// setEvent.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <windows.h>
HANDLE zthread = NULL;
HANDLE evtMuti;
HANDLE evtTerminate;
DWORD WINAPI ThreadFunc(void *arg)
{
int j =0;
while (1)
{
if (WaitForSingleObject(evtTerminate,0) != WAIT_TIMEOUT)
{
printf("killed!\n");
return 0;
}
WaitForSingleObject(evtMuti,INFINITE);
ResetEvent(evtMuti);
printf("%d\n", j);
j++;
Sleep(1);
}
return 0;
}
int _tmain(int argc, _TCHAR* argv[])
{
int i;
char c;
evtMuti = CreateEvent(NULL, TRUE, FALSE, _T("mutiSet"));
evtTerminate = CreateEvent(NULL,FALSE, FALSE, _T("TERMINATE"));
zthread = CreateThread(NULL, 0, ThreadFunc, NULL, 0, NULL);
for (i = 0; i < 100; i++)
{
SetEvent(evtMuti);
Sleep(1);
}
SetEvent(evtTerminate);
// Sleep(1);
if (WaitForSingleObject(zthread,INFINITE) == WAIT_TIMEOUT)
{
TerminateThread(zthread, 2);
}
zthread = NULL;
ResetEvent(evtTerminate);
return 0;
}
for循环中在setEvent之后要Sleep(1)释放CPU,子线程才能获取时间片执行,若不sleep,主线程在执行完for循环之后才能执行子线程,子线程中只得到一个事件,执行一次!
在得到evtTerminate事件时子线程结束返回!
SetEvent多少次,子线程的主循环能执行多少次,这是测试得到的结论!