OPENGL填充区属性函数(一)

OPENGL填充区属性之——————

OPENGL填充图案函数

首先,还是配置好环境。

默认时,凸多边形使用当前颜色设定显示成一个实心颜色区域。为了用OPENGL的图案填充一个多变形,我们可以使用32*32位的掩模。填充图案使用OPENGL数据类型GLubyte以无符号字节进行描述,如同在glBtmap函数中一样。

建立掩模后,将其用做填充图案,可用glPloygonStipple()函数来填充,然后激活子程序,最后再关闭图案填充。代码如下:

#include<windows.h>

#include<GL/gl.h>

#include<GL/glu.h>

#include<GL/glut.h>

voiddisplay(void)

{

GLubytefly[]={//第二个矩形点画模式的mask值

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x03,0x80,0x01,0xC0,0x06,0xC0,0x03,0x60,

0x04,0x60,0x06,0x20,0x04,0x30,0x0C,0x20,

0x04,0x18,0x18,0x20,0x04,0x0C,0x30,0x20,

0x04,0x06,0x60,0x20,0x44,0x03,0xC0,0x22,

0x44,0x01,0x80,0x22,0x44,0x01,0x80,0x22,

0x44,0x01,0x80,0x22,0x44,0x01,0x80,0x22,

0x44,0x01,0x80,0x22,0x44,0x01,0x80,0x22,

0x66,0x01,0x80,0x66,0x33,0x01,0x80,0xCC,

0x19,0x81,0x81,0x98,0x0C,0xC1,0x83,0x30,

0x07,0xe1,0x87,0xe0,0x03,0x3f,0xfc,0xc0,

0x03,0x31,0x8c,0xc0,0x03,0x33,0xcc,0xc0,

0x06,0x64,0x26,0x60,0x0c,0xcc,0x33,0x30,

0x18,0xcc,0x33,0x18,0x10,0xc4,0x23,0x08,

0x10,0x63,0xC6,0x08,0x10,0x30,0x0c,0x08,

0x10,0x18,0x18,0x08,0x10,0x00,0x00,0x08

};

GLubytehalftone[]={//第三个矩形点画模式的mask值

0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55,

0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55,

0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55,

0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55,

0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55,

0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55,

0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55,

0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55,

0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55,

0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55,

0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55,

0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55,

0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55,

0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55,

0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55,

0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55

};

glClear(GL_COLOR_BUFFER_BIT);

glColor3f(1.0,1.0,1.0);

glRectf(25.0,25.0,125.0,125.0);

glEnable(GL_POLYGON_STIPPLE);

glPolygonStipple(fly);

glRectf(125.0,25.0,225.0,125.0);

glPolygonStipple(halftone);

glRectf(225.0,25.0,325.0,125.0);

glDisable(GL_POLYGON_STIPPLE);

glFlush();

}

voidmyinit(void)

{

glClearColor(0.0,0.0,0.0,1.0);

glMatrixMode(GL_PROJECTION);//Setprojectionparameters.

gluOrtho2D(0.0,400.0,0.0,150.0);

//glShadeModel(GL_FLAT);

}

intmain(intargc,char**argv)

{

glutInitDisplayMode(GLUT_SINGLE|GLUT_RGBA);

glutInit(&argc,argv);

//glutInitPosition

glutInitWindowPosition(0,0);

glutInitWindowSize(350,150);

glutCreateWindow("AnExampleOpenGLProgram");

//glutInitWindow(argv[0]);

myinit();

glutDisplayFunc(display);

glutMainLoop();

}

执行结果为:

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