figure slides across the scene. *------------------------------------------------------------*/ #include <Inventor/SoDB.h> #include <Inventor/Win/SoWin.h> #include <Inventor/Win/SoWinRenderArea.h> #include <Inventor/engines/SoCompose.h> #include <Inventor/engines/SoElapsedTime.h> #include <Inventor/nodes/SoDirectionalLight.h> #include <Inventor/nodes/SoMaterial.h> #include <Inventor/nodes/SoPerspectiveCamera.h> #include <Inventor/nodes/SoRotationXYZ.h> #include <Inventor/nodes/SoSeparator.h> #include <Inventor/nodes/SoTransform.h> #include <Inventor/nodes/SoTranslation.h> int main(int, char **argv) { // Initialize Inventor and Win HWND myWindow = SoWin::init(argv[0]); if (myWindow == NULL) exit(1); SoSeparator *root = new SoSeparator; root->ref(); // Add a camera and light SoPerspectiveCamera *myCamera = new SoPerspectiveCamera; myCamera->position.setValue(-2.0f, -2.0f, 5.0f); myCamera->heightAngle = (float)(M_PI/2.5f); myCamera->nearDistance = 2.0f; myCamera->farDistance = 7.0f; root->addChild(myCamera); root->addChild(new SoDirectionalLight); // Set up transformations SoTranslation *slideTranslation = new SoTranslation; root->addChild(slideTranslation); SoTransform *initialTransform = new SoTransform; initialTransform->translation.setValue(-5.0f, 0.0f, 0.0f); initialTransform->scaleFactor.setValue(10.0f, 10.0f, 10.0f); initialTransform->rotation.setValue(SbVec3f(1.0f, 0.0f, 0.0f), (float)(M_PI/2.0f)); root->addChild(initialTransform); // Read the figure object from a file and add to the scene SoInput myInput; if (!myInput.openFile("../data/jumpyMan.iv")) exit (1); SoSeparator *figureObject = SoDB::readAll(&myInput); if (figureObject == NULL) exit (1); root->addChild(figureObject); // Make the X translation value change over time. SoElapsedTime *myCounter = new SoElapsedTime; SoComposeVec3f *slideDistance = new SoComposeVec3f; slideDistance->x.connectFrom(&myCounter->timeOut); slideTranslation->translation.connectFrom( &slideDistance->vector); SoWinRenderArea *myRenderArea = new SoWinRenderArea(myWindow); SbViewportRegion myRegion(myRenderArea->getSize()); myRenderArea->setSceneGraph(root); myRenderArea->setTitle("Sliding Man"); myRenderArea->show(); SoWin::show(myWindow); SoWin::mainLoop(); return 0; }

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