弹性运动(二):二维弹性运动

package 
{
import flash.display.Sprite;
import flash.events.Event;

/**
* ...
* @author zkl
*/
public class Spring1 extends Sprite
{
private var ball:Ball;
private var vx:Number = 0;
private var vy:Number = 50;
private var spring:Number = 0.1;
private var friction:Number = 0.95;
private var targetX:Number = stage.stageWidth / 2;
private var targetY:Number = stage.stageHeight / 2;

public function Spring1():void
{
init();
}
private function init():void
{
ball = new Ball;
addChild(ball);
//ball.y = stage.stageHeight / 2;
addEventListener(Event.ENTER_FRAME, EnterFrame);
}
private function EnterFrame(e:Event):void
{
//与目标点的距离:
var dx:Number = targetX - ball.x;
var dy:Number = targetY - ball.y;
//下面计算加速度。加速度与距离成正比,也就是距离乘以 spring 的值
var ax:Number = dx * spring;
var ay:Number = dy * spring;
//把加速度加到速度向量中。
vx += ax;
vy += ay;
//引入摩擦力
vx *= friction;
vy *= friction;

ball.x += vx;
ball.y += vy;
}
}
}


最后加入重力,修改如下
package 
{
import flash.display.Sprite;
import flash.events.Event;
import flash.display.Graphics;
/**
* ...引入y向速度后为二维弹性运动
* @author zkl
*/
public class Spring1 extends Sprite
{
private var ball:Ball;
private var vx:Number = 0;
private var vy:Number = 20;
private var spring:Number = 0.1;
private var friction:Number = 0.95;
//重力
private var gravity:Number = 8;
//private var targetX:Number = stage.stageWidth / 2;
//private var targetY:Number = stage.stageHeight / 2;

public function Spring1():void
{
init();
}
private function init():void
{
ball = new Ball;
addChild(ball);
//ball.y = stage.stageHeight / 2;
addEventListener(Event.ENTER_FRAME, EnterFrame);
}
private function EnterFrame(e:Event):void
{
//与目标点的距离:
var dx:Number = mouseX - ball.x;
var dy:Number = mouseY - ball.y;
//下面计算加速度。加速度与距离成正比,也就是距离乘以 spring 的值
var ax:Number = dx * spring;
var ay:Number = dy * spring;
//把加速度加到速度向量中。
vx += ax;
vy += ay;
vy += gravity;
//引入摩擦力
vx *= friction;
vy *= friction;

ball.x += vx;
ball.y += vy;

drawLine(mouseX, mouseY, ball.x, ball.y);
}
private function drawLine(x1:Number,y1:Number,x2:Number,y2:Number):void
{
graphics.clear();
graphics.lineStyle(1);
graphics.moveTo(x1, y1);
graphics.lineTo(x2, y2);
}
}

}
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