弹性运动(四):多目标点弹性运动

package 
{
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.display.Graphics;

/**
* ...多目标点弹性运动
* @author zkl
* 来自:Action Script3.0 Animation
*/
public class MultiSpring extends Sprite
{
private var ball:Ball;
//private var handle:Ball;
private var handles:Array;
private var numHandle:Number = 3;
private var spring:Number = 0.2;
private var friction:Number = 0.8;
private var gravity:Number = 8;

public function MultiSpring():void
{
init();
}
private function init():void
{
ball = new Ball(20);
addChild(ball);

handles = new Array;
for (var i:int = 0; i < numHandle; i++ ) {
var handle:Ball = new Ball(10, 0x0000ff);
addChild(handle);
handle.x = Math.random() * stage.stageWidth;
handle.y = Math.random() * stage.stageHeight;
handle.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown);
handles.push(handle);
}
addEventListener(Event.ENTER_FRAME, EnterFrame);
addEventListener(MouseEvent.MOUSE_UP, mouseUp);

}
private function EnterFrame(e:Event):void
{
for (var i:int = 0; i < numHandle; i++ ) {
var handle:Ball = handles[i] as Ball;
var dx:Number = handle.x - ball.x;
var dy:Number = handle.y - ball.y;
ball.vx += dx * spring;
ball.vy += dy * spring;
}

//ball.vy += gravity;

ball.vx *= friction;
ball.vy *= friction;

ball.x += ball.vx;
ball.y += ball.vy;

graphics.clear();
graphics.lineStyle(1);
for (i = 0; i < numHandle; i++ ) {
graphics.moveTo(ball.x, ball.y);
graphics.lineTo(handles[i].x, handles[i].y);
}
}

private function mouseDown(e:MouseEvent):void
{
e.target.startDrag();
}
private function mouseUp(e:MouseEvent):void
{
stopDrag();
}

}

}
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