目录
自己上手写一个小游戏首先需要知道游戏的框架、步骤以及相关的逻辑
主要从以下三个文件着手:
- test.c 游戏的测试逻辑
- game.c 游戏的实现逻辑
- game.h 游戏实现函数的声明
一、游戏菜单
void menu()
{
printf("***********************************\n");
printf("*********** 1. 开始 *************\n");
printf("*********** 0. 结束 *************\n");
printf("***********************************\n");
}
void test()
{
int input;
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("请输入正确数字\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
二、打印棋盘
首先需要创建棋盘,棋盘有行有列,需要创建二维数组,二维数组中所填的为字符,所以创建字符
型二维数组。
【为什么要用宏来定义数组下标?(便于修改)】(将宏定义放入game.h头文件中)
需要使用头文件中的内容需要引用,当头文件是自己写的时,用双引号引用
#include "game.h"
初始化棋盘
//将二维数组置为空
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0, j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
打印棋盘:
版本1(仅限于三行三列):
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
if(i<row-1)
printf("---|---|---\n");
}
}
打印结果如下:
版本2:
修改ROW,COL的值进行打印
#define ROW 5
#define COL 5
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
//数据
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j<col - 1)
printf("|");
}
printf("\n");
//分割行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j<col - 1)
printf("|");
}
}
printf("\n");
}
}
打印结果为:
三、下棋
玩家用O, 电脑用X.
玩家下棋:
void player_move(char board[ROW][COL], int row, int col)
{
printf("玩家下棋:");
int x = 0, y = 0;
while (1)
{
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'O';
}
else
{
printf("该坐标已被占,请重新输入");
}
}
else
{
printf("请输入正确坐标!");
}
}
}
电脑下棋:
因电脑下棋需要生成随机数,便用到以下函数,还需引用对应的头文件
C 库函数 int rand(void) 返回一个范围在 0 到 RAND_MAX 之间的伪随机数。
RAND_MAX 是一个常量,它的默认值在不同的实现中会有所不同,但是值至少是 32767。
在test() 函数中要添加 srand((unsigned int)time(NULL));
//将时间作为随机数种子,生成随机数
#include <time.h>
#include <stdlib.h>
void computer_move(char board[ROW][COL], int row, int col)
{
int x = 0, y = 0;
printf("电脑下棋:\n");
while (1)
{
x = rand() % ROW;//0-2
y = rand() % COL;//0-2
if (board[x][y] == ' ')
{
board[x][y] = 'X';
break;
}
}
}
四、判断输赢
- 玩家赢 - 'O'
- 电脑赢 - 'X'
- 平局 - 'Q'
- 继续 - 'C'
//判断数组是否满了
int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
//三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//对角线的判断
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
if (1 == is_full(board, row, col))
{
return 'Q';
}
//继续
return 'C';
}
在game() 函数原有基础上添加判断
//void game()
//{
// char board[ROW][COL] = { 0 };
// InitBoard(board, ROW, COL); //初始化棋盘
// DisplayBoard(board, ROW, COL); //打印棋盘
char ret = 0;
//while (1)
//{
// player_move(board, ROW, COL);
// DisplayBoard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
// computer_move(board, ROW, COL);
// DisplayBoard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == 'O')
{
printf("玩家赢\n");
}
else if (ret == 'X')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
//}
五、游戏结果
玩家赢
电脑赢
平局
六、代码整合
game.h
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplaytBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void player_move(char board[ROW][COL], int row, int col);
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col);
//判断输赢
char is_win(char board[ROW][COL], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0, j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//版本1 适用于三行三列
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
if(i<row-1)
printf("---|---|---\n");
}
}
//版本2 适用于多行多列
//void DisplayBoard(char board[ROW][COL], int row, int col)
//{
// int i = 0;
// int j = 0;
// for (i = 0; i < row; i++)
// {
// //数据
// for (j = 0; j < col; j++)
// {
// printf(" %c ", board[i][j]);
// if (j<col - 1)
// printf("|");
// }
// printf("\n");
// //分割行
// if (i < row - 1)
// {
// for (j = 0; j < col; j++)
// {
// printf("---");
// if (j<col - 1)
// printf("|");
// }
// }
// printf("\n");
// }
//}
void player_move(char board[ROW][COL], int row, int col)
{
printf("玩家下棋:");
int x = 0, y = 0;
while (1)
{
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'O';
break;
}
else
{
printf("该坐标已被占,请重新输入");
}
}
else
{
printf("请输入正确坐标!");
}
}
}
void computer_move(char board[ROW][COL], int row, int col)
{
int x = 0, y = 0;
printf("电脑下棋:\n");
while (1)
{
x = rand() % ROW;//0-2
y = rand() % COL;//0-2
if (board[x][y] == ' ')
{
board[x][y] = 'X';
break;
}
}
}
//判断数组是否满了
int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
//三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//对角线的判断
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
if (1 == is_full(board, row, col))
{
return 'Q';
}
//继续
return 'C';
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("***********************************\n");
printf("*********** 1. 开始 *************\n");
printf("*********** 0. 结束 *************\n");
printf("***********************************\n");
}
void game()
{
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL); //初始化棋盘
DisplayBoard(board, ROW, COL); //打印棋盘
char ret = 0;
while (1)
{
player_move(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
computer_move(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == 'O')
{
printf("玩家赢\n");
}
else if (ret == 'X')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void test()
{
int input;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("请输入正确数字\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}