在自动重置事件对象中,当WaitSingleObject/WaitForMultipleObjects接收到SetEvent发送过来的信号后则返回WAIT_OBJECT_0,此时操作系统(待定)自动重置等待的事件对象(即自动将其设置为无信号状态。无论何时通过SetEvent发送过来的信号,只要未被接收到均不会被自动重置。但在未被接收之前可以调用ResetEvent手动重置等待的事件对象,此时等待的事件对象为无信号状态)。在手动重置事件对象中,当WaitSingleObject/WaitForMultipleObjects接收到SetEvent发送过来的信号后则返回WAIT_OBJECT_0,此时需要调用ResetEvent手动重置等待的事件对象(即手动将其设置为无信号状态)。
#include <windows.h>
#include <iostream>
using namespace std;
DWORD WINAPI ThreadProc(LPVOID lpParam);
DWORD WINAPI ThreadProc2(LPVOID lpParam);
DWORD g_dwThreadID;
DWORD g_dwThreadID2;
UINT g_nTickets = 300;
HANDLE g_hEvent = NULL;
int main(int argc, char* argv[])
{
cout << "Main thread is running." << endl;
HANDLE hHandle = CreateThread(NULL, 0, ThreadProc, NULL, 0, &g_dwThreadID);
HANDLE hHandle2 = CreateThread(NULL, 0, ThreadProc2, NULL, 0, &g_dwThreadID2);
CloseHandle(hHandle);
CloseHandle(hHandle2);
g_hEvent = CreateEvent(NULL, FALSE, TRUE, NULL);
Sleep(4000);
system("pause");
return 0;
}
DWORD WINAPI ThreadProc(LPVOID lpParam)
{
// cout << "No." << g_dwThreadID << " thread is running." << endl;
while (TRUE)
{
WaitForSingleObject(g_hEvent, INFINITE);
if (g_nTickets > 0)
{
Sleep(1);
cout << "No.1-" << g_dwThreadID << " sell ticket : " << g_nTickets << endl;
g_nTickets--;
SetEvent(g_hEvent);
}
else
{
break;
}
}
return 0;
}
DWORD WINAPI ThreadProc2(LPVOID lpParam)
{
// cout << "No." << g_dwThreadID2 << " thread is running." << endl;
while (TRUE)
{
WaitForSingleObject(g_hEvent, INFINITE);
if (g_nTickets > 0)
{
Sleep(1);
cout << "No.2-" << g_dwThreadID2 << " sell ticket : " << g_nTickets << endl;
g_nTickets--;
SetEvent(g_hEvent);
}
else
{
break;
}
}
return 0;
}