一、什么是Socket
Socket是基于不同的协议的网络通信的接口。Socket的英文原意是“插座”,所谓socket通常也被称作“套接字”,用于描述IP地址和端口,是一个通信链的句柄。应用程序通常通过Socket向网络发出请求或者应答网络请求。
二、Socket基本通信模型
三、使用基于TCP协议的Socket
例子程序,此例子需要两个项目,一个是Android项目作为服务器端,一个可以是Java项目作为客户端。运行时需要先在真机上面运行服务端,开启服务,然后在eclipse中运行客户端。
SocketActivity.java
package com.android.activity;
import java.io.InputStream;
import java.net.DatagramPacket;
import java.net.DatagramSocket;
import java.net.ServerSocket;
import java.net.Socket;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
public class SocketActivity extends Activity {
private Button startTCPButton = null;
private Button startUDPButton = null;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
startTCPButton = (Button)findViewById(R.id.startTCPButton);
startTCPButton.setOnClickListener(new StartTCPButtonListener());
startUDPButton = (Button)findViewById(R.id.startUDPButton);
startUDPButton.setOnClickListener(new StartUDPButtonListener());
}
class StartTCPButtonListener implements OnClickListener{
public void onClick(View v) {
Thread thread = new Thread(new TCPServerThread());
thread.start();
}
}
class StartUDPButtonListener implements OnClickListener{
public void onClick(View v) {
Thread thread = new Thread(new UDPServerThread());
thread.start();
}
}
class TCPServerThread implements Runnable{
//TCP的服务器端
public void run() {
//声明一个ServerSocket对象
ServerSocket serverSocket = null;
try{
//创建一个ServerScoket对象,并让其监听点卡9999
serverSocket = new ServerSocket(9999);
//accept是一个阻塞的方法,只有有数据过来才执行,
//没有接收到则不向下执行
Socket socket = serverSocket.accept();
//从socket对象中得到InputStream对象
InputStream inputStream = socket.getInputStream();
byte buffer[] = new byte[1024*4];
int temp = 0;
//从InputStream当中读取客户端所发生的数据
while((temp = inputStream.read(buffer)) != -1){
System.out.println(new String(buffer,0,temp));
}
}catch(Exception e){
e.printStackTrace();
}finally{
try{
serverSocket.close();
}catch(Exception e){
e.printStackTrace();
}
}
}
}
class UDPServerThread implements Runnable{
//UDP服务器端口
public void run(){
try{
//创建一个DatagramSocket对象,并制定监听的端口
DatagramSocket socket = new DatagramSocket(9998);
byte data[] = new byte[1024];
//使用UDP所发送的数据包,创建一个空的DatagramPacket对象,
//用来接收从客户端发送过来的数据
DatagramPacket packet = new DatagramPacket(data,data.length);
//使用receive方法接收数据
socket.receive(packet);
//data长度定位1024,如果传输的数据不足1024就会在后面出现乱码
String result = new String(packet.getData(),packet.getOffset(),packet.getLength());
System.out.println("resutl --> " + result);
}catch(Exception e){
e.printStackTrace();
}
}
}
}
TCPClient.java
package com.android.client;
import java.io.FileInputStream;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.Socket;
public class TCPClient {
public static void main(String [] args){
try{
//创建一个Socket对象,指定服务器端口的IP和端口号
Socket socket = new Socket("122.158.93.206",9999);
InputStream inputStream = new FileInputStream("./txt/panghuang.txt");
OutputStream outputStream = socket.getOutputStream();
byte buffer[] = new byte[1024*4];
int temp = 0;
while((temp = inputStream.read(buffer)) != -1){
outputStream.write(buffer,0,temp);
}
}catch(Exception e){
e.printStackTrace();
}
}
}
四、使用基于UDP协议的Socket
UDPClient.java
package com.android.client;
import java.net.DatagramPacket;
import java.net.DatagramSocket;
import java.net.InetAddress;
public class UDPClient {
public static void main(String[] args) {
try{
//创建一个DatagramSocket对象
DatagramSocket socket = new DatagramSocket(9998);
//创建一个InetAddree
InetAddress serverAddress = InetAddress.getByName("122.158.93.206");
String s = "Hello Android";
byte data[] = s.getBytes();
DatagramPacket packet = new DatagramPacket(data,data.length,serverAddress,9998);
socket.send(packet);
}catch(Exception e){
e.printStackTrace();
}
}
}