threejs实现全景图

本文介绍了如何使用threejs库来实现全景图展示,包括两种方法:一是利用立方体贴图,通过将全景图切割为六张小图并贴在立方体的六个面上,将相机置于立方体中心;二是采用球体贴图,将全景图绘制到球体表面,相机位于球体中心,以实现全景视角。
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threejs实现全景图

方法一:使用立方体贴图

原理:将全景图切分为6张小图,分别对应上立方体6个面的贴图,立方体的里表翻转一下,相机放置到立方体的中心,就可以浏览全景了。

<!DOCTYPE html>
<html lang="zh-CN">

<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <meta http-equiv="X-UA-Compatible" content="ie=edge">
  <title>Document</title>
  <style>
    body {
    
      margin: 0;
      overflow: hidden;
    }

    canvas {
    
      width: 100%;
      height: 100%;
    }
  </style>
</head>

<body>
  <script src="./js/three.js"> </script>
  <script src="./js/OrbitControls.js"></script>
  <script>
  	// 创建一个渲染器
    var renderer = new THREE.WebGLRenderer(
以下是两种使用three.js实现全景图的例子: 1. 使用WebGL渲染全景图 ```html <!DOCTYPE html> <html> <head> <title>WebGL Panorama Cube</title> <meta charset="utf-8"> <style> body { margin: 0; overflow: hidden; } canvas { width: 100%; height: 100%; } </style> </head> <body> <script src="https://cdn.bootcdn.net/ajax/libs/three.js/r128/three.min.js"></script> <script> var scene, camera, renderer; var geometry, material, mesh; init(); animate(); function init() { scene = new THREE.Scene(); camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1000); camera.position.z = 0.01; geometry = new THREE.BoxGeometry(1, 1, 1); var urls = [ 'posx.jpg', 'negx.jpg', 'posy.jpg', 'negy.jpg', 'posz.jpg', 'negz.jpg' ]; material = new THREE.MeshBasicMaterial({ map: new THREE.CubeTextureLoader().load(urls), side: THREE.BackSide }); mesh = new THREE.Mesh(geometry, material); scene.add(mesh); renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); } function animate() { requestAnimationFrame(animate); mesh.rotation.x += 0.01; mesh.rotation.y += 0.02; renderer.render(scene, camera); } </script> </body> </html> ``` 2. 使用CSS3D渲染全景图 ```html <!DOCTYPE html> <html> <head> <title>CSS3D Panorama</title> <meta charset="utf-8"> <style> body { margin: 0; overflow: hidden; } #container { width: 100%; height: 100%; position: absolute; -webkit-perspective: 1000px; perspective: 1000px; } #pano { width: 100%; height: 100%; position: absolute; -webkit-transform-style: preserve-3d; transform-style: preserve-3d; } #pano img { position: absolute; top: 0; left: 0; width: 100%; height: 100%; -webkit-transform: translateZ(-1px) scale(-1, 1); transform: translateZ(-1px) scale(-1, 1); } </style> </head> <body> <div id="container"> <div id="pano"> <img src="pano.jpg"> </div> </div> <script src="https://cdn.bootcdn.net/ajax/libs/three.js/r128/three.min.js"></script> <script> var camera, scene, renderer; var isUserInteracting = false, onMouseDownMouseX = 0, onMouseDownMouseY = 0, lon = 0, onMouseDownLon = 0, lat = 0, onMouseDownLat = 0, phi = 0, theta = 0; init(); animate(); function init() { var container, mesh; container = document.getElementById('container'); camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1100); camera.target = new THREE.Vector3(0, 0, 0); scene = new THREE.Scene(); var geometry = new THREE.SphereGeometry(500, 60, 40); geometry.scale(-1, 1, 1); var material = new THREE.MeshBasicMaterial({ map: new THREE.TextureLoader().load('pano.jpg') }); mesh = new THREE.Mesh(geometry, material); scene.add(mesh); renderer = new THREE.CSS3DRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); renderer.domElement.style.position = 'absolute'; renderer.domElement.style.top = 0; container.appendChild(renderer.domElement); document.addEventListener('mousedown', onDocumentMouseDown, false); document.addEventListener('mousemove', onDocumentMouseMove, false); document.addEventListener('mouseup', onDocumentMouseUp, false); document.addEventListener('wheel', onDocumentMouseWheel, false); window.addEventListener('resize', onWindowResize, false); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth, window.innerHeight); } function onDocumentMouseDown(event) { event.preventDefault(); isUserInteracting = true; onPointerDownPointerX = event.clientX; onPointerDownPointerY = event.clientY; onPointerDownLon = lon; onPointerDownLat = lat; } function onDocumentMouseMove(event) { if (isUserInteracting === true) { lon = (onPointerDownPointerX - event.clientX) * 0.1 + onPointerDownLon; lat = (event.clientY - onPointerDownPointerY) * 0.1 + onPointerDownLat; } } function onDocumentMouseUp(event) { isUserInteracting = false; } function onDocumentMouseWheel(event) { camera.fov += event.deltaY * 0.05; camera.updateProjectionMatrix(); } function animate() { requestAnimationFrame(animate); update(); } function update() { if (isUserInteracting === false) { lon += 0.1; } lat = Math.max(-85, Math.min(85, lat)); phi = THREE.Math.degToRad(90 - lat); theta = THREE.Math.degToRad(lon); camera.target.x = 500 * Math.sin(phi) * Math.cos(theta); camera.target.y = 500 * Math.cos(phi); camera.target.z = 500 * Math.sin(phi) * Math.sin(theta); camera.lookAt(camera.target); renderer.render(scene, camera); } </script> </body> </html> ```
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