领导安排实现一个websocket客户端做测试用,因为工位电脑上的环境只有vs2019和boost1.78.0,所以只能基于boost.beast开发。
擅长Qt并且有Qt开发环境的用QWebsocket更方便。
官方的example中仅仅输出到控制台,而且不支持中文,这里我加入了ansi到utf8的转换,使用utf8就能正常解析中文。
注:项目需包含boost库
客户端代码:
#include<time.h>
#include <boost/beast/core.hpp>
#include <boost/beast/websocket.hpp>
#include <boost/asio/connect.hpp>
#include <boost/asio/ip/tcp.hpp>
#include <cstdlib>
#include <iostream>
#include <string>
#include <locale>
#include <codecvt>
namespace beast = boost::beast; // from <boost/beast.hpp>
namespace http = beast::http; // from <boost/beast/http.hpp>
namespace websocket = beast::websocket; // from <boost/beast/websocket.hpp>
namespace net = boost::asio; // from <boost/asio.hpp>
using tcp = boost::asio::ip::tcp; // from <boost/asio/ip/tcp.hpp>
std::wstring string_to_wstring(const std::string &s)
{
using default_convert = std::codecvt<wchar_t, char, std::mbstate_t>;
static std::wstring_convert<default_convert>conv(new default_convert("CHS"));
return conv.from_bytes(s);
}
std::string wstring_to_string(const std::wstring &s)
{
using default_convert = std::codecvt<wchar_t, char, std::mbstate_t>;
static std::wstring_convert<default_convert>conv(new default_convert("CHS"));
return conv.to_bytes(s);
}
std::string ansi_to_utf8(const std::string &s)
{
static std::wstring_convert<std::codecvt_utf8<wchar_t> > conv;
return conv.to_bytes(string_to_wstring(s));
}
std::string utf8_to_ansi(const std::string& s)
{
static std::wstring_convert<std::codecvt_utf8<wchar_t> > conv;
return wstring_to_string(conv.from_bytes(s));
}
int main(int argc, char** argv)
{
int num = 0;//接收到包的个数
try
{
net::io_context ioc;
tcp::resolver resolver{ ioc };
websocket::stream<tcp::socket> ws{ ioc };
auto const address = net::ip::make_address("10.73.0.170"); //服务器地址
auto const port = static_cast<unsigned short>(std::atoi("20000"));//服务器端口号
tcp::endpoint endpoint{ address, port };
auto const results = resolver.resolve(endpoint);
// 在我们从查找中获得的IP地址上建立连接
net::connect(ws.next_layer(), results.begin(), results.end());
ws.set_option(websocket::stream_base::decorator(
[](websocket::request_type& req)
{
req.set(http::field::user_agent,
std::string(BOOST_BEAST_VERSION_STRING) +
" websocket-client-coro");
}));
ws.handshake("10.73.0.170", "/"); //发送握手消息
while (true)
{
beast::flat_buffer buffer;//创建一个缓冲区用于存放接收到的消息
ws.read(buffer);// 读取一条消息到缓冲区
std::string out;
out = beast::buffers_to_string(buffer.cdata());
std::cout << utf8_to_ansi(out) << std::endl; //输出消息到控制台显示
//解析json数据包
if (out != "") //未解析json,只是判断内容是否为空
{
std::string text = "{\"result\": 0}";//发送的消息内容,以一个json数据包的格式
ws.write(net::buffer(ansi_to_utf8(text))); // 发送消息
num++;//增加计数
//当前时间
time_t now = time(NULL);
tm* tm_t = localtime(&now);
std::stringstream ss;
ss << tm_t->tm_year + 1900 << "-" << tm_t->tm_mon + 1 << "-" << tm_t->tm_mday
<< " " << tm_t->tm_hour << ":" << tm_t->tm_min << ":" << tm_t->tm_sec;
std::cout << "当前时间:" << ss.str() << ",第 " << num << "个"<<std::endl;
}
}
ws.close(websocket::close_code::normal);// 关闭WebSocket连接
}
catch (std::exception const& e)
{
std::cerr << "Error: " << e.what() << std::endl;
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}
服务器代码:
#include <boost/beast/core.hpp>
#include <boost/beast/websocket.hpp>
#include <boost/asio/ip/tcp.hpp>
#include <cstdlib>
#include <functional>
#include <iostream>
#include <string>
#include <thread>
#include <codecvt>
namespace beast = boost::beast; // from <boost/beast.hpp>
namespace http = beast::http; // from <boost/beast/http.hpp>
namespace websocket = beast::websocket; // from <boost/beast/websocket.hpp>
namespace net = boost::asio; // from <boost/asio.hpp>
using tcp = boost::asio::ip::tcp; // from <boost/asio/ip/tcp.hpp>
std::wstring string_to_wstring(const std::string& s)
{
using default_convert = std::codecvt<wchar_t, char, std::mbstate_t>;
static std::wstring_convert<default_convert>conv(new default_convert("CHS"));
return conv.from_bytes(s);
}
std::string wstring_to_string(const std::wstring& s)
{
using default_convert = std::codecvt<wchar_t, char, std::mbstate_t>;
static std::wstring_convert<default_convert>conv(new default_convert("CHS"));
return conv.to_bytes(s);
}
std::string ansi_to_utf8(const std::string& s)
{
static std::wstring_convert<std::codecvt_utf8<wchar_t> > conv;
return conv.to_bytes(string_to_wstring(s));
}
std::string utf8_to_ansi(const std::string& s)
{
static std::wstring_convert<std::codecvt_utf8<wchar_t> > conv;
return wstring_to_string(conv.from_bytes(s));
}
void do_session(tcp::socket& socket)
{
try
{
websocket::stream<tcp::socket> ws{ std::move(socket) };
ws.set_option(websocket::stream_base::decorator(
[](websocket::response_type& res)
{
res.set(http::field::server,
std::string(BOOST_BEAST_VERSION_STRING) +
" websocket-server-sync");
}));
ws.accept();//等待客户端连接
for (;;)
{
std::string text = "{\"send\": 123}"; // 发送的消息内容,以一个json数据包的格式
ws.write(net::buffer(ansi_to_utf8(text)));// 发送消息
beast::flat_buffer buffer;// 这个缓冲区将保存传入的消息
ws.read(buffer);// 读取一条消息
auto out = beast::buffers_to_string(buffer.cdata());
std::cout << utf8_to_ansi(out) << std::endl;
Sleep(1000); //等待1秒
/*
// 将读取到的消息再发送回客户端
ws.text(ws.got_text());
ws.write(buffer.data());
*/
}
}
catch (beast::system_error const& se)
{
if (se.code() != websocket::error::closed)
std::cerr << "Error: " << se.code().message() << std::endl;
}
catch (std::exception const& e)
{
std::cerr << "Error: " << e.what() << std::endl;
}
}
int main(int argc, char* argv[])
{
try
{
auto const address = net::ip::make_address("10.73.0.170");//绑定ip地址
auto const port = static_cast<unsigned short>(std::atoi("20000"));//绑定端口号
net::io_context ioc{ 1 };
tcp::acceptor acceptor{ ioc,{ address, port } };
for (;;)
{
tcp::socket socket{ ioc };
acceptor.accept(socket);
// 开启线程等待客户端的连接请求
std::thread{ std::bind(&do_session,std::move(socket)) }.detach();
}
}
catch (const std::exception & e)
{
std::cerr << "Error: " << e.what() << std::endl;
return EXIT_FAILURE;
}
}
联调效果: