较长的代码分工放在不同文件和函数中去实现。
一.首先在test.c文件中写下main函数 再定义一个打印游戏菜单函数
void menu()
{
printf("*******************\n");
printf("**** 1. play ****\n");
printf("**** 0. eixt ****\n");
printf("*******************\n");
}
二.输入一个值,输入的值由switch来判断
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏:\n");
break;
default:
printf("输入错误,重新输入\n");
break;
}
使用do while循环来实现重复游戏,以及重新输入
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏:\n");
break;
default:
printf("输入错误,重新输入\n");
break;
}
} while (input);
三.当选择‘1’时进入game函数,game函数中的内容在新建的game.c的源文件中来实现
1.初始化棋盘,棋盘是由二维数组来实现的
void init_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
2.在屏幕上打印棋盘
void print_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
}
printf("\n");
}
}
3.玩家下棋
void player_move(char board[ROW][COL], int row, int col)
{
printf("玩家下棋\n");
while (1)
{
int x = 0;
int y = 0;
printf("输入坐标");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;//下入正确坐标后跳出循环
}
else
{
printf("该坐标已经被占用\n");
}
}
else
printf("坐标非法\n");
}
4.电脑下棋
电脑下棋使用时间戳生成的随机值
srand((unsigned int)time(NULL));
void computer_move(char board[ROW][COL], int row, int col)
{
printf("电脑下棋\n");
int x = rand() % row;
int y = rand() % col;
while(1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
5.判断输赢 :有三种情况 玩家获胜、电脑获胜、平局
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)//判断列
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[2][i] != ' ')
return board[0][i];
}
for (i = 0; i < col; i++)//判断行
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][2] != ' ')
return board[i][0];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')//判断对角线
{
return board[1][1];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1]!=' ')
{
return board[1][1];
}
if (is_full(board,ROW,COL) == 1)//判断是否平局
{
return 'Q';
}
return 'C';//没有获胜,不是平局,返回'C'
//当出现赢家或者平局时返回值就不是'C'
}
6.在test.c文件中将这些函数组合在一起
is_win函数中返回值C的作用是在出现赢家或者平局后跳出while循环
void game()
{
char board[ROW][COL];
char ret = 0;
init_board(board, ROW, COL);
print_board(board, ROW, COL);
while (1)
{
player_move(board, ROW, COL);
print_board(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
computer_move(board, ROW, COL);
print_board(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
game.c跟test.c文件中使用的函数需要在game.h中进行声明,在game.c跟test.c文件中引用game.h