OPENGL的填充属性函数之——————
纹理和插值图案
我们对多边形的顶点赋予不同颜色,插值填充用来为各种光照 条件下的着色表面生成真实感显示。
下面的程序段将蓝色,红色,绿色分别赋给一个三角形的三个顶点。多边形填充就是在三个顶点间的颜色插值。
首先,还是配置好环境,然后,C++代码如下:
#include<windows.h>
#include<GL/gl.h>
#include<GL/glu.h>
#include<GL/glut.h>
voiddisplay(void)
{
glShadeModel(GL_SMOOTH);
glBegin(GL_TRIANGLES);
glColor3f(0.0,0.0,1.0);
glVertex2i(50,50);
glColor3f(1.0,0.0,0.0);
glVertex2i(150,50);
glColor3f(0.0,1.0,0.0);
glVertex2i(75,150);
glEnd();
glFlush();
}
voidmyinit(void)
{
glClearColor(0.0,0.0,0.0,1.0);
glMatrixMode(GL_PROJECTION);//Setprojectionparameters.
gluOrtho2D(0.0,400.0,0.0,150.0);
//glShadeModel(GL_FLAT);
}
intmain(intargc,char**argv)
{
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGBA);
glutInit(&argc,argv);
//glutInitPosition
glutInitWindowPosition(0,0);
glutInitWindowSize(350,150);
glutCreateWindow("AnExampleOpenGLProgram");
//glutInitWindow(argv[0]);
myinit();
glutDisplayFunc(display);
glutMainLoop();
}
程序运行结果为: