1 三子棋描述
两方对战游戏,在9宫格棋盘上双方依次落子,率先形成三子成线者胜,棋盘满但是未形成三子成线的情况为和局。
2. 代码方案
实现三子游戏的关键点梳理:构造场景;实现交互;输赢算法;
构造场景:
void InitBoard(char board[Row][Col], int row, int col);
void DisplayBoard(char board[Row][Col], int row, int col);
实现交互:
void PlayMore(char board[Row][Col], int row, int col);
void ComputerMove(char board[Row][Col],int row,int col);
输赢算法:char Inwin(char board[Row][Col],int row, int col);
3. 代码实现
主函数框架:
#include"game.h"
void meau()
{
printf("********************\n");
printf("**** 1.play ****\n");
printf("**** 0.exit ****\n");
printf("********************\n");
}
void game()
{
char board[Row][Col] = { 0 };
InitBoard(board, Row, Col);
int ret;
while (1)
{
PlayMore(board, Row, Col);
DisplayBoard(board, Row, Col);
ret = Inwin(board, Row, Col);
if (ret != 'c')
{
break;
}
ComputerMove(board, Row, Col);
DisplayBoard(board, Row, Col);
ret = Inwin(board, Row, Col);
if (ret != 'c')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢了\n");
}
if (ret == '#')
{
printf("电脑赢了\n");
}
if (ret == 'Q')
{
printf("平局\n");
}
}
int main()
{
int input;
srand((unsigned int)time(NULL));
do
{
meau();
printf("请选择>:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出程序");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
return 0;
}
头文件中函数的声明
#pragma once
#define _CRT_SECURE_NO_WARNINGS
#define Row 3
#define Col 3
#include<stdio.h>
#include<string.h>
#include<time.h>
#include<stdlib.h>
//初始化函数
void InitBoard(char board[Row][Col], int row, int col);
//打印棋盘
void DisplayBoard(char board[Row][Col], int row, int col);
//玩家下棋
void PlayMore(char board[Row][Col], int row, int col);
//电脑下棋
void ComputerMove(char board[Row][Col],int row,int col);
//判断输赢
char Inwin(char board[Row][Col],int row, int col);
初始化
void InitBoard(char board[Row][Col], int row, int col)
{
memset(&board[0][0], ' ', row * col * sizeof(char));
}
打印棋盘
void DisplayBoard(char board[Row][Col], int row, int col)
{
int i,j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
}
printf("\n");
}
}
玩家下棋
void PlayMore(char board[Row][Col], int row, int col)
{
int x, y;
printf("玩家下棋>\n");
while (1)
{
printf("请输入要下棋的坐标:>");
scanf("%d %d", &x, &y);
if (0 < x && x <= row && 0 < y && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入\n");
}
}
else
{
printf("输入错误,请重新输入\n");
}
}
}
电脑下棋
void ComputerMove(char board[Row][Col], int row, int col)
{
printf("电脑下棋>\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
判断输赢
char Inwin(char board[Row][Col], int row, int col)
{
for (int i = 0; i < row; i++)
{
if (board[i][1] == board[i][0] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
for (int i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 'c';
}
}
}
return 'Q';
}
4. 运行实例演示
player A play this game
step1 : 启动 / start game
step2: A 落子;
step3: 机器落子;
step4: 判断输赢;
同一行字符相同:
同一列字符相同:
对角线字符相同:
5. 其他说明
方案可以优化的地方: 当前机器是随机落子,可以改进成AI下棋
注:该代码目前只在vs2022中测试过