Log4net保存自定义信息到数据库

概述

       Log4net将自身定义信息保存到文本文件和数据库的操作很简单,但是,这些信息有时不符合我们的要求,例如:我想多一些属性值,此时就不不行了。


实现

       1、下载log4net,添加log4net引用。

       2、创建数据库

<span style="font-size:18px;">create talbe MyLogTable
(
    id int primary key identity(1,1),
    userid varchar(32),
    username varchar(32)
)</span>

       3、添加实体类,属性为自定义的字段

namespace Log4NetToDatabase
{
    public class LogMessage:IRequiresSessionState
    {
        public LogMessage() { }
        public LogMessage(string userID, string UserName)
        {
            this.userid = userID;
            this.username = UserName;
        }
        private string userid;
        public string Userid
        {
            get { return userid; }
            set { userid = value; }
        }
        private string username;
        public string Username
        {
            get { return username; }
            set { username = value; }
        }
    }
}

       4、添加参数转换器类,每个字段一个模式转化类

namespace Log4NetToDatabase
{
    internal sealed class UserIdPatternConverter : PatternLayoutConverter
    {
        override protected void Convert(TextWriter writer, LoggingEvent loggingEvent)
        {
            LogMessage logMessage = loggingEvent.MessageObject as LogMessage;
            if (logMessage != null)
            {
                // 将UserName作为日志信息输出
                writer.Write(logMessage.Userid);
            }
        }
    }

    internal sealed class UserNamePatternConverter : PatternLayoutConverter 
    {
        override protected void Convert(TextWriter writer, LoggingEvent loggingEvent)
        {
            LogMessage logMessage = loggingEvent.MessageObject as LogMessage;
            if (logMessage != null)
                // 将UserName作为日志信息输出
                writer.Write(logMessage.Username);
        }
    }
}
       5、自定义layout类

namespace Log4NetToDatabase
{
    public class CustomLayout : log4net.Layout.LayoutSkeleton
    {
        public const string DefaultConversionPattern = "%message%newline";
        public const string DetailConversionPattern = "%timestamp [%thread] %level %logger %ndc - %message%newline";
        private static Hashtable s_globalRulesRegistry;
        private string m_pattern;
        private PatternConverter m_head;
        private Hashtable m_instanceRulesRegistry = new Hashtable();
        //这里是重点-------------------------------------------------------
        /// <summary>
        /// 把自定义的字段放进Hashtable
        /// 定义多少个写多少个
        /// 注意这里有名称要和配置文件中的名称一致
        /// 注意命名空间
        /// 在配置文件中要用到命名空间
        /// </summary>
        static CustomLayout()
        {
            s_globalRulesRegistry = new Hashtable(2);
            s_globalRulesRegistry.Add("username", typeof(UserNamePatternConverter));
            s_globalRulesRegistry.Add("userid", typeof(UserIdPatternConverter));
        }
        //--------------------------------------------------------------------
        public CustomLayout()
            : this(DefaultConversionPattern)
        { }
        public CustomLayout(string pattern)
        {
            IgnoresException = true;
            m_pattern = pattern;
            if (m_pattern == null)
            {
                m_pattern = DefaultConversionPattern;
            }
            ActivateOptions();
        }
        public string ConversionPattern
        {
            get { return m_pattern; }
            set { m_pattern = value; }
        }
        virtual protected PatternParser CreatePatternParser(string pattern)
        {
            PatternParser patternParser = new PatternParser(pattern);
            foreach (DictionaryEntry entry in s_globalRulesRegistry)
            {
                patternParser.PatternConverters[entry.Key] = entry.Value;
            }
            foreach (DictionaryEntry entry in m_instanceRulesRegistry)
            {
                patternParser.PatternConverters[entry.Key] = entry.Value;
            }
            return patternParser;
        }
        override public void ActivateOptions()
        {
            m_head = CreatePatternParser(m_pattern).Parse();

            PatternConverter curConverter = m_head;
            while (curConverter != null)
            {
                PatternLayoutConverter layoutConverter = curConverter as PatternLayoutConverter;
                if (layoutConverter != null)
                {
                    if (!layoutConverter.IgnoresException)
                    {
                        this.IgnoresException = false;

                        break;
                    }
                }
                curConverter = curConverter.Next;
            }
        }
        override public void Format(TextWriter writer, LoggingEvent loggingEvent)
        {
            if (writer == null)
            {
                throw new ArgumentNullException("writer");
            }
            if (loggingEvent == null)
            {
                throw new ArgumentNullException("loggingEvent");
            }
            PatternConverter c = m_head;
            while (c != null)
            {
                c.Format(writer, loggingEvent);
                c = c.Next;
            }
        }
        public void AddConverter(ConverterInfo converterInfo)
        {
            AddConverter(converterInfo.Name, converterInfo.Type);
        }
        public void AddConverter(string name, Type type)
        {
            if (name == null) throw new ArgumentNullException("name");
            if (type == null) throw new ArgumentNullException("type");

            if (!typeof(PatternConverter).IsAssignableFrom(type))
            {
                throw new ArgumentException("The converter type specified [" + type + "] must be a subclass of log4net.Util.PatternConverter", "type");
            }
            m_instanceRulesRegistry[name] = type;
        }
        public sealed class ConverterInfo
        {
            private string m_name;
            private Type m_type;
            public ConverterInfo()
            { }
            public string Name
            {
                get { return m_name; }
                set { m_name = value; }
            }
            public Type Type
            {
                get { return m_type; }
                set { m_type = value; }
            }
        }
    }
}
       6 、添加配置信息

    <configSections>
	<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net"/>
    </configSections>
    <log4net>
        <logger name="<span style="font-family: Arial, Helvetica, sans-serif;">log4netToSqlServer</span><span style="font-family: Arial, Helvetica, sans-serif;">"></span>
            <level value="INFO"/>
            <appender-ref ref="AdoNetAppender_SqlServer"/>
        </logger>
    
	<!--SqlServer数据库-->
	<appender name="AdoNetAppender_SqlServer" type="log4net.Appender.AdoNetAppender">
   	    <connectionType value="System.Data.SqlClient.SqlConnection, System.Data, Version=1.0.3300.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"/>
	    <connectionString value="server=****;database=***;user id=***;password=***"/>
	    <commandText value="INSERT INTO MyLogTable(userid,username) VALUES (@userid,@username)"/>
	    <bufferSize value="1"/>
	    <!--自定义成员 -->
	    <parameter>
		<parameterName value="@userid"/>
		<dbType value="String"/>
		<size value="50"/>
		<!--自定义layout类的信息-->
		<layout type="Log4NetToDatabase.CustomLayout">
	  	    <conversionPattern value="%userid"/>
		</layout>
	    </parameter>
	    <parameter>
		<parameterName value="@username"/>
		<dbType value="String"/>
		<size value="20"/>
		<layout type="Log4NetToDatabase.CustomLayout">
 		    <conversionPattern value="%username"/>
		</layout>
 	    </parameter>
	</appender>
    </log4net>
       7、程序编码

        log4net.Config.XmlConfigurator.Configure();
        ILog log = log4net.LogManager.GetLogger("log4netToSqlServer");
        LogMessage message = new Log4NetToDatabase.LogMessage(userID, UserName);
        log.Info(message);


总结

       自定义字段信息到数据库和自定义字段信息到文本的操作是一样的,不一样的是配置文件的修改.

  • 3
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 15
    评论
评论 15
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值