C# 实现简单 TCP/IP Server

using System;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;

namespace TCPnetwork
{
    class Program
    {
        public static ManualResetEvent TcpListenerEndEvent = new ManualResetEvent(false);
        public static ManualResetEvent TcpClientClosedEvent = new ManualResetEvent(false);
        private const uint SIZE_OF_READ_BUFFER = 100;
        private const long SIZE_OF_MAX_READ = 200;

        static void Main(string[] args)
        {
            StartServer();
        }

        private static void StartServer(){
            try
            {
                /* Initializes the Listener */
                TcpListener tServer = new TcpListener(IPAddress.Parse("192.168.1.34"), 8001);

                /* Start Listeneting at the specified port */
                tServer.Start();

                TcpListenerEndEvent.Reset();

                while (!TcpListenerEndEvent.WaitOne(0))
                {
                    BeginAccecptATcpClient(tServer);
                }
                //Console.WriteLine(string.Concat(tServer.LocalEndpoint, " will been termined!"));

                tServer.Stop();
                
                //Console.ReadLine();
            }
            catch (Exception e)
            {
                Console.WriteLine("Error..... " + e.StackTrace);
            }

            
        }

        private static void BeginAccecptATcpClient(TcpListener tServer)
        {
            // Set the event to nonsignaled state.
            TcpClientClosedEvent.Reset();

            tServer.BeginAcceptTcpClient(new AsyncCallback(DoAcceptTcpClientCallback), tServer);

            TcpClientClosedEvent.WaitOne();
        }

        private static void DoAcceptTcpClientCallback(IAsyncResult ar)
        {
            TcpClient client = null;
            try
            {
                // Get the listener that handles the client request.
                TcpListener listener = (TcpListener)ar.AsyncState;

                client = listener.EndAcceptTcpClient(ar);

                if (client != null)
                {
                    if (client.Client != null)
                    {
                        //Console.WriteLine("Connection accepted from " + client.Client.RemoteEndPoint);
                    }
                    Thread th = new Thread(new ParameterizedThreadStart(ThreadWork));
                    th.Start(client);
                }
            }
            catch (SocketException se) { Console.WriteLine(se.StackTrace); }
            catch (Exception e) { Console.WriteLine(e.StackTrace); }
            finally {}
        }

        private static void ThreadWork(object param)
        {
            TcpClient s = param as TcpClient;
            NetworkStream stream = s.GetStream();
            try
            {
                byte[] b = new byte[SIZE_OF_READ_BUFFER];
                int numberOfBytesRead = 0;
                MemoryStream dummyByteStream = new MemoryStream();
                long bytesToRead = SIZE_OF_MAX_READ;
                do
                {
                    if (stream.DataAvailable)
                    {
                        int len = (int)(bytesToRead - dummyByteStream.Length);
                        if (len > b.Length) len = b.Length;
                        numberOfBytesRead = stream.Read(b, 0, len);
                        dummyByteStream.Write(b, 0, numberOfBytesRead);
                    }

                    //if (dummyByteStream.Length == 4)
                    //{
                    //    // header complete, get message length and read rest of message
                    //    byte[] header = dummyByteStream.ToArray();

                    //    bytesToRead = header[0];
                    //    bytesToRead += header[1] * 0x100;
                    //    bytesToRead += header[2] * 0x10000;
                    //    bytesToRead += header[3] * 0x1000000;
                    //    bytesToRead += 5; // length + ending null
                    //    // Signal the calling thread to continue.
                    //}

                    if (dummyByteStream.Length > 0)
                    {
                        byte[] received = dummyByteStream.ToArray();
                        var output = Encoding.GetEncoding(1252).GetString(received);
                        if ("exit".Equals(output, StringComparison.InvariantCultureIgnoreCase))
                            TcpListenerEndEvent.Set();
                        Console.WriteLine(string.Concat("Received from client: ", output));
                    }

                } while (stream.DataAvailable && bytesToRead > dummyByteStream.Length);

                // Process the connection here. (Add the client to a
                // server table, read data, etc.)
                //Console.WriteLine("Client connected completed");
            }
            catch (Exception exp)
            {
                Console.WriteLine(exp.StackTrace);
            }
            finally
            {
                TcpClientClosedEvent.Set();
                stream.Close();
                s.Close();
            }
        }

    }
}



#----------------------------------  Client ------------------------------------------#


using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Threading;

namespace TcpNetwork
{
    class Program
    {
        static void Main(string[] args)
        {
            DoWork();
        }



        private static void DoWork()
        {
            var str = Console.ReadLine();
            for (int i = 0; i < 20; i++)
            {
                
                Thread workThread = new Thread(new ParameterizedThreadStart(ThreadWork));
                workThread.Start(str);
            }

            Console.ReadLine();
        }

        private static void ThreadWork(object param)
        {
            try
            {
                String str = param as string;//Console.ReadLine();

                    TcpClient tcpclnt = new TcpClient();
                    Console.WriteLine("Connecting.....");

                    tcpclnt.Connect("192.168.1.34", 8001);
                    // use the ipaddress as in the server program

                    Console.WriteLine("Connected");

                    using (tcpclnt)
                    {
                        NetworkStream stm = tcpclnt.GetStream();

                        using (stm)
                        {
                            stm.ReadTimeout = 10000;
                            stm.WriteTimeout = 10000;

                            ASCIIEncoding asen = new ASCIIEncoding();
                            byte[] ba = asen.GetBytes(str);
                            Console.WriteLine(str + " Transmitting.....");

                            stm.Write(ba, 0, ba.Length);

                            //byte[] bb = new byte[100];
                            //int k = stm.Read(bb, 0, 100);

                            //for (int i = 0; i < k; i++)
                            //    Console.Write(Convert.ToChar(bb[i]));
                        }

                    }
                    //str = Console.ReadLine();
                    tcpclnt.Close();
                    
            }

            catch (Exception e)
            {
                Console.WriteLine("Error..... " + e.StackTrace);
            }
        }
    }
}





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