//
// ViewController.m
// test_gcd_time_01
//
// Created by jeffasd on 16/8/18.
// Copyright © 2016年 jeffasd. All rights reserved.
// GCD 定时器代码多 在这里备份下 下次直接使用
#import "ViewController.h"
@interface ViewController ()
{
int count;
}
@property (nonatomic, strong) dispatch_source_t timer;
@end
@implementation ViewController
- (void)dealloc{
dispatch_source_cancel(self.timer);
dispatch_cancel(self.timer);
self.timer = nil;
}
- (void)viewDidLoad {
[super viewDidLoad];
dispatch_queue_t queue = dispatch_queue_create("concurrent", DISPATCH_QUEUE_CONCURRENT);
//创建子线程中运行的GCD定时器
self.timer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, queue);
dispatch_time_t start = dispatch_time(DISPATCH_TIME_NOW, 0);
uint64_t interval = (uint64_t)(3.0 * NSEC_PER_SEC);
dispatch_source_set_timer(self.timer, start, interval, 0);
dispatch_source_set_event_handler(self.timer, ^{
NSLog(@"count is %d", count);
NSLog(@"therad is %@", [NSThread currentThread]);
count++;
});
dispatch_resume(self.timer);
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
NSLog(@"touch began");
dispatch_suspend(self.timer);
uint64_t interval = (uint64_t)(0.1 * NSEC_PER_SEC);
dispatch_time_t start = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.5 * NSEC_PER_SEC));
dispatch_source_set_timer(self.timer, start, interval, 0);
dispatch_resume(self.timer);
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end