c#趣味飞行棋


using System;
 using System.Collections.Generic;
 using System.Linq;
 using System.Text;
 
namespace 优化
 {
     class Program
     {   //在下面的数组存储我们游戏地图各各关卡
         //数组的下标为0的元素对应地图上的第一格 下标为1的元素对应第2格....下标为n的元素对应第n+1格
         //在数组中用 1:表示幸运轮盘◎
         //           2:地雷☆
         //           3:暂停▲
         //           4:时空隧道卐
         //           0:表示普通□
         static int[] Map = new int[100];
 
        static int[] playerPos = { 0, 0 };//playerPos[0]存玩家A的下标 playerPos[1]存玩家B的下标
 
       static string[] names = new string[2];//names[0] 存玩家A的姓名 names[1]存玩家B的姓名
 
       static bool[] isStop = { false, false };//isSTop[0]表示A是否上一次走到暂停 isStop[1]表示B是否上一次走到暂停,如果走到暂停 则设其值为 true
 
        static void Main(string[] args)
         {
 
           
            ShowUi();//显示游戏名称
 
            Console.WriteLine("请输入玩家A的姓名:");
             names[0] = Console.ReadLine();
             //判断用户输入的内容是否为空,如果为空,则让用户重新输入
             while (names[0] == "")
             {
                 Console.WriteLine("玩家A的姓名不能为空,请重新输入!");
                 names[0] = Console.ReadLine();
             }
 
            Console.WriteLine("请输入玩家B的姓名:");
             names[1] = Console.ReadLine();
             while (names[1] == "" || names[1] == names[0])
             {
                 if (names[1] == "")
                 {
                     Console.WriteLine("玩家B的姓名不能为空,请重新输入!");
                 }
                 if (names[1] == names[0]) //a和b重名
                 {
                     Console.WriteLine("该用户名已存在,请重新输入!");
                 }
                 names[1] = Console.ReadLine();
             }
             Console.Clear();//清屏
 
            ShowUi();
             Console.WriteLine("对战开始......");
             Console.WriteLine("{0}的士兵用A表示", names[0]);
             Console.WriteLine("{0}的士兵用B表示", names[1]);
             Console.WriteLine("如果AB在用一位置,用<>表示");
 
            InitialMap(); //初始化地图
             DrawMap();//绘制地图
             Console.WriteLine("开始游戏.....");
 
            //这个循环中让玩家A和玩家B轮流掷骰子 当玩家A或者玩家B的坐标>=99时 则结束循环
             //那么循环条件就是两个坐标都小于99.
             while (playerPos[0] < 99 && playerPos[1] < 99)
             {
                 //玩家A掷骰子
                 if (isStop[0] == false)
                 {
                    Action(0);
                 }
                 else
                 {   //说明isStop==true 暂停了一次
                    isStop[0] = false;
                     Console.WriteLine("{0}违章处理中....",names[0]);
                 }
 
                if (playerPos[0] >= 99)
                 {
                     break;
                 }
 
                //玩家B掷骰子
                 if (isStop[1] == false)
                 {
                     Action(1);
                 }
                 else
                 {  //说明isStop==true 暂停了一次
                    isStop[1] = false;
                     Console.WriteLine("{0}违章处理中",names[1]);
                 }
             }
             //判断谁胜利,谁失败
             Console.Clear();
             ShowUi();
             if (playerPos[0] >= 99)
             {
                 Console.WriteLine("{0}胜利了,爽死了!!!!!!!!!!!!!!!!!!!!!!!!!", names[0]);
             }
             else
             {
                 Console.WriteLine("{0}胜利了,爽死了!!!!!!!!!!!!!!!!!!!!!!!!!", names[1]);
             }
 
 
 
            Console.ReadKey();
         }
         /// <summary>
         /// A或B掷骰子的方法
         /// </summary>
         /// <param name="playerNumber">A掷骰子传0过来 B掷骰子传1过来</param>
 
        static void Action(int playerNumber)
         {
             //playerNumber中存的就是当前玩家姓名 坐标 是否暂停 这三个数组的下标
             //1-playerNumber就是对方的姓名 坐标 是否暂停 的下标
             //当前 0,对方 1
             //当前 1,对方 0
             int input; //接收1或2
             Random r = new Random();//掷骰子时用到的随机变量   r是产生随机数用的
             string msg = "";//用于输出语句的
             int step = 0; //用于存放产生的随机数
             Console.WriteLine("{0}按任意键开始掷骰子.....", names[playerNumber]);
             ConsoleKeyInfo rec = Console.ReadKey(true); // true 不显示用户按键的内容
             step = r.Next(1, 7);//产生一个1到6之间的随机数
             #region 设置了个后门
            
            if (rec.Key == ConsoleKey.Tab)
             {
                 step = 20;
                 Console.WriteLine("{0}说:丫的开挂!你妹的,坑爹啊!", names[1 - playerNumber]);
             }
             if (rec.Key == ConsoleKey.O)
             {
                 step = 99 - playerPos[0];
                 Console.WriteLine("{0}说:雅蠛蝶~~~~~!!!!!!!!!!!!!!!!!!!!!!!!!", names[1 - playerNumber]);
             }
 
            #endregion
 
            Console.WriteLine("{0}掷出了:{1}.", names[playerNumber], step);
             Console.WriteLine("按任意键开始行动......");
             Console.ReadKey(true);
             playerPos[playerNumber] = playerPos[playerNumber] + step;//注意,一旦坐标发生改变,就要判断坐标是否>99 或者<0
             CheckPos();//检查坐标是否越界
 
            if (playerPos[0] == playerPos[1])//玩家A踩到玩家B
             {
                 msg = string.Format("{0}踩到{1},{1}退回原点!", names[playerNumber], names[1-playerNumber]);
                 playerPos[1-playerNumber] = 0;
             }
             else //没有踩到 ,要判断玩家A现在所在的位置是否有其他关卡
             {
                 switch (Map[playerPos[playerNumber]])
                 {
                     case 0:
                         //普通没有效果
                         break;
                     case 1:
                         //走到了幸运轮盘关卡
                         Console.Clear();
                         DrawMap();
                         Console.WriteLine("{0}走到了幸运轮盘,请选择运气:", names[playerNumber]);
                         Console.WriteLine("1-----交换位置   2-----轰炸对方");
                         input = ReadInt();
                         Console.WriteLine("你选择了:" + input);
                         if (input == 1)
                         { //要与对方交换位置
                             int temp = 0;
                             temp = playerPos[0];
                             playerPos[0] = playerPos[1];
                             playerPos[1] = temp;
                             msg = string.Format("{0}与对方交换位置.", names[playerNumber]);
                         }
                         else
                         {  //轰炸对方
                             playerPos[1-playerNumber] = playerPos[1-playerNumber] - 6;
                             msg = string.Format("{0}轰炸了{1},{1}退后6格.", names[playerNumber], names[1-playerNumber]);
                             CheckPos();
                         }
 
                        break;
                     case 2:
                         //踩到了地雷
                         playerPos[0] = playerPos[0] - 6;
                         msg = string.Format("{0}踩到地雷,退后6步!", names[playerNumber]);
                         CheckPos();
                         break;
                     case 3:
                         //暂停一次
                         msg = string.Format("{0}闯红灯,被交警捉到,暂停一次", names[playerNumber]);
                         isStop[playerNumber] = true;
                         break;
                     case 4:
                         //时空隧道
                         playerPos[playerNumber] = playerPos[playerNumber] + 10;
                         msg = string.Format("{0}进入时空隧道,前进10格!", names[playerNumber]);
                         CheckPos();
                         break;
                 }
             }
 
            Console.Clear();
             DrawMap();
             if (msg != "")
             {
                 Console.WriteLine(msg);
             }
             Console.WriteLine("{0}掷出了{1},行动完成.", names[playerNumber], step);
             Console.WriteLine("****************玩家A和玩家B的位置如下******************");
             Console.WriteLine("{0}的位置为:{1}.", names[0], playerPos[0] + 1);
             Console.WriteLine("{0}的位置为:{1}.", names[1], playerPos[1] + 1);
             Console.ReadKey();
 
 
 
            Console.Clear();
             DrawMap();
 
 
 
           
        }
         /// <summary>
         /// 用于绘制飞行棋的名称.
         /// </summary>
         static void ShowUi()
         {
             Console.WriteLine("********************************");
             Console.WriteLine("*                              *");
             Console.WriteLine("*      骑 士 飞 行 棋          *");
             Console.WriteLine("*                              *");
             Console.WriteLine("********************************");
         }
 
        /// <summary>
         /// 进行玩家A和玩家B坐标越界的判断
         /// </summary>
 
        static void CheckPos()
         {
             for (int i = 0; i <= 1; i++)
             {
                 if (playerPos[i] > 99)
                 {
                     playerPos[i] = 99;
                 }
                 if (playerPos[i] < 0)
                 {
                     playerPos[i] = 0;
                 }
             }
 
        }
         /// <summary>
         /// 对地图中的关卡进行初始化
         /// </summary>
         static void InitialMap()
         {
             //用于存储在地图中为地雷的下标
             int[] luckyTurn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘  1
             int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷 2
             int[] pause = { 9, 27, 60, 93 };//暂停的坐标 3
             int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卐 4
 
            for (int i = 0; i < luckyTurn.Length; i++)
             {
                 int pos = luckyTurn[i];
                 Map[pos] = 1;
             }
             for (int i = 0; i < landMine.Length; i++)
             {
                 Map[landMine[i]] = 2;
             }
             for (int i = 0; i < pause.Length; i++)
             {
                 Map[pause[i]] = 3;
             }
             for (int i = 0; i < timeTunnel.Length; i++)
             {
                 Map[timeTunnel[i]] = 4;
             }
 
        }
         /// <summary>
         /// 获得pos坐标上应该绘制的图案
         /// </summary>
         /// <param name="pos">要绘制的坐标</param>
         /// <returns></returns>
 
        static string GetMapstring(int pos)
         {
             string result = "";
             //判断A和B是否在当前要画的第i格上
             if (playerPos[0] == pos && playerPos[1] == pos)
             {
                 Console.ForegroundColor = ConsoleColor.Yellow;//颜色
                 result = "<>";
             }
             else if (playerPos[0] == pos)//A在当前画的格上
             {
                 Console.ForegroundColor = ConsoleColor.Yellow;
                 result = "A";
             }
             else if (playerPos[1] == pos)//B在当前画的格上
             {
                 Console.ForegroundColor = ConsoleColor.Yellow;
                 result = "B";
             }
             else
             {
                 switch (Map[pos])
                 {
                     case 0:
                         Console.ForegroundColor = ConsoleColor.White;
                         result = "□";
                         break;
                     case 1:
                         Console.ForegroundColor = ConsoleColor.Red;
                         result = "◎";
                         break;
                     case 2:
                         Console.ForegroundColor = ConsoleColor.Green;
                         result = "☆";
                         break;
                     case 3:
                         Console.ForegroundColor = ConsoleColor.Blue;
                         result = "▲";
                         break;
                     case 4:
                         Console.ForegroundColor = ConsoleColor.DarkBlue;
                         result = "卐";
                         break;
                 }
             }
             return result;
         }
         /// <summary>
         /// 绘制地图
         /// </summary>
         static void DrawMap()
         {
             Console.WriteLine("图例:幸运轮盘:◎   地雷:☆   暂停:▲   时空隧道:卐");
             //画第一行 绘制下标从0到29格的地图
             for (int i = 0; i <= 29; i++)
             {
                 Console.Write(GetMapstring(i));
             }
             //第一行绘制完毕 换行
             Console.WriteLine();
 
            //绘制第一列
             for (int i = 30; i <= 34; i++)
             {
                 //绘制29个双空格 (因为上面的是全角符号)
                 for (int j = 0; j < 29; j++)
                 {
                     Console.Write("  ");
                 }
                 Console.WriteLine(GetMapstring(i));
 
            }
             //绘制第二行
             for (int i = 64; i >= 35; i--)
             {
                 Console.Write(GetMapstring(i));
             }
             //绘制第二列
             Console.WriteLine();  //换行
             for (int i = 65; i <= 69; i++)
             {
                 Console.WriteLine(GetMapstring(i));
             }
             //绘制第三行
             for (int i = 70; i <= 99; i++)
             {
                 Console.Write(GetMapstring(i));
             }
             Console.WriteLine();
             Console.ResetColor();//恢复默认颜色
         }
         /// <summary>
         /// 返回1或2
         /// </summary>
         /// <returns></returns>
         static int ReadInt()
         {
             while (true)
             {
                 try
                 {
                     int number = Convert.ToInt32(Console.ReadLine());
                     if (number < 0 || number > 2)
                     {
                         Console.WriteLine("输入错误,只能输入1或者2,请重新输入:");
                         continue;
                     }
                     return number;
                 }
                 catch
                 {
                     Console.WriteLine("输入错误,只能输入1或者2,请重新输入:");
                 }
            }
        }
     }
 }
 
  

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